Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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FlammableUpdateModuleData Class Reference

#include <FlammableUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 FlammableUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

UnsignedInt m_burnedDelay
 How long before I am ::Burned. 0 means never.
 
UnsignedInt m_aflameDuration
 How long I stay ::Aflame. Independent of Burned.
 
UnsignedInt m_aflameDamageDelay
 While ::Aflame, I take damage this often. If 0, never.
 
Int m_aflameDamageAmount
 And this is how much I take.
 
AsciiString m_burningSoundName
 Sound to loop-play while burning (Not an AudioEventRTS here, since that belongs to the module)
 
Real m_flameDamageLimitData
 
UnsignedInt m_flameDamageExpirationDelay
 

Detailed Description

Definition at line 53 of file FlammableUpdate.h.

Constructor & Destructor Documentation

◆ FlammableUpdateModuleData()

FlammableUpdateModuleData::FlammableUpdateModuleData ( )

Definition at line 44 of file FlammableUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void FlammableUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 59 of file FlammableUpdate.cpp.

Member Data Documentation

◆ m_aflameDamageAmount

Int FlammableUpdateModuleData::m_aflameDamageAmount

And this is how much I take.

Definition at line 61 of file FlammableUpdate.h.

◆ m_aflameDamageDelay

UnsignedInt FlammableUpdateModuleData::m_aflameDamageDelay

While ::Aflame, I take damage this often. If 0, never.

Definition at line 60 of file FlammableUpdate.h.

◆ m_aflameDuration

UnsignedInt FlammableUpdateModuleData::m_aflameDuration

How long I stay ::Aflame. Independent of Burned.

Definition at line 57 of file FlammableUpdate.h.

◆ m_burnedDelay

UnsignedInt FlammableUpdateModuleData::m_burnedDelay

How long before I am ::Burned. 0 means never.

Definition at line 56 of file FlammableUpdate.h.

◆ m_burningSoundName

AsciiString FlammableUpdateModuleData::m_burningSoundName

Sound to loop-play while burning (Not an AudioEventRTS here, since that belongs to the module)

Definition at line 62 of file FlammableUpdate.h.

◆ m_flameDamageExpirationDelay

UnsignedInt FlammableUpdateModuleData::m_flameDamageExpirationDelay

Definition at line 64 of file FlammableUpdate.h.

◆ m_flameDamageLimitData

Real FlammableUpdateModuleData::m_flameDamageLimitData

Definition at line 63 of file FlammableUpdate.h.


The documentation for this class was generated from the following files: