Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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WeaponBonusUpdateModuleData Class Reference

#include <WeaponBonusUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 WeaponBonusUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

KindOfMaskType m_requiredAffectKindOf
 Must be set on target.
 
KindOfMaskType m_forbiddenAffectKindOf
 Must be clear on target.
 
UnsignedInt m_bonusDuration
 How long a hit lasts on target.
 
UnsignedInt m_bonusDelay
 How often to pulse.
 
Real m_bonusRange
 How far to affect.
 
WeaponBonusConditionType m_bonusConditionType
 Status to give.
 

Detailed Description

Definition at line 68 of file WeaponBonusUpdate.h.

Constructor & Destructor Documentation

◆ WeaponBonusUpdateModuleData()

WeaponBonusUpdateModuleData::WeaponBonusUpdateModuleData ( )

Definition at line 66 of file WeaponBonusUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void WeaponBonusUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 77 of file WeaponBonusUpdate.cpp.

Member Data Documentation

◆ m_bonusConditionType

WeaponBonusConditionType WeaponBonusUpdateModuleData::m_bonusConditionType

Status to give.

Definition at line 79 of file WeaponBonusUpdate.h.

◆ m_bonusDelay

UnsignedInt WeaponBonusUpdateModuleData::m_bonusDelay

How often to pulse.

Definition at line 77 of file WeaponBonusUpdate.h.

◆ m_bonusDuration

UnsignedInt WeaponBonusUpdateModuleData::m_bonusDuration

How long a hit lasts on target.

Definition at line 76 of file WeaponBonusUpdate.h.

◆ m_bonusRange

Real WeaponBonusUpdateModuleData::m_bonusRange

How far to affect.

Definition at line 78 of file WeaponBonusUpdate.h.

◆ m_forbiddenAffectKindOf

KindOfMaskType WeaponBonusUpdateModuleData::m_forbiddenAffectKindOf

Must be clear on target.

Definition at line 75 of file WeaponBonusUpdate.h.

◆ m_requiredAffectKindOf

KindOfMaskType WeaponBonusUpdateModuleData::m_requiredAffectKindOf

Must be set on target.

Definition at line 74 of file WeaponBonusUpdate.h.


The documentation for this class was generated from the following files: