#include <NeutronMissileSlowDeathUpdate.h>
Inherits SlowDeathBehaviorModuleData.
Public Member Functions | |
| NeutronMissileSlowDeathBehaviorModuleData (void) | |
Public Member Functions inherited from SlowDeathBehaviorModuleData | |
| SlowDeathBehaviorModuleData () | |
| Bool | hasNonLodEffects () const |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from SlowDeathBehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| BlastInfo | m_blastInfo [MAX_NEUTRON_BLASTS] |
| blast information | |
| Real | m_scorchSize |
| size of scorch mark | |
| const FXList * | m_fxList |
| the actual fx list that creates all the visuals. | |
Public Attributes inherited from SlowDeathBehaviorModuleData | |
| DieMuxData | m_dieMuxData |
| Real | m_sinkRate |
| Int | m_probabilityModifier |
| Real | m_modifierBonusPerOverkillPercent |
| UnsignedInt | m_sinkDelay |
| UnsignedInt | m_sinkDelayVariance |
| Real | m_destructionAltitude |
| UnsignedInt | m_destructionDelay |
| UnsignedInt | m_destructionDelayVariance |
| FXListVec | m_fx [SD_PHASE_COUNT] |
| OCLVec | m_ocls [SD_PHASE_COUNT] |
| WeaponTemplateVec | m_weapons [SD_PHASE_COUNT] |
| Real | m_flingForce |
| Real | m_flingForceVariance |
| Real | m_flingPitch |
| Real | m_flingPitchVariance |
| Byte | m_maskOfLoadedEffects |
| used to keep track of whether m_fx,m_ocls,m_weapons actually contain anything. | |
Additional Inherited Members | |
Public Types inherited from SlowDeathBehaviorModuleData | |
| enum | { HAS_FX = 1 , HAS_OCL = 2 , HAS_WEAPON = 4 , HAS_NON_LOD_EFFECTS = (HAS_OCL | HAS_WEAPON) } |
Definition at line 74 of file NeutronMissileSlowDeathUpdate.h.
| NeutronMissileSlowDeathBehaviorModuleData::NeutronMissileSlowDeathBehaviorModuleData | ( | void | ) |
Definition at line 54 of file NeutronMissileSlowDeathUpdate.cpp.
|
static |
Definition at line 78 of file NeutronMissileSlowDeathUpdate.cpp.
| BlastInfo NeutronMissileSlowDeathBehaviorModuleData::m_blastInfo[MAX_NEUTRON_BLASTS] |
blast information
Definition at line 83 of file NeutronMissileSlowDeathUpdate.h.
| const FXList* NeutronMissileSlowDeathBehaviorModuleData::m_fxList |
the actual fx list that creates all the visuals.
Definition at line 85 of file NeutronMissileSlowDeathUpdate.h.
| Real NeutronMissileSlowDeathBehaviorModuleData::m_scorchSize |
size of scorch mark
Definition at line 84 of file NeutronMissileSlowDeathUpdate.h.