#include <BehaviorModule.h>
Inherits ModuleData.
Inherited by BodyModuleData, BridgeBehaviorModuleData, BunkerBusterBehaviorModuleData, CollideModuleData, CreateModuleData, DamageModuleData, DieModuleData, FireWeaponWhenDeadBehaviorModuleData, GenerateMinefieldBehaviorModuleData, SpawnBehaviorModuleData, SpecialPowerModuleData, UpdateModuleData, and UpgradeModuleData.
Public Member Functions | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Definition at line 87 of file BehaviorModule.h.
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inline |
Definition at line 90 of file BehaviorModule.h.
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inlinestatic |
Definition at line 94 of file BehaviorModule.h.