Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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BehaviorModuleData Class Reference

#include <BehaviorModule.h>

Inherits ModuleData.

Inherited by BodyModuleData, BridgeBehaviorModuleData, BunkerBusterBehaviorModuleData, CollideModuleData, CreateModuleData, DamageModuleData, DieModuleData, FireWeaponWhenDeadBehaviorModuleData, GenerateMinefieldBehaviorModuleData, SpawnBehaviorModuleData, SpecialPowerModuleData, UpdateModuleData, and UpgradeModuleData.

Public Member Functions

 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Detailed Description

Definition at line 87 of file BehaviorModule.h.

Constructor & Destructor Documentation

◆ BehaviorModuleData()

BehaviorModuleData::BehaviorModuleData ( )
inline

Definition at line 90 of file BehaviorModule.h.

Member Function Documentation

◆ buildFieldParse()

static void BehaviorModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 94 of file BehaviorModule.h.


The documentation for this class was generated from the following file: