Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
StructureToppleUpdateModuleData Class Reference

#include <StructureToppleUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 StructureToppleUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

DieMuxData m_dieMuxData
 
Int m_minToppleDelay
 
Int m_maxToppleDelay
 
Real m_structuralIntegrity
 
Real m_structuralDecay
 
DamageTypeFlags m_damageFXTypes
 flags used to play or not play the effects
 
FXList * m_toppleStartFXList
 
FXList * m_toppleDelayFXList
 
FXList * m_toppleFXList
 
FXList * m_toppleDoneFXList
 
FXList * m_crushingFXList
 
AsciiString m_crushingWeaponName
 
Int m_minToppleBurstDelay
 
Int m_maxToppleBurstDelay
 
OCLVec m_ocls [ST_PHASE_COUNT]
 
UnsignedInt m_oclCount [ST_PHASE_COUNT]
 
FXBoneInfoVector fxbones
 Bone names and attached particle systems.
 
AngleFXInfoVector angleFX
 

Detailed Description

Definition at line 86 of file StructureToppleUpdate.h.

Constructor & Destructor Documentation

◆ StructureToppleUpdateModuleData()

StructureToppleUpdateModuleData::StructureToppleUpdateModuleData ( )
inline

Definition at line 109 of file StructureToppleUpdate.h.

Member Function Documentation

◆ buildFieldParse()

void StructureToppleUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 114 of file StructureToppleUpdate.cpp.

Member Data Documentation

◆ angleFX

AngleFXInfoVector StructureToppleUpdateModuleData::angleFX

Definition at line 106 of file StructureToppleUpdate.h.

◆ fxbones

FXBoneInfoVector StructureToppleUpdateModuleData::fxbones

Bone names and attached particle systems.

Definition at line 105 of file StructureToppleUpdate.h.

◆ m_crushingFXList

FXList* StructureToppleUpdateModuleData::m_crushingFXList

Definition at line 99 of file StructureToppleUpdate.h.

◆ m_crushingWeaponName

AsciiString StructureToppleUpdateModuleData::m_crushingWeaponName

Definition at line 100 of file StructureToppleUpdate.h.

◆ m_damageFXTypes

DamageTypeFlags StructureToppleUpdateModuleData::m_damageFXTypes

flags used to play or not play the effects

Definition at line 94 of file StructureToppleUpdate.h.

◆ m_dieMuxData

DieMuxData StructureToppleUpdateModuleData::m_dieMuxData

Definition at line 89 of file StructureToppleUpdate.h.

◆ m_maxToppleBurstDelay

Int StructureToppleUpdateModuleData::m_maxToppleBurstDelay

Definition at line 102 of file StructureToppleUpdate.h.

◆ m_maxToppleDelay

Int StructureToppleUpdateModuleData::m_maxToppleDelay

Definition at line 91 of file StructureToppleUpdate.h.

◆ m_minToppleBurstDelay

Int StructureToppleUpdateModuleData::m_minToppleBurstDelay

Definition at line 101 of file StructureToppleUpdate.h.

◆ m_minToppleDelay

Int StructureToppleUpdateModuleData::m_minToppleDelay

Definition at line 90 of file StructureToppleUpdate.h.

◆ m_oclCount

UnsignedInt StructureToppleUpdateModuleData::m_oclCount[ST_PHASE_COUNT]

Definition at line 104 of file StructureToppleUpdate.h.

◆ m_ocls

OCLVec StructureToppleUpdateModuleData::m_ocls[ST_PHASE_COUNT]

Definition at line 103 of file StructureToppleUpdate.h.

◆ m_structuralDecay

Real StructureToppleUpdateModuleData::m_structuralDecay

Definition at line 93 of file StructureToppleUpdate.h.

◆ m_structuralIntegrity

Real StructureToppleUpdateModuleData::m_structuralIntegrity

Definition at line 92 of file StructureToppleUpdate.h.

◆ m_toppleDelayFXList

FXList* StructureToppleUpdateModuleData::m_toppleDelayFXList

Definition at line 96 of file StructureToppleUpdate.h.

◆ m_toppleDoneFXList

FXList* StructureToppleUpdateModuleData::m_toppleDoneFXList

Definition at line 98 of file StructureToppleUpdate.h.

◆ m_toppleFXList

FXList* StructureToppleUpdateModuleData::m_toppleFXList

Definition at line 97 of file StructureToppleUpdate.h.

◆ m_toppleStartFXList

FXList* StructureToppleUpdateModuleData::m_toppleStartFXList

Definition at line 95 of file StructureToppleUpdate.h.


The documentation for this class was generated from the following files: