#include <BattleBusSlowDeathBehavior.h>
Inherits SlowDeathBehaviorModuleData.
Public Member Functions | |
| BattleBusSlowDeathBehaviorModuleData (void) | |
Public Member Functions inherited from SlowDeathBehaviorModuleData | |
| SlowDeathBehaviorModuleData () | |
| Bool | hasNonLodEffects () const |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from SlowDeathBehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Additional Inherited Members | |
Public Types inherited from SlowDeathBehaviorModuleData | |
| enum | { HAS_FX = 1 , HAS_OCL = 2 , HAS_WEAPON = 4 , HAS_NON_LOD_EFFECTS = (HAS_OCL | HAS_WEAPON) } |
Definition at line 44 of file BattleBusSlowDeathBehavior.h.
| BattleBusSlowDeathBehaviorModuleData::BattleBusSlowDeathBehaviorModuleData | ( | void | ) |
Definition at line 65 of file BattleBusSlowDeathBehavior.cpp.
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static |
Definition at line 82 of file BattleBusSlowDeathBehavior.cpp.
| UnsignedInt BattleBusSlowDeathBehaviorModuleData::m_emptyHulkDestructionDelay |
Another reason this is a BattleBus module, and not a generic two stage death. If non-zero, time empty before we kill ourselves.
Definition at line 61 of file BattleBusSlowDeathBehavior.h.
| const FXList* BattleBusSlowDeathBehaviorModuleData::m_fxHitGround |
FXList for when we land.
Definition at line 56 of file BattleBusSlowDeathBehavior.h.
| const FXList* BattleBusSlowDeathBehaviorModuleData::m_fxStartUndeath |
fx list executed on start of throw
Definition at line 53 of file BattleBusSlowDeathBehavior.h.
| const ObjectCreationList* BattleBusSlowDeathBehaviorModuleData::m_oclHitGround |
OCL for when we land.
Definition at line 57 of file BattleBusSlowDeathBehavior.h.
| const ObjectCreationList* BattleBusSlowDeathBehaviorModuleData::m_oclStartUndeath |
ocl list executed on start of throw
Definition at line 54 of file BattleBusSlowDeathBehavior.h.
| Real BattleBusSlowDeathBehaviorModuleData::m_percentDamageToPassengers |
At the moment we throw up, how hard the people inside are hit.
Definition at line 60 of file BattleBusSlowDeathBehavior.h.
| Real BattleBusSlowDeathBehaviorModuleData::m_throwForce |
How hard we are thrown in to the air.
Definition at line 59 of file BattleBusSlowDeathBehavior.h.