#include <AIStateMachine.h>
Inherits State.
Public Member Functions | |
| AIAttackAreaState (StateMachine *machine) | |
| virtual Bool | isAttack () const |
| virtual StateReturnType | onEnter () |
| executed once when entering state | |
| virtual void | onExit (StateExitType status) |
| executed once when leaving state | |
| virtual StateReturnType | update () |
| implements this state's behavior, decides when to change state | |
Public Member Functions inherited from State | |
| State (StateMachine *machine, AsciiString name) | |
| < this abstract class needs memory pool hooks | |
| virtual Bool | isIdle () const |
| virtual Bool | isGuardIdle () const |
| virtual Bool | isBusy () const |
| StateMachine * | getMachine () |
| return the machine this state is part of | |
| StateID | getID () const |
| get this state's id | |
| Object * | getMachineOwner () |
| const Object * | getMachineOwner () const |
| Object * | getMachineGoalObject () |
| return the machine this state is part of | |
| const Object * | getMachineGoalObject () const |
| return the machine this state is part of | |
| const Coord3D * | getMachineGoalPosition () const |
| return the machine this state is part of | |
| void | friend_setID (StateID id) |
| define this state's id (for use only by StateMachine class) | |
| void | friend_onSuccess (StateID toStateID) |
| define which state to move to after successful completion | |
| void | friend_onFailure (StateID toStateID) |
| define which state to move to after failure | |
| void | friend_onCondition (StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL) |
| define when to change state | |
| StateReturnType | friend_checkForTransitions (StateReturnType status) |
| given a return code, handle state transitions | |
| StateReturnType | friend_checkForSleepTransitions (StateReturnType status) |
| given a return code, handle state transitions | |
Public Member Functions inherited from MemoryPoolObject | |
| void | deleteInstance () |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Protected Member Functions | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess () |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Seek and destroy in area
Definition at line 1284 of file AIStateMachine.h.
|
inline |
Definition at line 1288 of file AIStateMachine.h.
|
protectedvirtual |
|
inlinevirtual |
Reimplemented from State.
Definition at line 1291 of file AIStateMachine.h.
|
protectedvirtual |
|
virtual |
executed once when entering state
Reimplemented from State.
Definition at line 7311 of file AIStates.cpp.
|
virtual |
executed once when leaving state
Reimplemented from State.
Definition at line 7327 of file AIStates.cpp.
|
virtual |
implements this state's behavior, decides when to change state
Implements State.
Definition at line 7335 of file AIStates.cpp.
|
protectedvirtual |