#include <HeightDieUpdate.h>
Inherits UpdateModuleData.
Public Member Functions | |
| HeightDieUpdateModuleData (void) | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| Real | m_targetHeightAboveTerrain |
| die at this height above terrain | |
| Bool | m_targetHeightIncludesStructures |
| target height considers terrain AND structure height underneath us | |
| Bool | m_onlyWhenMovingDown |
| don't detonate unless moving in downward z dir | |
| Real | m_destroyAttachedParticlesAtHeight |
| HACK, destroy any attached particle system of object when below this height. | |
| Bool | m_snapToGroundOnDeath |
| snap to the ground when killed | |
| UnsignedInt | m_initialDelay |
| Don't explode before this time. | |
Definition at line 40 of file HeightDieUpdate.h.
| HeightDieUpdateModuleData::HeightDieUpdateModuleData | ( | void | ) |
Definition at line 53 of file HeightDieUpdate.cpp.
|
static |
Definition at line 67 of file HeightDieUpdate.cpp.
| Real HeightDieUpdateModuleData::m_destroyAttachedParticlesAtHeight |
HACK, destroy any attached particle system of object when below this height.
Definition at line 52 of file HeightDieUpdate.h.
| UnsignedInt HeightDieUpdateModuleData::m_initialDelay |
Don't explode before this time.
Definition at line 54 of file HeightDieUpdate.h.
| Bool HeightDieUpdateModuleData::m_onlyWhenMovingDown |
don't detonate unless moving in downward z dir
Definition at line 51 of file HeightDieUpdate.h.
| Bool HeightDieUpdateModuleData::m_snapToGroundOnDeath |
snap to the ground when killed
Definition at line 53 of file HeightDieUpdate.h.
| Real HeightDieUpdateModuleData::m_targetHeightAboveTerrain |
die at this height above terrain
Definition at line 49 of file HeightDieUpdate.h.
| Bool HeightDieUpdateModuleData::m_targetHeightIncludesStructures |
target height considers terrain AND structure height underneath us
Definition at line 50 of file HeightDieUpdate.h.