#include <FireWeaponWhenDamagedBehavior.h>
Inherits UpdateModuleData.
Public Member Functions | |
| FireWeaponWhenDamagedBehaviorModuleData () | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| UpgradeMuxData | m_upgradeMuxData |
| Bool | m_initiallyActive |
| DamageTypeFlags | m_damageTypes |
| Real | m_damageAmount |
| const WeaponTemplate * | m_reactionWeaponPristine |
| fire these weapons only when damage is received | |
| const WeaponTemplate * | m_reactionWeaponDamaged |
| const WeaponTemplate * | m_reactionWeaponReallyDamaged |
| const WeaponTemplate * | m_reactionWeaponRubble |
| const WeaponTemplate * | m_continuousWeaponPristine |
| fire these weapons continuously, versus just onDamage | |
| const WeaponTemplate * | m_continuousWeaponDamaged |
| const WeaponTemplate * | m_continuousWeaponReallyDamaged |
| const WeaponTemplate * | m_continuousWeaponRubble |
Definition at line 43 of file FireWeaponWhenDamagedBehavior.h.
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inline |
Definition at line 59 of file FireWeaponWhenDamagedBehavior.h.
|
inlinestatic |
Definition at line 75 of file FireWeaponWhenDamagedBehavior.h.
| const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponDamaged |
Definition at line 55 of file FireWeaponWhenDamagedBehavior.h.
| const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponPristine |
fire these weapons continuously, versus just onDamage
Definition at line 54 of file FireWeaponWhenDamagedBehavior.h.
| const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponReallyDamaged |
Definition at line 56 of file FireWeaponWhenDamagedBehavior.h.
| const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponRubble |
Definition at line 57 of file FireWeaponWhenDamagedBehavior.h.
| Real FireWeaponWhenDamagedBehaviorModuleData::m_damageAmount |
Definition at line 49 of file FireWeaponWhenDamagedBehavior.h.
| DamageTypeFlags FireWeaponWhenDamagedBehaviorModuleData::m_damageTypes |
Definition at line 48 of file FireWeaponWhenDamagedBehavior.h.
| Bool FireWeaponWhenDamagedBehaviorModuleData::m_initiallyActive |
Definition at line 47 of file FireWeaponWhenDamagedBehavior.h.
| const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponDamaged |
Definition at line 51 of file FireWeaponWhenDamagedBehavior.h.
| const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponPristine |
fire these weapons only when damage is received
Definition at line 50 of file FireWeaponWhenDamagedBehavior.h.
| const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponReallyDamaged |
Definition at line 52 of file FireWeaponWhenDamagedBehavior.h.
| const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponRubble |
Definition at line 53 of file FireWeaponWhenDamagedBehavior.h.
| UpgradeMuxData FireWeaponWhenDamagedBehaviorModuleData::m_upgradeMuxData |
Definition at line 46 of file FireWeaponWhenDamagedBehavior.h.