Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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BunkerBusterBehaviorModuleData Class Reference

#include <BunkerBusterBehavior.h>

Inherits BehaviorModuleData.

Public Member Functions

 BunkerBusterBehaviorModuleData (void)
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

AsciiString m_upgradeRequired
 Upgrade required to kill garrisoned units.
 
const FXList * m_detonationFX
 FXList to play upon detonation.
 
const FXList * m_crashThroughBunkerFX
 FXList to play as the bomb goes smashing through the bunker.
 
UnsignedInt m_crashThroughBunkerFXFrequency
 How often to play the above FX.
 
Real m_seismicEffectRadius
 
Real m_seismicEffectMagnitude
 
WeaponTemplate * m_shockwaveWeaponTemplate
 a weapon that gets fired when the buster gets busted, intended to generate a shockwave effect only
 
WeaponTemplate * m_occupantDamageWeaponTemplate
 a weapon to provide a damegeInfo that gets applied to each occupant of container struck as they are getting kicked out
 

Detailed Description

Definition at line 47 of file BunkerBusterBehavior.h.

Constructor & Destructor Documentation

◆ BunkerBusterBehaviorModuleData()

BunkerBusterBehaviorModuleData::BunkerBusterBehaviorModuleData ( void )

Definition at line 57 of file BunkerBusterBehavior.cpp.

Member Function Documentation

◆ buildFieldParse()

void BunkerBusterBehaviorModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 75 of file BunkerBusterBehavior.cpp.

Member Data Documentation

◆ m_crashThroughBunkerFX

const FXList* BunkerBusterBehaviorModuleData::m_crashThroughBunkerFX

FXList to play as the bomb goes smashing through the bunker.

Definition at line 59 of file BunkerBusterBehavior.h.

◆ m_crashThroughBunkerFXFrequency

UnsignedInt BunkerBusterBehaviorModuleData::m_crashThroughBunkerFXFrequency

How often to play the above FX.

Definition at line 60 of file BunkerBusterBehavior.h.

◆ m_detonationFX

const FXList* BunkerBusterBehaviorModuleData::m_detonationFX

FXList to play upon detonation.

Definition at line 58 of file BunkerBusterBehavior.h.

◆ m_occupantDamageWeaponTemplate

WeaponTemplate* BunkerBusterBehaviorModuleData::m_occupantDamageWeaponTemplate

a weapon to provide a damegeInfo that gets applied to each occupant of container struck as they are getting kicked out

Definition at line 66 of file BunkerBusterBehavior.h.

◆ m_seismicEffectMagnitude

Real BunkerBusterBehaviorModuleData::m_seismicEffectMagnitude

Definition at line 63 of file BunkerBusterBehavior.h.

◆ m_seismicEffectRadius

Real BunkerBusterBehaviorModuleData::m_seismicEffectRadius

Definition at line 62 of file BunkerBusterBehavior.h.

◆ m_shockwaveWeaponTemplate

WeaponTemplate* BunkerBusterBehaviorModuleData::m_shockwaveWeaponTemplate

a weapon that gets fired when the buster gets busted, intended to generate a shockwave effect only

Definition at line 65 of file BunkerBusterBehavior.h.

◆ m_upgradeRequired

AsciiString BunkerBusterBehaviorModuleData::m_upgradeRequired

Upgrade required to kill garrisoned units.

Definition at line 57 of file BunkerBusterBehavior.h.


The documentation for this class was generated from the following files: