Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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StickyBombUpdateModuleData Class Reference

#include <StickyBombUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 StickyBombUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

AsciiString m_attachToBone
 
Real m_offsetZ
 
WeaponTemplate * m_geometryBasedDamageWeaponTemplate
 
FXList * m_geometryBasedDamageFX
 

Detailed Description

Definition at line 42 of file StickyBombUpdate.h.

Constructor & Destructor Documentation

◆ StickyBombUpdateModuleData()

StickyBombUpdateModuleData::StickyBombUpdateModuleData ( )
inline

Definition at line 50 of file StickyBombUpdate.h.

Member Function Documentation

◆ buildFieldParse()

static void StickyBombUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 57 of file StickyBombUpdate.h.

Member Data Documentation

◆ m_attachToBone

AsciiString StickyBombUpdateModuleData::m_attachToBone

Definition at line 45 of file StickyBombUpdate.h.

◆ m_geometryBasedDamageFX

FXList* StickyBombUpdateModuleData::m_geometryBasedDamageFX

Definition at line 48 of file StickyBombUpdate.h.

◆ m_geometryBasedDamageWeaponTemplate

WeaponTemplate* StickyBombUpdateModuleData::m_geometryBasedDamageWeaponTemplate

Definition at line 47 of file StickyBombUpdate.h.

◆ m_offsetZ

Real StickyBombUpdateModuleData::m_offsetZ

Definition at line 46 of file StickyBombUpdate.h.


The documentation for this class was generated from the following file: