Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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BehaviorModuleData Class Reference

#include <BehaviorModule.h>

Inherits ModuleData.

Inherited by BodyModuleData, BridgeBehaviorModuleData, BunkerBusterBehaviorModuleData, CollideModuleData, CreateModuleData, DamageModuleData, DieModuleData, FireWeaponWhenDeadBehaviorModuleData, GenerateMinefieldBehaviorModuleData, SpawnBehaviorModuleData, SpecialPowerModuleData, UpdateModuleData, and UpgradeModuleData.

Public Member Functions

 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Detailed Description

Definition at line 87 of file BehaviorModule.h.

Constructor & Destructor Documentation

◆ BehaviorModuleData()

BehaviorModuleData::BehaviorModuleData ( )
inline

Definition at line 90 of file BehaviorModule.h.

Member Function Documentation

◆ buildFieldParse()

static void BehaviorModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 94 of file BehaviorModule.h.


The documentation for this class was generated from the following file: