Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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OpenContainModuleData Class Reference

#include <OpenContain.h>

Inherits UpdateModuleData.

Inherited by CaveContainModuleData, GarrisonContainModuleData, HealContainModuleData, MobNexusContainModuleData, ParachuteContainModuleData, TransportContainModuleData, and TunnelContainModuleData.

Public Member Functions

 OpenContainModuleData (void)
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

DieMuxData m_dieMuxData
 
Int m_containMax
 how many things we can have inside (-1 = "I don't care")
 
AudioEventRTS m_enterSound
 sound to play on entering
 
AudioEventRTS m_exitSound
 sound to play on exiting
 
Bool m_passengersAllowedToFire
 Can the passengers shoot out of us?
 
Bool m_passengersInTurret
 The Firepoint bones are in our turret, not our chassis.
 
Int m_numberOfExitPaths
 Will alternate through ExitStart/End paths as we exit people.
 
Real m_damagePercentageToUnits
 
Bool m_isBurnedDeathToUnits
 Turn off the hardcoded burn death when killing guys in transport.
 
UnsignedInt m_doorOpenTime
 
KindOfMaskType m_allowInsideKindOf
 objects must have at least one of these kind of bits set to be contained by us
 
KindOfMaskType m_forbidInsideKindOf
 objects must have NONE of these kind of bits set to be contained by us
 
Bool m_weaponBonusPassedToPassengers
 Do our passengers get to use our weapon bonuses?
 
Bool m_allowAlliesInside
 allow allies inside us
 
Bool m_allowEnemiesInside
 allow enemies inside us
 
Bool m_allowNeutralInside
 allow neutral inside us
 

Detailed Description

Definition at line 55 of file OpenContain.h.

Constructor & Destructor Documentation

◆ OpenContainModuleData()

OpenContainModuleData::OpenContainModuleData ( void )

Definition at line 72 of file OpenContain.cpp.

Member Function Documentation

◆ buildFieldParse()

void OpenContainModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 92 of file OpenContain.cpp.

Member Data Documentation

◆ m_allowAlliesInside

Bool OpenContainModuleData::m_allowAlliesInside

allow allies inside us

Definition at line 72 of file OpenContain.h.

◆ m_allowEnemiesInside

Bool OpenContainModuleData::m_allowEnemiesInside

allow enemies inside us

Definition at line 73 of file OpenContain.h.

◆ m_allowInsideKindOf

KindOfMaskType OpenContainModuleData::m_allowInsideKindOf

objects must have at least one of these kind of bits set to be contained by us

Definition at line 69 of file OpenContain.h.

◆ m_allowNeutralInside

Bool OpenContainModuleData::m_allowNeutralInside

allow neutral inside us

Definition at line 74 of file OpenContain.h.

◆ m_containMax

Int OpenContainModuleData::m_containMax

how many things we can have inside (-1 = "I don't care")

Definition at line 60 of file OpenContain.h.

◆ m_damagePercentageToUnits

Real OpenContainModuleData::m_damagePercentageToUnits

Definition at line 66 of file OpenContain.h.

◆ m_dieMuxData

DieMuxData OpenContainModuleData::m_dieMuxData

Definition at line 59 of file OpenContain.h.

◆ m_doorOpenTime

UnsignedInt OpenContainModuleData::m_doorOpenTime

Definition at line 68 of file OpenContain.h.

◆ m_enterSound

AudioEventRTS OpenContainModuleData::m_enterSound

sound to play on entering

Definition at line 61 of file OpenContain.h.

◆ m_exitSound

AudioEventRTS OpenContainModuleData::m_exitSound

sound to play on exiting

Definition at line 62 of file OpenContain.h.

◆ m_forbidInsideKindOf

KindOfMaskType OpenContainModuleData::m_forbidInsideKindOf

objects must have NONE of these kind of bits set to be contained by us

Definition at line 70 of file OpenContain.h.

◆ m_isBurnedDeathToUnits

Bool OpenContainModuleData::m_isBurnedDeathToUnits

Turn off the hardcoded burn death when killing guys in transport.

Definition at line 67 of file OpenContain.h.

◆ m_numberOfExitPaths

Int OpenContainModuleData::m_numberOfExitPaths

Will alternate through ExitStart/End paths as we exit people.

Definition at line 65 of file OpenContain.h.

◆ m_passengersAllowedToFire

Bool OpenContainModuleData::m_passengersAllowedToFire

Can the passengers shoot out of us?

Definition at line 63 of file OpenContain.h.

◆ m_passengersInTurret

Bool OpenContainModuleData::m_passengersInTurret

The Firepoint bones are in our turret, not our chassis.

Definition at line 64 of file OpenContain.h.

◆ m_weaponBonusPassedToPassengers

Bool OpenContainModuleData::m_weaponBonusPassedToPassengers

Do our passengers get to use our weapon bonuses?

Definition at line 71 of file OpenContain.h.


The documentation for this class was generated from the following files: