Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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WeaponBonusUpdateModuleData Class Reference

#include <WeaponBonusUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 WeaponBonusUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

KindOfMaskType m_requiredAffectKindOf
 Must be set on target.
 
KindOfMaskType m_forbiddenAffectKindOf
 Must be clear on target.
 
UnsignedInt m_bonusDuration
 How long a hit lasts on target.
 
UnsignedInt m_bonusDelay
 How often to pulse.
 
Real m_bonusRange
 How far to affect.
 
WeaponBonusConditionType m_bonusConditionType
 Status to give.
 

Detailed Description

Definition at line 68 of file WeaponBonusUpdate.h.

Constructor & Destructor Documentation

◆ WeaponBonusUpdateModuleData()

WeaponBonusUpdateModuleData::WeaponBonusUpdateModuleData ( )

Definition at line 66 of file WeaponBonusUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void WeaponBonusUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 77 of file WeaponBonusUpdate.cpp.

Member Data Documentation

◆ m_bonusConditionType

WeaponBonusConditionType WeaponBonusUpdateModuleData::m_bonusConditionType

Status to give.

Definition at line 79 of file WeaponBonusUpdate.h.

◆ m_bonusDelay

UnsignedInt WeaponBonusUpdateModuleData::m_bonusDelay

How often to pulse.

Definition at line 77 of file WeaponBonusUpdate.h.

◆ m_bonusDuration

UnsignedInt WeaponBonusUpdateModuleData::m_bonusDuration

How long a hit lasts on target.

Definition at line 76 of file WeaponBonusUpdate.h.

◆ m_bonusRange

Real WeaponBonusUpdateModuleData::m_bonusRange

How far to affect.

Definition at line 78 of file WeaponBonusUpdate.h.

◆ m_forbiddenAffectKindOf

KindOfMaskType WeaponBonusUpdateModuleData::m_forbiddenAffectKindOf

Must be clear on target.

Definition at line 75 of file WeaponBonusUpdate.h.

◆ m_requiredAffectKindOf

KindOfMaskType WeaponBonusUpdateModuleData::m_requiredAffectKindOf

Must be set on target.

Definition at line 74 of file WeaponBonusUpdate.h.


The documentation for this class was generated from the following files: