#include <FlammableUpdate.h>
Inherits UpdateModuleData.
Public Member Functions | |
| FlammableUpdateModuleData () | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| UnsignedInt | m_burnedDelay |
| How long before I am ::Burned. 0 means never. | |
| UnsignedInt | m_aflameDuration |
| How long I stay ::Aflame. Independent of Burned. | |
| UnsignedInt | m_aflameDamageDelay |
| While ::Aflame, I take damage this often. If 0, never. | |
| Int | m_aflameDamageAmount |
| And this is how much I take. | |
| AsciiString | m_burningSoundName |
| Sound to loop-play while burning (Not an AudioEventRTS here, since that belongs to the module) | |
| Real | m_flameDamageLimitData |
| UnsignedInt | m_flameDamageExpirationDelay |
Definition at line 53 of file FlammableUpdate.h.
| FlammableUpdateModuleData::FlammableUpdateModuleData | ( | ) |
Definition at line 44 of file FlammableUpdate.cpp.
|
static |
Definition at line 59 of file FlammableUpdate.cpp.
| Int FlammableUpdateModuleData::m_aflameDamageAmount |
And this is how much I take.
Definition at line 61 of file FlammableUpdate.h.
| UnsignedInt FlammableUpdateModuleData::m_aflameDamageDelay |
While ::Aflame, I take damage this often. If 0, never.
Definition at line 60 of file FlammableUpdate.h.
| UnsignedInt FlammableUpdateModuleData::m_aflameDuration |
How long I stay ::Aflame. Independent of Burned.
Definition at line 57 of file FlammableUpdate.h.
| UnsignedInt FlammableUpdateModuleData::m_burnedDelay |
How long before I am ::Burned. 0 means never.
Definition at line 56 of file FlammableUpdate.h.
| AsciiString FlammableUpdateModuleData::m_burningSoundName |
Sound to loop-play while burning (Not an AudioEventRTS here, since that belongs to the module)
Definition at line 62 of file FlammableUpdate.h.
| UnsignedInt FlammableUpdateModuleData::m_flameDamageExpirationDelay |
Definition at line 64 of file FlammableUpdate.h.
| Real FlammableUpdateModuleData::m_flameDamageLimitData |
Definition at line 63 of file FlammableUpdate.h.