Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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OpenContainModuleData Class Reference

#include <OpenContain.h>

Inherits UpdateModuleData.

Inherited by CaveContainModuleData, GarrisonContainModuleData, HealContainModuleData, MobNexusContainModuleData, ParachuteContainModuleData, TransportContainModuleData, and TunnelContainModuleData.

Public Member Functions

 OpenContainModuleData (void)
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

DieMuxData m_dieMuxData
 
Int m_containMax
 how many things we can have inside (-1 = "I don't care")
 
AudioEventRTS m_enterSound
 sound to play on entering
 
AudioEventRTS m_exitSound
 sound to play on exiting
 
Bool m_passengersAllowedToFire
 Can the passengers shoot out of us?
 
Bool m_passengersInTurret
 The Firepoint bones are in our turret, not our chassis.
 
Int m_numberOfExitPaths
 Will alternate through ExitStart/End paths as we exit people.
 
Real m_damagePercentageToUnits
 
Bool m_isBurnedDeathToUnits
 Turn off the hardcoded burn death when killing guys in transport.
 
UnsignedInt m_doorOpenTime
 
KindOfMaskType m_allowInsideKindOf
 objects must have at least one of these kind of bits set to be contained by us
 
KindOfMaskType m_forbidInsideKindOf
 objects must have NONE of these kind of bits set to be contained by us
 
Bool m_weaponBonusPassedToPassengers
 Do our passengers get to use our weapon bonuses?
 
Bool m_allowAlliesInside
 allow allies inside us
 
Bool m_allowEnemiesInside
 allow enemies inside us
 
Bool m_allowNeutralInside
 allow neutral inside us
 

Detailed Description

Definition at line 55 of file OpenContain.h.

Constructor & Destructor Documentation

◆ OpenContainModuleData()

OpenContainModuleData::OpenContainModuleData ( void )

Definition at line 72 of file OpenContain.cpp.

Member Function Documentation

◆ buildFieldParse()

void OpenContainModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 92 of file OpenContain.cpp.

Member Data Documentation

◆ m_allowAlliesInside

Bool OpenContainModuleData::m_allowAlliesInside

allow allies inside us

Definition at line 72 of file OpenContain.h.

◆ m_allowEnemiesInside

Bool OpenContainModuleData::m_allowEnemiesInside

allow enemies inside us

Definition at line 73 of file OpenContain.h.

◆ m_allowInsideKindOf

KindOfMaskType OpenContainModuleData::m_allowInsideKindOf

objects must have at least one of these kind of bits set to be contained by us

Definition at line 69 of file OpenContain.h.

◆ m_allowNeutralInside

Bool OpenContainModuleData::m_allowNeutralInside

allow neutral inside us

Definition at line 74 of file OpenContain.h.

◆ m_containMax

Int OpenContainModuleData::m_containMax

how many things we can have inside (-1 = "I don't care")

Definition at line 60 of file OpenContain.h.

◆ m_damagePercentageToUnits

Real OpenContainModuleData::m_damagePercentageToUnits

Definition at line 66 of file OpenContain.h.

◆ m_dieMuxData

DieMuxData OpenContainModuleData::m_dieMuxData

Definition at line 59 of file OpenContain.h.

◆ m_doorOpenTime

UnsignedInt OpenContainModuleData::m_doorOpenTime

Definition at line 68 of file OpenContain.h.

◆ m_enterSound

AudioEventRTS OpenContainModuleData::m_enterSound

sound to play on entering

Definition at line 61 of file OpenContain.h.

◆ m_exitSound

AudioEventRTS OpenContainModuleData::m_exitSound

sound to play on exiting

Definition at line 62 of file OpenContain.h.

◆ m_forbidInsideKindOf

KindOfMaskType OpenContainModuleData::m_forbidInsideKindOf

objects must have NONE of these kind of bits set to be contained by us

Definition at line 70 of file OpenContain.h.

◆ m_isBurnedDeathToUnits

Bool OpenContainModuleData::m_isBurnedDeathToUnits

Turn off the hardcoded burn death when killing guys in transport.

Definition at line 67 of file OpenContain.h.

◆ m_numberOfExitPaths

Int OpenContainModuleData::m_numberOfExitPaths

Will alternate through ExitStart/End paths as we exit people.

Definition at line 65 of file OpenContain.h.

◆ m_passengersAllowedToFire

Bool OpenContainModuleData::m_passengersAllowedToFire

Can the passengers shoot out of us?

Definition at line 63 of file OpenContain.h.

◆ m_passengersInTurret

Bool OpenContainModuleData::m_passengersInTurret

The Firepoint bones are in our turret, not our chassis.

Definition at line 64 of file OpenContain.h.

◆ m_weaponBonusPassedToPassengers

Bool OpenContainModuleData::m_weaponBonusPassedToPassengers

Do our passengers get to use our weapon bonuses?

Definition at line 71 of file OpenContain.h.


The documentation for this class was generated from the following files: