#include <MissileLauncherBuildingUpdate.h>
Inherits UpdateModuleData.
Public Member Functions | |
| MissileLauncherBuildingUpdateModuleData () | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| SpecialPowerTemplate * | m_specialPowerTemplate |
| pointer to the special power template | |
| UnsignedInt | m_doorOpenTime |
| in frames, time we should take to open the door | |
| UnsignedInt | m_doorWaitOpenTime |
| in frames, time we should leave the door open after firing the superweapon | |
| UnsignedInt | m_doorClosingTime |
| in frames, time it takes to close the door | |
| const FXList * | m_openingFX |
| const FXList * | m_openFX |
| const FXList * | m_waitingToCloseFX |
| const FXList * | m_closingFX |
| const FXList * | m_closedFX |
| AudioEventRTS | m_openIdleAudio |
Definition at line 45 of file MissileLauncherBuildingUpdate.h.
|
inline |
Definition at line 60 of file MissileLauncherBuildingUpdate.h.
|
inlinestatic |
Definition at line 70 of file MissileLauncherBuildingUpdate.h.
| const FXList* MissileLauncherBuildingUpdateModuleData::m_closedFX |
Definition at line 57 of file MissileLauncherBuildingUpdate.h.
| const FXList* MissileLauncherBuildingUpdateModuleData::m_closingFX |
Definition at line 56 of file MissileLauncherBuildingUpdate.h.
| UnsignedInt MissileLauncherBuildingUpdateModuleData::m_doorClosingTime |
in frames, time it takes to close the door
Definition at line 51 of file MissileLauncherBuildingUpdate.h.
| UnsignedInt MissileLauncherBuildingUpdateModuleData::m_doorOpenTime |
in frames, time we should take to open the door
Definition at line 49 of file MissileLauncherBuildingUpdate.h.
| UnsignedInt MissileLauncherBuildingUpdateModuleData::m_doorWaitOpenTime |
in frames, time we should leave the door open after firing the superweapon
Definition at line 50 of file MissileLauncherBuildingUpdate.h.
| const FXList* MissileLauncherBuildingUpdateModuleData::m_openFX |
Definition at line 54 of file MissileLauncherBuildingUpdate.h.
| AudioEventRTS MissileLauncherBuildingUpdateModuleData::m_openIdleAudio |
Definition at line 58 of file MissileLauncherBuildingUpdate.h.
| const FXList* MissileLauncherBuildingUpdateModuleData::m_openingFX |
Definition at line 53 of file MissileLauncherBuildingUpdate.h.
| SpecialPowerTemplate* MissileLauncherBuildingUpdateModuleData::m_specialPowerTemplate |
pointer to the special power template
Definition at line 48 of file MissileLauncherBuildingUpdate.h.
| const FXList* MissileLauncherBuildingUpdateModuleData::m_waitingToCloseFX |
Definition at line 55 of file MissileLauncherBuildingUpdate.h.