#include <GameSounds.h>
Inherits SubsystemInterface.
Definition at line 53 of file GameSounds.h.
◆ SoundManager()
| SoundManager::SoundManager |
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◆ ~SoundManager()
| SoundManager::~SoundManager |
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◆ addAudioEvent()
◆ canPlayNow()
◆ getAvailable3DSamples()
| Int SoundManager::getAvailable3DSamples |
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void | | ) |
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◆ getAvailableSamples()
| Int SoundManager::getAvailableSamples |
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void | | ) |
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◆ getCameraAudibleDistance()
| Real SoundManager::getCameraAudibleDistance |
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void | | ) |
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◆ getFilenameForPlayFromAudioEvent()
◆ init()
| void SoundManager::init |
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void | | ) |
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◆ isInterrupting()
◆ loseFocus()
| void SoundManager::loseFocus |
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void | | ) |
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◆ notifyOf2DSampleCompletion()
| void SoundManager::notifyOf2DSampleCompletion |
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void | | ) |
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◆ notifyOf2DSampleStart()
| void SoundManager::notifyOf2DSampleStart |
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void | | ) |
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◆ notifyOf3DSampleCompletion()
| void SoundManager::notifyOf3DSampleCompletion |
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void | | ) |
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◆ notifyOf3DSampleStart()
| void SoundManager::notifyOf3DSampleStart |
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void | | ) |
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◆ postProcessLoad()
| void SoundManager::postProcessLoad |
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void | | ) |
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- Called for all subsystems after all other Subsystems are inited. (allows for initializing inter-system dependencies)
Reimplemented from SubsystemInterface.
Definition at line 83 of file GameSounds.cpp.
◆ regainFocus()
| void SoundManager::regainFocus |
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Called when application regains focus.
Definition at line 109 of file GameSounds.cpp.
◆ reset()
| void SoundManager::reset |
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void | | ) |
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◆ setCameraAudibleDistance()
| void SoundManager::setCameraAudibleDistance |
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Real | audibleDistance | ) |
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◆ setListenerPosition()
| void SoundManager::setListenerPosition |
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const Coord3D * | position | ) |
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Set the listener position for map3DSound() calculations.
Definition at line 115 of file GameSounds.cpp.
◆ setViewRadius()
| void SoundManager::setViewRadius |
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Real | viewRadius | ) |
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Sets the radius of the view from the center of the screen in world coordinate units.
Definition at line 121 of file GameSounds.cpp.
◆ update()
| void SoundManager::update |
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void | | ) |
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◆ violatesVoice()
◆ m_num2DSamples
◆ m_num3DSamples
◆ m_numPlaying2DSamples
◆ m_numPlaying3DSamples
The documentation for this class was generated from the following files: