Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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StealthUpdateModuleData Class Reference

#include <StealthUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 StealthUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

ObjectStatusMaskType m_hintDetectableStates
 
ObjectStatusMaskType m_requiredStatus
 
ObjectStatusMaskType m_forbiddenStatus
 
FXList * m_disguiseRevealFX
 
FXList * m_disguiseFX
 
Real m_stealthSpeed
 
Real m_friendlyOpacityMin
 
Real m_friendlyOpacityMax
 
Real m_revealDistanceFromTarget
 
UnsignedInt m_disguiseTransitionFrames
 
UnsignedInt m_disguiseRevealTransitionFrames
 
UnsignedInt m_pulseFrames
 
UnsignedInt m_stealthDelay
 
UnsignedInt m_stealthLevel
 
UnsignedInt m_blackMarketCheckFrames
 
EvaMessage m_enemyDetectionEvaEvent
 
EvaMessage m_ownDetectionEvaEvent
 
Bool m_innateStealth
 
Bool m_orderIdleEnemiesToAttackMeUponReveal
 
Bool m_teamDisguised
 
Bool m_useRiderStealth
 
Bool m_grantedBySpecialPower
 

Detailed Description

Definition at line 77 of file StealthUpdate.h.

Constructor & Destructor Documentation

◆ StealthUpdateModuleData()

StealthUpdateModuleData::StealthUpdateModuleData ( )

Definition at line 69 of file StealthUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void StealthUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 96 of file StealthUpdate.cpp.

Member Data Documentation

◆ m_blackMarketCheckFrames

UnsignedInt StealthUpdateModuleData::m_blackMarketCheckFrames

Definition at line 94 of file StealthUpdate.h.

◆ m_disguiseFX

FXList* StealthUpdateModuleData::m_disguiseFX

Definition at line 84 of file StealthUpdate.h.

◆ m_disguiseRevealFX

FXList* StealthUpdateModuleData::m_disguiseRevealFX

Definition at line 83 of file StealthUpdate.h.

◆ m_disguiseRevealTransitionFrames

UnsignedInt StealthUpdateModuleData::m_disguiseRevealTransitionFrames

Definition at line 90 of file StealthUpdate.h.

◆ m_disguiseTransitionFrames

UnsignedInt StealthUpdateModuleData::m_disguiseTransitionFrames

Definition at line 89 of file StealthUpdate.h.

◆ m_enemyDetectionEvaEvent

EvaMessage StealthUpdateModuleData::m_enemyDetectionEvaEvent

Definition at line 95 of file StealthUpdate.h.

◆ m_forbiddenStatus

ObjectStatusMaskType StealthUpdateModuleData::m_forbiddenStatus

Definition at line 82 of file StealthUpdate.h.

◆ m_friendlyOpacityMax

Real StealthUpdateModuleData::m_friendlyOpacityMax

Definition at line 87 of file StealthUpdate.h.

◆ m_friendlyOpacityMin

Real StealthUpdateModuleData::m_friendlyOpacityMin

Definition at line 86 of file StealthUpdate.h.

◆ m_grantedBySpecialPower

Bool StealthUpdateModuleData::m_grantedBySpecialPower

Definition at line 101 of file StealthUpdate.h.

◆ m_hintDetectableStates

ObjectStatusMaskType StealthUpdateModuleData::m_hintDetectableStates

Definition at line 80 of file StealthUpdate.h.

◆ m_innateStealth

Bool StealthUpdateModuleData::m_innateStealth

Definition at line 97 of file StealthUpdate.h.

◆ m_orderIdleEnemiesToAttackMeUponReveal

Bool StealthUpdateModuleData::m_orderIdleEnemiesToAttackMeUponReveal

Definition at line 98 of file StealthUpdate.h.

◆ m_ownDetectionEvaEvent

EvaMessage StealthUpdateModuleData::m_ownDetectionEvaEvent

Definition at line 96 of file StealthUpdate.h.

◆ m_pulseFrames

UnsignedInt StealthUpdateModuleData::m_pulseFrames

Definition at line 91 of file StealthUpdate.h.

◆ m_requiredStatus

ObjectStatusMaskType StealthUpdateModuleData::m_requiredStatus

Definition at line 81 of file StealthUpdate.h.

◆ m_revealDistanceFromTarget

Real StealthUpdateModuleData::m_revealDistanceFromTarget

Definition at line 88 of file StealthUpdate.h.

◆ m_stealthDelay

UnsignedInt StealthUpdateModuleData::m_stealthDelay

Definition at line 92 of file StealthUpdate.h.

◆ m_stealthLevel

UnsignedInt StealthUpdateModuleData::m_stealthLevel

Definition at line 93 of file StealthUpdate.h.

◆ m_stealthSpeed

Real StealthUpdateModuleData::m_stealthSpeed

Definition at line 85 of file StealthUpdate.h.

◆ m_teamDisguised

Bool StealthUpdateModuleData::m_teamDisguised

Definition at line 99 of file StealthUpdate.h.

◆ m_useRiderStealth

Bool StealthUpdateModuleData::m_useRiderStealth

Definition at line 100 of file StealthUpdate.h.


The documentation for this class was generated from the following files: