#include <SlowDeathBehavior.h>
Inherits UpdateModuleData.
Inherited by BattleBusSlowDeathBehaviorModuleData, HelicopterSlowDeathBehaviorModuleData, JetSlowDeathBehaviorModuleData, and NeutronMissileSlowDeathBehaviorModuleData.
Public Types | |
| enum | { HAS_FX = 1 , HAS_OCL = 2 , HAS_WEAPON = 4 , HAS_NON_LOD_EFFECTS = (HAS_OCL | HAS_WEAPON) } |
Public Member Functions | |
| SlowDeathBehaviorModuleData () | |
| Bool | hasNonLodEffects () const |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| DieMuxData | m_dieMuxData |
| Real | m_sinkRate |
| Int | m_probabilityModifier |
| Real | m_modifierBonusPerOverkillPercent |
| UnsignedInt | m_sinkDelay |
| UnsignedInt | m_sinkDelayVariance |
| Real | m_destructionAltitude |
| UnsignedInt | m_destructionDelay |
| UnsignedInt | m_destructionDelayVariance |
| FXListVec | m_fx [SD_PHASE_COUNT] |
| OCLVec | m_ocls [SD_PHASE_COUNT] |
| WeaponTemplateVec | m_weapons [SD_PHASE_COUNT] |
| Real | m_flingForce |
| Real | m_flingForceVariance |
| Real | m_flingPitch |
| Real | m_flingPitchVariance |
| Byte | m_maskOfLoadedEffects |
| used to keep track of whether m_fx,m_ocls,m_weapons actually contain anything. | |
Definition at line 73 of file SlowDeathBehavior.h.
| anonymous enum |
| Enumerator | |
|---|---|
| HAS_FX | |
| HAS_OCL | |
| HAS_WEAPON | |
| HAS_NON_LOD_EFFECTS | |
Definition at line 93 of file SlowDeathBehavior.h.
| SlowDeathBehaviorModuleData::SlowDeathBehaviorModuleData | ( | ) |
Definition at line 64 of file SlowDeathBehavior.cpp.
|
static |
Definition at line 128 of file SlowDeathBehavior.cpp.
|
inline |
Definition at line 105 of file SlowDeathBehavior.h.
| Real SlowDeathBehaviorModuleData::m_destructionAltitude |
Definition at line 82 of file SlowDeathBehavior.h.
| UnsignedInt SlowDeathBehaviorModuleData::m_destructionDelay |
Definition at line 83 of file SlowDeathBehavior.h.
| UnsignedInt SlowDeathBehaviorModuleData::m_destructionDelayVariance |
Definition at line 84 of file SlowDeathBehavior.h.
| DieMuxData SlowDeathBehaviorModuleData::m_dieMuxData |
Definition at line 76 of file SlowDeathBehavior.h.
| Real SlowDeathBehaviorModuleData::m_flingForce |
Definition at line 88 of file SlowDeathBehavior.h.
| Real SlowDeathBehaviorModuleData::m_flingForceVariance |
Definition at line 89 of file SlowDeathBehavior.h.
| Real SlowDeathBehaviorModuleData::m_flingPitch |
Definition at line 90 of file SlowDeathBehavior.h.
| Real SlowDeathBehaviorModuleData::m_flingPitchVariance |
Definition at line 91 of file SlowDeathBehavior.h.
| FXListVec SlowDeathBehaviorModuleData::m_fx[SD_PHASE_COUNT] |
Definition at line 85 of file SlowDeathBehavior.h.
| Byte SlowDeathBehaviorModuleData::m_maskOfLoadedEffects |
used to keep track of whether m_fx,m_ocls,m_weapons actually contain anything.
Definition at line 101 of file SlowDeathBehavior.h.
| Real SlowDeathBehaviorModuleData::m_modifierBonusPerOverkillPercent |
Definition at line 79 of file SlowDeathBehavior.h.
| OCLVec SlowDeathBehaviorModuleData::m_ocls[SD_PHASE_COUNT] |
Definition at line 86 of file SlowDeathBehavior.h.
| Int SlowDeathBehaviorModuleData::m_probabilityModifier |
Definition at line 78 of file SlowDeathBehavior.h.
| UnsignedInt SlowDeathBehaviorModuleData::m_sinkDelay |
Definition at line 80 of file SlowDeathBehavior.h.
| UnsignedInt SlowDeathBehaviorModuleData::m_sinkDelayVariance |
Definition at line 81 of file SlowDeathBehavior.h.
| Real SlowDeathBehaviorModuleData::m_sinkRate |
Definition at line 77 of file SlowDeathBehavior.h.
| WeaponTemplateVec SlowDeathBehaviorModuleData::m_weapons[SD_PHASE_COUNT] |
Definition at line 87 of file SlowDeathBehavior.h.