Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
BattleBusSlowDeathBehaviorModuleData Class Reference

#include <BattleBusSlowDeathBehavior.h>

Inherits SlowDeathBehaviorModuleData.

Public Member Functions

 BattleBusSlowDeathBehaviorModuleData (void)
 
- Public Member Functions inherited from SlowDeathBehaviorModuleData
 SlowDeathBehaviorModuleData ()
 
Bool hasNonLodEffects () const
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from SlowDeathBehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

const FXListm_fxStartUndeath
 fx list executed on start of throw
 
const ObjectCreationListm_oclStartUndeath
 ocl list executed on start of throw
 
const FXListm_fxHitGround
 FXList for when we land.
 
const ObjectCreationListm_oclHitGround
 OCL for when we land.
 
Real m_throwForce
 How hard we are thrown in to the air.
 
Real m_percentDamageToPassengers
 At the moment we throw up, how hard the people inside are hit.
 
UnsignedInt m_emptyHulkDestructionDelay
 Another reason this is a BattleBus module, and not a generic two stage death. If non-zero, time empty before we kill ourselves.
 
- Public Attributes inherited from SlowDeathBehaviorModuleData
DieMuxData m_dieMuxData
 
Real m_sinkRate
 
Int m_probabilityModifier
 
Real m_modifierBonusPerOverkillPercent
 
UnsignedInt m_sinkDelay
 
UnsignedInt m_sinkDelayVariance
 
Real m_destructionAltitude
 
UnsignedInt m_destructionDelay
 
UnsignedInt m_destructionDelayVariance
 
FXListVec m_fx [SD_PHASE_COUNT]
 
OCLVec m_ocls [SD_PHASE_COUNT]
 
WeaponTemplateVec m_weapons [SD_PHASE_COUNT]
 
Real m_flingForce
 
Real m_flingForceVariance
 
Real m_flingPitch
 
Real m_flingPitchVariance
 
Byte m_maskOfLoadedEffects
 used to keep track of whether m_fx,m_ocls,m_weapons actually contain anything.
 

Additional Inherited Members

- Public Types inherited from SlowDeathBehaviorModuleData
enum  { HAS_FX = 1 , HAS_OCL = 2 , HAS_WEAPON = 4 , HAS_NON_LOD_EFFECTS = (HAS_OCL | HAS_WEAPON) }
 

Detailed Description

Definition at line 44 of file BattleBusSlowDeathBehavior.h.

Constructor & Destructor Documentation

◆ BattleBusSlowDeathBehaviorModuleData()

BattleBusSlowDeathBehaviorModuleData::BattleBusSlowDeathBehaviorModuleData ( void )

Definition at line 65 of file BattleBusSlowDeathBehavior.cpp.

Member Function Documentation

◆ buildFieldParse()

void BattleBusSlowDeathBehaviorModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 82 of file BattleBusSlowDeathBehavior.cpp.

Member Data Documentation

◆ m_emptyHulkDestructionDelay

UnsignedInt BattleBusSlowDeathBehaviorModuleData::m_emptyHulkDestructionDelay

Another reason this is a BattleBus module, and not a generic two stage death. If non-zero, time empty before we kill ourselves.

Definition at line 61 of file BattleBusSlowDeathBehavior.h.

◆ m_fxHitGround

const FXList* BattleBusSlowDeathBehaviorModuleData::m_fxHitGround

FXList for when we land.

Definition at line 56 of file BattleBusSlowDeathBehavior.h.

◆ m_fxStartUndeath

const FXList* BattleBusSlowDeathBehaviorModuleData::m_fxStartUndeath

fx list executed on start of throw

Definition at line 53 of file BattleBusSlowDeathBehavior.h.

◆ m_oclHitGround

const ObjectCreationList* BattleBusSlowDeathBehaviorModuleData::m_oclHitGround

OCL for when we land.

Definition at line 57 of file BattleBusSlowDeathBehavior.h.

◆ m_oclStartUndeath

const ObjectCreationList* BattleBusSlowDeathBehaviorModuleData::m_oclStartUndeath

ocl list executed on start of throw

Definition at line 54 of file BattleBusSlowDeathBehavior.h.

◆ m_percentDamageToPassengers

Real BattleBusSlowDeathBehaviorModuleData::m_percentDamageToPassengers

At the moment we throw up, how hard the people inside are hit.

Definition at line 60 of file BattleBusSlowDeathBehavior.h.

◆ m_throwForce

Real BattleBusSlowDeathBehaviorModuleData::m_throwForce

How hard we are thrown in to the air.

Definition at line 59 of file BattleBusSlowDeathBehavior.h.


The documentation for this class was generated from the following files: