Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AIUpdateModuleData Class Reference

#include <AIUpdate.h>

Inherits UpdateModuleData.

Inherited by AssaultTransportAIUpdateModuleData, DeliverPayloadAIUpdateModuleData, DeployStyleAIUpdateModuleData, DozerAIUpdateModuleData, FlightDeckBehaviorModuleData, HackInternetAIUpdateModuleData, JetAIUpdateModuleData, MissileAIUpdateModuleData, RailedTransportAIUpdateModuleData, SupplyTruckAIUpdateModuleData, and WorkerAIUpdateModuleData.

Public Member Functions

 AIUpdateModuleData ()
 
virtual ~AIUpdateModuleData ()
 
virtual Bool isAiModuleData () const
 
const LocomotorTemplateVectorfindLocomotorTemplateVector (LocomotorSetType t) const
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
static void parseLocomotorSet (INI *ini, void *instance, void *store, const void *)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

LocomotorTemplateMap m_locomotorTemplates
 locomotors for object
 
const TurretAIDatam_turretData [MAX_TURRETS]
 
UnsignedInt m_moodAttackCheckRate
 how frequently we should recheck for enemies due to moods, when idle
 
Bool m_forbidPlayerCommands
 Should isAllowedToRespondToAiCommands() filter out commands from the player, thus making it ai-controllable only?
 
Bool m_turretsLinked
 Turrets are linked together and attack together.
 
UnsignedInt m_autoAcquireEnemiesWhenIdle
 

Detailed Description

Definition at line 192 of file AIUpdate.h.

Constructor & Destructor Documentation

◆ AIUpdateModuleData()

AIUpdateModuleData::AIUpdateModuleData ( )

Definition at line 83 of file AIUpdate.cpp.

◆ ~AIUpdateModuleData()

AIUpdateModuleData::~AIUpdateModuleData ( )
virtual

Definition at line 99 of file AIUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void AIUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 130 of file AIUpdate.cpp.

◆ findLocomotorTemplateVector()

const LocomotorTemplateVector * AIUpdateModuleData::findLocomotorTemplateVector ( LocomotorSetType t) const

Definition at line 113 of file AIUpdate.cpp.

◆ isAiModuleData()

virtual Bool AIUpdateModuleData::isAiModuleData ( ) const
inlinevirtual

Reimplemented from ModuleData.

Definition at line 209 of file AIUpdate.h.

◆ parseLocomotorSet()

void AIUpdateModuleData::parseLocomotorSet ( INI * ini,
void * instance,
void * store,
const void *  )
static

Definition at line 165 of file AIUpdate.cpp.

Member Data Documentation

◆ m_autoAcquireEnemiesWhenIdle

UnsignedInt AIUpdateModuleData::m_autoAcquireEnemiesWhenIdle

Definition at line 200 of file AIUpdate.h.

◆ m_forbidPlayerCommands

Bool AIUpdateModuleData::m_forbidPlayerCommands

Should isAllowedToRespondToAiCommands() filter out commands from the player, thus making it ai-controllable only?

Definition at line 198 of file AIUpdate.h.

◆ m_locomotorTemplates

LocomotorTemplateMap AIUpdateModuleData::m_locomotorTemplates

locomotors for object

Definition at line 195 of file AIUpdate.h.

◆ m_moodAttackCheckRate

UnsignedInt AIUpdateModuleData::m_moodAttackCheckRate

how frequently we should recheck for enemies due to moods, when idle

Definition at line 197 of file AIUpdate.h.

◆ m_turretData

const TurretAIData* AIUpdateModuleData::m_turretData[MAX_TURRETS]

Definition at line 196 of file AIUpdate.h.

◆ m_turretsLinked

Bool AIUpdateModuleData::m_turretsLinked

Turrets are linked together and attack together.

Definition at line 199 of file AIUpdate.h.


The documentation for this class was generated from the following files: