Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SupplyWarehouseCripplingBehaviorModuleData Class Reference

#include <SupplyWarehouseCripplingBehavior.h>

Inherits UpdateModuleData.

Public Member Functions

 SupplyWarehouseCripplingBehaviorModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

UnsignedInt m_selfHealSupression
 Time since last damage until I can start to heal.
 
UnsignedInt m_selfHealDelay
 Once I am okay to heal, how often to do so.
 
Real m_selfHealAmount
 And how much.
 

Detailed Description

Definition at line 42 of file SupplyWarehouseCripplingBehavior.h.

Constructor & Destructor Documentation

◆ SupplyWarehouseCripplingBehaviorModuleData()

SupplyWarehouseCripplingBehaviorModuleData::SupplyWarehouseCripplingBehaviorModuleData ( )

< Time since last damage until I can start to heal

< Once I am okay to heal, how often to do so

< And how much

Definition at line 40 of file SupplyWarehouseCripplingBehavior.cpp.

Member Function Documentation

◆ buildFieldParse()

void SupplyWarehouseCripplingBehaviorModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 48 of file SupplyWarehouseCripplingBehavior.cpp.

Member Data Documentation

◆ m_selfHealAmount

Real SupplyWarehouseCripplingBehaviorModuleData::m_selfHealAmount

And how much.

Definition at line 47 of file SupplyWarehouseCripplingBehavior.h.

◆ m_selfHealDelay

UnsignedInt SupplyWarehouseCripplingBehaviorModuleData::m_selfHealDelay

Once I am okay to heal, how often to do so.

Definition at line 46 of file SupplyWarehouseCripplingBehavior.h.

◆ m_selfHealSupression

UnsignedInt SupplyWarehouseCripplingBehaviorModuleData::m_selfHealSupression

Time since last damage until I can start to heal.

Definition at line 45 of file SupplyWarehouseCripplingBehavior.h.


The documentation for this class was generated from the following files: