Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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FireWeaponWhenDamagedBehaviorModuleData Class Reference

#include <FireWeaponWhenDamagedBehavior.h>

Inherits UpdateModuleData.

Public Member Functions

 FireWeaponWhenDamagedBehaviorModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

UpgradeMuxData m_upgradeMuxData
 
Bool m_initiallyActive
 
DamageTypeFlags m_damageTypes
 
Real m_damageAmount
 
const WeaponTemplatem_reactionWeaponPristine
 fire these weapons only when damage is received
 
const WeaponTemplatem_reactionWeaponDamaged
 
const WeaponTemplatem_reactionWeaponReallyDamaged
 
const WeaponTemplatem_reactionWeaponRubble
 
const WeaponTemplatem_continuousWeaponPristine
 fire these weapons continuously, versus just onDamage
 
const WeaponTemplatem_continuousWeaponDamaged
 
const WeaponTemplatem_continuousWeaponReallyDamaged
 
const WeaponTemplatem_continuousWeaponRubble
 

Detailed Description

Definition at line 43 of file FireWeaponWhenDamagedBehavior.h.

Constructor & Destructor Documentation

◆ FireWeaponWhenDamagedBehaviorModuleData()

FireWeaponWhenDamagedBehaviorModuleData::FireWeaponWhenDamagedBehaviorModuleData ( )
inline

Definition at line 59 of file FireWeaponWhenDamagedBehavior.h.

Member Function Documentation

◆ buildFieldParse()

static void FireWeaponWhenDamagedBehaviorModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 75 of file FireWeaponWhenDamagedBehavior.h.

Member Data Documentation

◆ m_continuousWeaponDamaged

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponDamaged

Definition at line 55 of file FireWeaponWhenDamagedBehavior.h.

◆ m_continuousWeaponPristine

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponPristine

fire these weapons continuously, versus just onDamage

Definition at line 54 of file FireWeaponWhenDamagedBehavior.h.

◆ m_continuousWeaponReallyDamaged

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponReallyDamaged

Definition at line 56 of file FireWeaponWhenDamagedBehavior.h.

◆ m_continuousWeaponRubble

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponRubble

Definition at line 57 of file FireWeaponWhenDamagedBehavior.h.

◆ m_damageAmount

Real FireWeaponWhenDamagedBehaviorModuleData::m_damageAmount

Definition at line 49 of file FireWeaponWhenDamagedBehavior.h.

◆ m_damageTypes

DamageTypeFlags FireWeaponWhenDamagedBehaviorModuleData::m_damageTypes

Definition at line 48 of file FireWeaponWhenDamagedBehavior.h.

◆ m_initiallyActive

Bool FireWeaponWhenDamagedBehaviorModuleData::m_initiallyActive

Definition at line 47 of file FireWeaponWhenDamagedBehavior.h.

◆ m_reactionWeaponDamaged

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponDamaged

Definition at line 51 of file FireWeaponWhenDamagedBehavior.h.

◆ m_reactionWeaponPristine

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponPristine

fire these weapons only when damage is received

Definition at line 50 of file FireWeaponWhenDamagedBehavior.h.

◆ m_reactionWeaponReallyDamaged

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponReallyDamaged

Definition at line 52 of file FireWeaponWhenDamagedBehavior.h.

◆ m_reactionWeaponRubble

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponRubble

Definition at line 53 of file FireWeaponWhenDamagedBehavior.h.

◆ m_upgradeMuxData

UpgradeMuxData FireWeaponWhenDamagedBehaviorModuleData::m_upgradeMuxData

Definition at line 46 of file FireWeaponWhenDamagedBehavior.h.


The documentation for this class was generated from the following file: