#include <WeaponBonusUpdate.h>
Inherits UpdateModuleData.
Public Member Functions | |
| WeaponBonusUpdateModuleData () | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| KindOfMaskType | m_requiredAffectKindOf |
| Must be set on target. | |
| KindOfMaskType | m_forbiddenAffectKindOf |
| Must be clear on target. | |
| UnsignedInt | m_bonusDuration |
| How long a hit lasts on target. | |
| UnsignedInt | m_bonusDelay |
| How often to pulse. | |
| Real | m_bonusRange |
| How far to affect. | |
| WeaponBonusConditionType | m_bonusConditionType |
| Status to give. | |
Definition at line 68 of file WeaponBonusUpdate.h.
| WeaponBonusUpdateModuleData::WeaponBonusUpdateModuleData | ( | ) |
Definition at line 66 of file WeaponBonusUpdate.cpp.
|
static |
Definition at line 77 of file WeaponBonusUpdate.cpp.
| WeaponBonusConditionType WeaponBonusUpdateModuleData::m_bonusConditionType |
Status to give.
Definition at line 79 of file WeaponBonusUpdate.h.
| UnsignedInt WeaponBonusUpdateModuleData::m_bonusDelay |
How often to pulse.
Definition at line 77 of file WeaponBonusUpdate.h.
| UnsignedInt WeaponBonusUpdateModuleData::m_bonusDuration |
How long a hit lasts on target.
Definition at line 76 of file WeaponBonusUpdate.h.
| Real WeaponBonusUpdateModuleData::m_bonusRange |
How far to affect.
Definition at line 78 of file WeaponBonusUpdate.h.
| KindOfMaskType WeaponBonusUpdateModuleData::m_forbiddenAffectKindOf |
Must be clear on target.
Definition at line 75 of file WeaponBonusUpdate.h.
| KindOfMaskType WeaponBonusUpdateModuleData::m_requiredAffectKindOf |
Must be set on target.
Definition at line 74 of file WeaponBonusUpdate.h.