Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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DynamicShroudClearingRangeUpdateModuleData Class Reference

#include <DynamicShroudClearingRangeUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 DynamicShroudClearingRangeUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

UnsignedInt m_shrinkDelay
 wait until
 
UnsignedInt m_shrinkTime
 then shrink this fast
 
UnsignedInt m_growDelay
 wait until
 
UnsignedInt m_growTime
 then grow this fast
 
Real m_finalVision
 Then change to this.
 
UnsignedInt m_changeInterval
 And update my Object every this long.
 
UnsignedInt m_growInterval
 Update evey this long while growing.
 
Bool m_doSpySatFX
 Do I do the pseudo-wireframe decal and blip effects?
 
RadiusDecalTemplate m_gridDecalTemplate
 For the pseudo-wireframe decal effect.
 

Detailed Description

Definition at line 43 of file DynamicShroudClearingRangeUpdate.h.

Constructor & Destructor Documentation

◆ DynamicShroudClearingRangeUpdateModuleData()

DynamicShroudClearingRangeUpdateModuleData::DynamicShroudClearingRangeUpdateModuleData ( )

Definition at line 47 of file DynamicShroudClearingRangeUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void DynamicShroudClearingRangeUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 61 of file DynamicShroudClearingRangeUpdate.cpp.

Member Data Documentation

◆ m_changeInterval

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_changeInterval

And update my Object every this long.

Definition at line 52 of file DynamicShroudClearingRangeUpdate.h.

◆ m_doSpySatFX

Bool DynamicShroudClearingRangeUpdateModuleData::m_doSpySatFX

Do I do the pseudo-wireframe decal and blip effects?

Definition at line 54 of file DynamicShroudClearingRangeUpdate.h.

◆ m_finalVision

Real DynamicShroudClearingRangeUpdateModuleData::m_finalVision

Then change to this.

Definition at line 51 of file DynamicShroudClearingRangeUpdate.h.

◆ m_gridDecalTemplate

RadiusDecalTemplate DynamicShroudClearingRangeUpdateModuleData::m_gridDecalTemplate

For the pseudo-wireframe decal effect.

Definition at line 55 of file DynamicShroudClearingRangeUpdate.h.

◆ m_growDelay

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_growDelay

wait until

Definition at line 48 of file DynamicShroudClearingRangeUpdate.h.

◆ m_growInterval

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_growInterval

Update evey this long while growing.

Definition at line 53 of file DynamicShroudClearingRangeUpdate.h.

◆ m_growTime

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_growTime

then grow this fast

Definition at line 49 of file DynamicShroudClearingRangeUpdate.h.

◆ m_shrinkDelay

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_shrinkDelay

wait until

Definition at line 46 of file DynamicShroudClearingRangeUpdate.h.

◆ m_shrinkTime

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_shrinkTime

then shrink this fast

Definition at line 47 of file DynamicShroudClearingRangeUpdate.h.


The documentation for this class was generated from the following files: