Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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BattleBusSlowDeathBehaviorModuleData Class Reference

#include <BattleBusSlowDeathBehavior.h>

Inherits SlowDeathBehaviorModuleData.

Public Member Functions

 BattleBusSlowDeathBehaviorModuleData (void)
 
- Public Member Functions inherited from SlowDeathBehaviorModuleData
 SlowDeathBehaviorModuleData ()
 
Bool hasNonLodEffects () const
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from SlowDeathBehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

const FXList * m_fxStartUndeath
 fx list executed on start of throw
 
const ObjectCreationList * m_oclStartUndeath
 ocl list executed on start of throw
 
const FXList * m_fxHitGround
 FXList for when we land.
 
const ObjectCreationList * m_oclHitGround
 OCL for when we land.
 
Real m_throwForce
 How hard we are thrown in to the air.
 
Real m_percentDamageToPassengers
 At the moment we throw up, how hard the people inside are hit.
 
UnsignedInt m_emptyHulkDestructionDelay
 Another reason this is a BattleBus module, and not a generic two stage death. If non-zero, time empty before we kill ourselves.
 
- Public Attributes inherited from SlowDeathBehaviorModuleData
DieMuxData m_dieMuxData
 
Real m_sinkRate
 
Int m_probabilityModifier
 
Real m_modifierBonusPerOverkillPercent
 
UnsignedInt m_sinkDelay
 
UnsignedInt m_sinkDelayVariance
 
Real m_destructionAltitude
 
UnsignedInt m_destructionDelay
 
UnsignedInt m_destructionDelayVariance
 
FXListVec m_fx [SD_PHASE_COUNT]
 
OCLVec m_ocls [SD_PHASE_COUNT]
 
WeaponTemplateVec m_weapons [SD_PHASE_COUNT]
 
Real m_flingForce
 
Real m_flingForceVariance
 
Real m_flingPitch
 
Real m_flingPitchVariance
 
Byte m_maskOfLoadedEffects
 used to keep track of whether m_fx,m_ocls,m_weapons actually contain anything.
 

Additional Inherited Members

- Public Types inherited from SlowDeathBehaviorModuleData
enum  { HAS_FX = 1 , HAS_OCL = 2 , HAS_WEAPON = 4 , HAS_NON_LOD_EFFECTS = (HAS_OCL | HAS_WEAPON) }
 

Detailed Description

Definition at line 44 of file BattleBusSlowDeathBehavior.h.

Constructor & Destructor Documentation

◆ BattleBusSlowDeathBehaviorModuleData()

BattleBusSlowDeathBehaviorModuleData::BattleBusSlowDeathBehaviorModuleData ( void )

Definition at line 65 of file BattleBusSlowDeathBehavior.cpp.

Member Function Documentation

◆ buildFieldParse()

void BattleBusSlowDeathBehaviorModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 82 of file BattleBusSlowDeathBehavior.cpp.

Member Data Documentation

◆ m_emptyHulkDestructionDelay

UnsignedInt BattleBusSlowDeathBehaviorModuleData::m_emptyHulkDestructionDelay

Another reason this is a BattleBus module, and not a generic two stage death. If non-zero, time empty before we kill ourselves.

Definition at line 61 of file BattleBusSlowDeathBehavior.h.

◆ m_fxHitGround

const FXList* BattleBusSlowDeathBehaviorModuleData::m_fxHitGround

FXList for when we land.

Definition at line 56 of file BattleBusSlowDeathBehavior.h.

◆ m_fxStartUndeath

const FXList* BattleBusSlowDeathBehaviorModuleData::m_fxStartUndeath

fx list executed on start of throw

Definition at line 53 of file BattleBusSlowDeathBehavior.h.

◆ m_oclHitGround

const ObjectCreationList* BattleBusSlowDeathBehaviorModuleData::m_oclHitGround

OCL for when we land.

Definition at line 57 of file BattleBusSlowDeathBehavior.h.

◆ m_oclStartUndeath

const ObjectCreationList* BattleBusSlowDeathBehaviorModuleData::m_oclStartUndeath

ocl list executed on start of throw

Definition at line 54 of file BattleBusSlowDeathBehavior.h.

◆ m_percentDamageToPassengers

Real BattleBusSlowDeathBehaviorModuleData::m_percentDamageToPassengers

At the moment we throw up, how hard the people inside are hit.

Definition at line 60 of file BattleBusSlowDeathBehavior.h.

◆ m_throwForce

Real BattleBusSlowDeathBehaviorModuleData::m_throwForce

How hard we are thrown in to the air.

Definition at line 59 of file BattleBusSlowDeathBehavior.h.


The documentation for this class was generated from the following files: