Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TunnelContainModuleData Class Reference

#include <TunnelContain.h>

Inherits OpenContainModuleData.

Public Member Functions

 TunnelContainModuleData ()
 
- Public Member Functions inherited from OpenContainModuleData
 OpenContainModuleData (void)
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from OpenContainModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

Real m_framesForFullHeal
 time (in frames) something becomes fully healed
 
- Public Attributes inherited from OpenContainModuleData
DieMuxData m_dieMuxData
 
Int m_containMax
 how many things we can have inside (-1 = "I don't care")
 
AudioEventRTS m_enterSound
 sound to play on entering
 
AudioEventRTS m_exitSound
 sound to play on exiting
 
Bool m_passengersAllowedToFire
 Can the passengers shoot out of us?
 
Bool m_passengersInTurret
 The Firepoint bones are in our turret, not our chassis.
 
Int m_numberOfExitPaths
 Will alternate through ExitStart/End paths as we exit people.
 
Real m_damagePercentageToUnits
 
Bool m_isBurnedDeathToUnits
 Turn off the hardcoded burn death when killing guys in transport.
 
UnsignedInt m_doorOpenTime
 
KindOfMaskType m_allowInsideKindOf
 objects must have at least one of these kind of bits set to be contained by us
 
KindOfMaskType m_forbidInsideKindOf
 objects must have NONE of these kind of bits set to be contained by us
 
Bool m_weaponBonusPassedToPassengers
 Do our passengers get to use our weapon bonuses?
 
Bool m_allowAlliesInside
 allow allies inside us
 
Bool m_allowEnemiesInside
 allow enemies inside us
 
Bool m_allowNeutralInside
 allow neutral inside us
 

Detailed Description

Definition at line 45 of file TunnelContain.h.

Constructor & Destructor Documentation

◆ TunnelContainModuleData()

TunnelContainModuleData::TunnelContainModuleData ( )
inline

Definition at line 51 of file TunnelContain.h.

Member Function Documentation

◆ buildFieldParse()

static void TunnelContainModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 65 of file TunnelContain.h.

Member Data Documentation

◆ m_framesForFullHeal

Real TunnelContainModuleData::m_framesForFullHeal

time (in frames) something becomes fully healed

Definition at line 49 of file TunnelContain.h.


The documentation for this class was generated from the following file: