Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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FireWeaponWhenDamagedBehaviorModuleData Class Reference

#include <FireWeaponWhenDamagedBehavior.h>

Inherits UpdateModuleData.

Public Member Functions

 FireWeaponWhenDamagedBehaviorModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

UpgradeMuxData m_upgradeMuxData
 
Bool m_initiallyActive
 
DamageTypeFlags m_damageTypes
 
Real m_damageAmount
 
const WeaponTemplate * m_reactionWeaponPristine
 fire these weapons only when damage is received
 
const WeaponTemplate * m_reactionWeaponDamaged
 
const WeaponTemplate * m_reactionWeaponReallyDamaged
 
const WeaponTemplate * m_reactionWeaponRubble
 
const WeaponTemplate * m_continuousWeaponPristine
 fire these weapons continuously, versus just onDamage
 
const WeaponTemplate * m_continuousWeaponDamaged
 
const WeaponTemplate * m_continuousWeaponReallyDamaged
 
const WeaponTemplate * m_continuousWeaponRubble
 

Detailed Description

Definition at line 43 of file FireWeaponWhenDamagedBehavior.h.

Constructor & Destructor Documentation

◆ FireWeaponWhenDamagedBehaviorModuleData()

FireWeaponWhenDamagedBehaviorModuleData::FireWeaponWhenDamagedBehaviorModuleData ( )
inline

Definition at line 59 of file FireWeaponWhenDamagedBehavior.h.

Member Function Documentation

◆ buildFieldParse()

static void FireWeaponWhenDamagedBehaviorModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 75 of file FireWeaponWhenDamagedBehavior.h.

Member Data Documentation

◆ m_continuousWeaponDamaged

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponDamaged

Definition at line 55 of file FireWeaponWhenDamagedBehavior.h.

◆ m_continuousWeaponPristine

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponPristine

fire these weapons continuously, versus just onDamage

Definition at line 54 of file FireWeaponWhenDamagedBehavior.h.

◆ m_continuousWeaponReallyDamaged

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponReallyDamaged

Definition at line 56 of file FireWeaponWhenDamagedBehavior.h.

◆ m_continuousWeaponRubble

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_continuousWeaponRubble

Definition at line 57 of file FireWeaponWhenDamagedBehavior.h.

◆ m_damageAmount

Real FireWeaponWhenDamagedBehaviorModuleData::m_damageAmount

Definition at line 49 of file FireWeaponWhenDamagedBehavior.h.

◆ m_damageTypes

DamageTypeFlags FireWeaponWhenDamagedBehaviorModuleData::m_damageTypes

Definition at line 48 of file FireWeaponWhenDamagedBehavior.h.

◆ m_initiallyActive

Bool FireWeaponWhenDamagedBehaviorModuleData::m_initiallyActive

Definition at line 47 of file FireWeaponWhenDamagedBehavior.h.

◆ m_reactionWeaponDamaged

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponDamaged

Definition at line 51 of file FireWeaponWhenDamagedBehavior.h.

◆ m_reactionWeaponPristine

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponPristine

fire these weapons only when damage is received

Definition at line 50 of file FireWeaponWhenDamagedBehavior.h.

◆ m_reactionWeaponReallyDamaged

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponReallyDamaged

Definition at line 52 of file FireWeaponWhenDamagedBehavior.h.

◆ m_reactionWeaponRubble

const WeaponTemplate* FireWeaponWhenDamagedBehaviorModuleData::m_reactionWeaponRubble

Definition at line 53 of file FireWeaponWhenDamagedBehavior.h.

◆ m_upgradeMuxData

UpgradeMuxData FireWeaponWhenDamagedBehaviorModuleData::m_upgradeMuxData

Definition at line 46 of file FireWeaponWhenDamagedBehavior.h.


The documentation for this class was generated from the following file: