Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
FireWeaponWhenDeadBehaviorModuleData Class Reference

#include <FireWeaponWhenDeadBehavior.h>

Inherits BehaviorModuleData.

Public Member Functions

 FireWeaponWhenDeadBehaviorModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

UpgradeMuxData m_upgradeMuxData
 
Bool m_initiallyActive
 
DieMuxData m_dieMuxData
 
const WeaponTemplatem_deathWeapon
 fire this weapon when we are damaged
 

Detailed Description

Definition at line 43 of file FireWeaponWhenDeadBehavior.h.

Constructor & Destructor Documentation

◆ FireWeaponWhenDeadBehaviorModuleData()

FireWeaponWhenDeadBehaviorModuleData::FireWeaponWhenDeadBehaviorModuleData ( )
inline

Definition at line 51 of file FireWeaponWhenDeadBehavior.h.

Member Function Documentation

◆ buildFieldParse()

static void FireWeaponWhenDeadBehaviorModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 57 of file FireWeaponWhenDeadBehavior.h.

Member Data Documentation

◆ m_deathWeapon

const WeaponTemplate* FireWeaponWhenDeadBehaviorModuleData::m_deathWeapon

fire this weapon when we are damaged

Definition at line 49 of file FireWeaponWhenDeadBehavior.h.

◆ m_dieMuxData

DieMuxData FireWeaponWhenDeadBehaviorModuleData::m_dieMuxData

Definition at line 48 of file FireWeaponWhenDeadBehavior.h.

◆ m_initiallyActive

Bool FireWeaponWhenDeadBehaviorModuleData::m_initiallyActive

Definition at line 47 of file FireWeaponWhenDeadBehavior.h.

◆ m_upgradeMuxData

UpgradeMuxData FireWeaponWhenDeadBehaviorModuleData::m_upgradeMuxData

Definition at line 46 of file FireWeaponWhenDeadBehavior.h.


The documentation for this class was generated from the following file: