Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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StickyBombUpdateModuleData Member List

This is the complete list of members for StickyBombUpdateModuleData, including all inherited members.

BehaviorModuleData()BehaviorModuleDatainline
buildFieldParse(MultiIniFieldParse &p)StickyBombUpdateModuleDatainlinestatic
crc(Xfer *xfer)ModuleDatainlinevirtual
getAsW3DModelDrawModuleData() constModuleDatainlinevirtual
getAsW3DTreeDrawModuleData() constModuleDatainlinevirtual
getMinimumRequiredGameLOD() constModuleDatainlinevirtual
getModuleTagNameKey() constModuleDatainline
isAiModuleData() constModuleDatainlinevirtual
loadPostProcess(void)ModuleDatainlinevirtual
m_attachToBoneStickyBombUpdateModuleData
m_geometryBasedDamageFXStickyBombUpdateModuleData
m_geometryBasedDamageWeaponTemplateStickyBombUpdateModuleData
m_offsetZStickyBombUpdateModuleData
ModuleData()ModuleDatainline
setModuleTagNameKey(NameKeyType key)ModuleDatainline
Snapshot(void)Snapshot
StickyBombUpdateModuleData()StickyBombUpdateModuleDatainline
xfer(Xfer *xfer)ModuleDatainlinevirtual
~ModuleData()ModuleDatainlinevirtual
~Snapshot(void)Snapshot