Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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DynamicShroudClearingRangeUpdateModuleData Class Reference

#include <DynamicShroudClearingRangeUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 DynamicShroudClearingRangeUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

UnsignedInt m_shrinkDelay
 wait until
 
UnsignedInt m_shrinkTime
 then shrink this fast
 
UnsignedInt m_growDelay
 wait until
 
UnsignedInt m_growTime
 then grow this fast
 
Real m_finalVision
 Then change to this.
 
UnsignedInt m_changeInterval
 And update my Object every this long.
 
UnsignedInt m_growInterval
 Update evey this long while growing.
 
Bool m_doSpySatFX
 Do I do the pseudo-wireframe decal and blip effects?
 
RadiusDecalTemplate m_gridDecalTemplate
 For the pseudo-wireframe decal effect.
 

Detailed Description

Definition at line 43 of file DynamicShroudClearingRangeUpdate.h.

Constructor & Destructor Documentation

◆ DynamicShroudClearingRangeUpdateModuleData()

DynamicShroudClearingRangeUpdateModuleData::DynamicShroudClearingRangeUpdateModuleData ( )

Definition at line 47 of file DynamicShroudClearingRangeUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void DynamicShroudClearingRangeUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 61 of file DynamicShroudClearingRangeUpdate.cpp.

Member Data Documentation

◆ m_changeInterval

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_changeInterval

And update my Object every this long.

Definition at line 52 of file DynamicShroudClearingRangeUpdate.h.

◆ m_doSpySatFX

Bool DynamicShroudClearingRangeUpdateModuleData::m_doSpySatFX

Do I do the pseudo-wireframe decal and blip effects?

Definition at line 54 of file DynamicShroudClearingRangeUpdate.h.

◆ m_finalVision

Real DynamicShroudClearingRangeUpdateModuleData::m_finalVision

Then change to this.

Definition at line 51 of file DynamicShroudClearingRangeUpdate.h.

◆ m_gridDecalTemplate

RadiusDecalTemplate DynamicShroudClearingRangeUpdateModuleData::m_gridDecalTemplate

For the pseudo-wireframe decal effect.

Definition at line 55 of file DynamicShroudClearingRangeUpdate.h.

◆ m_growDelay

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_growDelay

wait until

Definition at line 48 of file DynamicShroudClearingRangeUpdate.h.

◆ m_growInterval

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_growInterval

Update evey this long while growing.

Definition at line 53 of file DynamicShroudClearingRangeUpdate.h.

◆ m_growTime

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_growTime

then grow this fast

Definition at line 49 of file DynamicShroudClearingRangeUpdate.h.

◆ m_shrinkDelay

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_shrinkDelay

wait until

Definition at line 46 of file DynamicShroudClearingRangeUpdate.h.

◆ m_shrinkTime

UnsignedInt DynamicShroudClearingRangeUpdateModuleData::m_shrinkTime

then shrink this fast

Definition at line 47 of file DynamicShroudClearingRangeUpdate.h.


The documentation for this class was generated from the following files: