#include <SpawnBehavior.h>
Inherits BehaviorModuleData.
Public Member Functions | |
| SpawnBehaviorModuleData () | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| Int | m_spawnNumberData |
| How many spawn I maintain. | |
| Int | m_spawnStartNumberData |
| How many spawn I start with. | |
| Int | m_spawnReplaceDelayData |
| After this many frames, I can replace one. | |
| Int | m_initialBurst |
| How many should I make immediately, ignoring the delay? | |
| Bool | m_isOneShotData |
| Do I just spawn once and go dormant? | |
| Bool | m_canReclaimOrphans |
| Can I reclaim orphans for purposes of spawning. | |
| Bool | m_aggregateHealth |
| should I calc an offset for the healthbox, averaging all my spawn | |
| Bool | m_exitByBudding |
| do I create each new spawn atop an existing one? | |
| Bool | m_spawnedRequireSpawner |
| Spawned objects can only exist while the spawner (us) is alive and present. | |
| Bool | m_slavesHaveFreeWill |
| Slaves with free will don't attack when parent attacks. | |
| DamageTypeFlags | m_damageTypesToPropagateToSlaves |
| std::vector< AsciiString > | m_spawnTemplateNameData |
| DieMuxData | m_dieMuxData |
Definition at line 50 of file SpawnBehavior.h.
|
inline |
Definition at line 67 of file SpawnBehavior.h.
|
inlinestatic |
Definition at line 85 of file SpawnBehavior.h.
| Bool SpawnBehaviorModuleData::m_aggregateHealth |
should I calc an offset for the healthbox, averaging all my spawn
Definition at line 59 of file SpawnBehavior.h.
| Bool SpawnBehaviorModuleData::m_canReclaimOrphans |
Can I reclaim orphans for purposes of spawning.
Definition at line 58 of file SpawnBehavior.h.
| DamageTypeFlags SpawnBehaviorModuleData::m_damageTypesToPropagateToSlaves |
Definition at line 63 of file SpawnBehavior.h.
| DieMuxData SpawnBehaviorModuleData::m_dieMuxData |
Definition at line 65 of file SpawnBehavior.h.
| Bool SpawnBehaviorModuleData::m_exitByBudding |
do I create each new spawn atop an existing one?
Definition at line 60 of file SpawnBehavior.h.
| Int SpawnBehaviorModuleData::m_initialBurst |
How many should I make immediately, ignoring the delay?
Definition at line 56 of file SpawnBehavior.h.
| Bool SpawnBehaviorModuleData::m_isOneShotData |
Do I just spawn once and go dormant?
Definition at line 57 of file SpawnBehavior.h.
| Bool SpawnBehaviorModuleData::m_slavesHaveFreeWill |
Slaves with free will don't attack when parent attacks.
Definition at line 62 of file SpawnBehavior.h.
| Bool SpawnBehaviorModuleData::m_spawnedRequireSpawner |
Spawned objects can only exist while the spawner (us) is alive and present.
Definition at line 61 of file SpawnBehavior.h.
| Int SpawnBehaviorModuleData::m_spawnNumberData |
How many spawn I maintain.
Definition at line 53 of file SpawnBehavior.h.
| Int SpawnBehaviorModuleData::m_spawnReplaceDelayData |
After this many frames, I can replace one.
Definition at line 55 of file SpawnBehavior.h.
| Int SpawnBehaviorModuleData::m_spawnStartNumberData |
How many spawn I start with.
Definition at line 54 of file SpawnBehavior.h.
| std::vector<AsciiString> SpawnBehaviorModuleData::m_spawnTemplateNameData |
Definition at line 64 of file SpawnBehavior.h.