#include <UpdateModule.h>
Inherits BehaviorModuleData.
Inherited by AIUpdateModuleData, AnimationSteeringUpdateModuleData, AssistedTargetingUpdateModuleData, AutoDepositUpdateModuleData, AutoHealBehaviorModuleData, BaseRegenerateUpdateModuleData, BoneFXUpdateModuleData, CheckpointUpdateModuleData, CountermeasuresBehaviorModuleData, DefaultProductionExitUpdateModuleData, DeletionUpdateModuleData, DockUpdateModuleData, DumbProjectileBehaviorModuleData, DynamicShroudClearingRangeUpdateModuleData, EMPUpdateModuleData, EnemyNearUpdateModuleData, FireOCLAfterWeaponCooldownUpdateModuleData, FireSpreadUpdateModuleData, FireWeaponUpdateModuleData, FireWeaponWhenDamagedBehaviorModuleData, FlammableUpdateModuleData, FloatUpdateModuleData, GrantStealthBehaviorModuleData, HeightDieUpdateModuleData, HijackerUpdateModuleData, LeafletDropBehaviorModuleData, LifetimeUpdateModuleData, MinefieldBehaviorModuleData, MissileLauncherBuildingUpdateModuleData, MobMemberSlavedUpdateModuleData, NeutronBlastBehaviorModuleData, NeutronMissileUpdateModuleData, OCLUpdateModuleData, OpenContainModuleData, OverchargeBehaviorModuleData, ParkingPlaceBehaviorModuleData, PhysicsBehaviorModuleData, PoisonedBehaviorModuleData, PowerPlantUpdateModuleData, ProductionUpdateModuleData, PropagandaTowerBehaviorModuleData, QueueProductionExitUpdateModuleData, RadarUpdateModuleData, RadiusDecalUpdateModuleData, RebuildHoleBehaviorModuleData, SlavedUpdateModuleData, SlowDeathBehaviorModuleData, SmartBombTargetHomingUpdateModuleData, SpawnPointProductionExitUpdateModuleData, SpecialAbilityUpdateModuleData, SpyVisionUpdateModuleData, StealthDetectorUpdateModuleData, StealthUpdateModuleData, StickyBombUpdateModuleData, StructureCollapseUpdateModuleData, StructureToppleUpdateModuleData, SupplyCenterProductionExitUpdateModuleData, SupplyWarehouseCripplingBehaviorModuleData, TechBuildingBehaviorModuleData, TensileFormationUpdateModuleData, ToppleUpdateModuleData, WaveGuideUpdateModuleData, and WeaponBonusUpdateModuleData.
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Additional Inherited Members | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Definition at line 122 of file UpdateModule.h.
|
inlinestatic |
Definition at line 126 of file UpdateModule.h.