Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
MissileLauncherBuildingUpdateModuleData Class Reference

#include <MissileLauncherBuildingUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 MissileLauncherBuildingUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

SpecialPowerTemplate * m_specialPowerTemplate
 pointer to the special power template
 
UnsignedInt m_doorOpenTime
 in frames, time we should take to open the door
 
UnsignedInt m_doorWaitOpenTime
 in frames, time we should leave the door open after firing the superweapon
 
UnsignedInt m_doorClosingTime
 in frames, time it takes to close the door
 
const FXList * m_openingFX
 
const FXList * m_openFX
 
const FXList * m_waitingToCloseFX
 
const FXList * m_closingFX
 
const FXList * m_closedFX
 
AudioEventRTS m_openIdleAudio
 

Detailed Description

Definition at line 45 of file MissileLauncherBuildingUpdate.h.

Constructor & Destructor Documentation

◆ MissileLauncherBuildingUpdateModuleData()

MissileLauncherBuildingUpdateModuleData::MissileLauncherBuildingUpdateModuleData ( )
inline

Definition at line 60 of file MissileLauncherBuildingUpdate.h.

Member Function Documentation

◆ buildFieldParse()

static void MissileLauncherBuildingUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 70 of file MissileLauncherBuildingUpdate.h.

Member Data Documentation

◆ m_closedFX

const FXList* MissileLauncherBuildingUpdateModuleData::m_closedFX

Definition at line 57 of file MissileLauncherBuildingUpdate.h.

◆ m_closingFX

const FXList* MissileLauncherBuildingUpdateModuleData::m_closingFX

Definition at line 56 of file MissileLauncherBuildingUpdate.h.

◆ m_doorClosingTime

UnsignedInt MissileLauncherBuildingUpdateModuleData::m_doorClosingTime

in frames, time it takes to close the door

Definition at line 51 of file MissileLauncherBuildingUpdate.h.

◆ m_doorOpenTime

UnsignedInt MissileLauncherBuildingUpdateModuleData::m_doorOpenTime

in frames, time we should take to open the door

Definition at line 49 of file MissileLauncherBuildingUpdate.h.

◆ m_doorWaitOpenTime

UnsignedInt MissileLauncherBuildingUpdateModuleData::m_doorWaitOpenTime

in frames, time we should leave the door open after firing the superweapon

Definition at line 50 of file MissileLauncherBuildingUpdate.h.

◆ m_openFX

const FXList* MissileLauncherBuildingUpdateModuleData::m_openFX

Definition at line 54 of file MissileLauncherBuildingUpdate.h.

◆ m_openIdleAudio

AudioEventRTS MissileLauncherBuildingUpdateModuleData::m_openIdleAudio

Definition at line 58 of file MissileLauncherBuildingUpdate.h.

◆ m_openingFX

const FXList* MissileLauncherBuildingUpdateModuleData::m_openingFX

Definition at line 53 of file MissileLauncherBuildingUpdate.h.

◆ m_specialPowerTemplate

SpecialPowerTemplate* MissileLauncherBuildingUpdateModuleData::m_specialPowerTemplate

pointer to the special power template

Definition at line 48 of file MissileLauncherBuildingUpdate.h.

◆ m_waitingToCloseFX

const FXList* MissileLauncherBuildingUpdateModuleData::m_waitingToCloseFX

Definition at line 55 of file MissileLauncherBuildingUpdate.h.


The documentation for this class was generated from the following file: