Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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StealthUpdateModuleData Class Reference

#include <StealthUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 StealthUpdateModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

ObjectStatusMaskType m_hintDetectableStates
 
ObjectStatusMaskType m_requiredStatus
 
ObjectStatusMaskType m_forbiddenStatus
 
FXListm_disguiseRevealFX
 
FXListm_disguiseFX
 
Real m_stealthSpeed
 
Real m_friendlyOpacityMin
 
Real m_friendlyOpacityMax
 
Real m_revealDistanceFromTarget
 
UnsignedInt m_disguiseTransitionFrames
 
UnsignedInt m_disguiseRevealTransitionFrames
 
UnsignedInt m_pulseFrames
 
UnsignedInt m_stealthDelay
 
UnsignedInt m_stealthLevel
 
UnsignedInt m_blackMarketCheckFrames
 
EvaMessage m_enemyDetectionEvaEvent
 
EvaMessage m_ownDetectionEvaEvent
 
Bool m_innateStealth
 
Bool m_orderIdleEnemiesToAttackMeUponReveal
 
Bool m_teamDisguised
 
Bool m_useRiderStealth
 
Bool m_grantedBySpecialPower
 

Detailed Description

Definition at line 77 of file StealthUpdate.h.

Constructor & Destructor Documentation

◆ StealthUpdateModuleData()

StealthUpdateModuleData::StealthUpdateModuleData ( )

Definition at line 69 of file StealthUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void StealthUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 96 of file StealthUpdate.cpp.

Member Data Documentation

◆ m_blackMarketCheckFrames

UnsignedInt StealthUpdateModuleData::m_blackMarketCheckFrames

Definition at line 94 of file StealthUpdate.h.

◆ m_disguiseFX

FXList* StealthUpdateModuleData::m_disguiseFX

Definition at line 84 of file StealthUpdate.h.

◆ m_disguiseRevealFX

FXList* StealthUpdateModuleData::m_disguiseRevealFX

Definition at line 83 of file StealthUpdate.h.

◆ m_disguiseRevealTransitionFrames

UnsignedInt StealthUpdateModuleData::m_disguiseRevealTransitionFrames

Definition at line 90 of file StealthUpdate.h.

◆ m_disguiseTransitionFrames

UnsignedInt StealthUpdateModuleData::m_disguiseTransitionFrames

Definition at line 89 of file StealthUpdate.h.

◆ m_enemyDetectionEvaEvent

EvaMessage StealthUpdateModuleData::m_enemyDetectionEvaEvent

Definition at line 95 of file StealthUpdate.h.

◆ m_forbiddenStatus

ObjectStatusMaskType StealthUpdateModuleData::m_forbiddenStatus

Definition at line 82 of file StealthUpdate.h.

◆ m_friendlyOpacityMax

Real StealthUpdateModuleData::m_friendlyOpacityMax

Definition at line 87 of file StealthUpdate.h.

◆ m_friendlyOpacityMin

Real StealthUpdateModuleData::m_friendlyOpacityMin

Definition at line 86 of file StealthUpdate.h.

◆ m_grantedBySpecialPower

Bool StealthUpdateModuleData::m_grantedBySpecialPower

Definition at line 101 of file StealthUpdate.h.

◆ m_hintDetectableStates

ObjectStatusMaskType StealthUpdateModuleData::m_hintDetectableStates

Definition at line 80 of file StealthUpdate.h.

◆ m_innateStealth

Bool StealthUpdateModuleData::m_innateStealth

Definition at line 97 of file StealthUpdate.h.

◆ m_orderIdleEnemiesToAttackMeUponReveal

Bool StealthUpdateModuleData::m_orderIdleEnemiesToAttackMeUponReveal

Definition at line 98 of file StealthUpdate.h.

◆ m_ownDetectionEvaEvent

EvaMessage StealthUpdateModuleData::m_ownDetectionEvaEvent

Definition at line 96 of file StealthUpdate.h.

◆ m_pulseFrames

UnsignedInt StealthUpdateModuleData::m_pulseFrames

Definition at line 91 of file StealthUpdate.h.

◆ m_requiredStatus

ObjectStatusMaskType StealthUpdateModuleData::m_requiredStatus

Definition at line 81 of file StealthUpdate.h.

◆ m_revealDistanceFromTarget

Real StealthUpdateModuleData::m_revealDistanceFromTarget

Definition at line 88 of file StealthUpdate.h.

◆ m_stealthDelay

UnsignedInt StealthUpdateModuleData::m_stealthDelay

Definition at line 92 of file StealthUpdate.h.

◆ m_stealthLevel

UnsignedInt StealthUpdateModuleData::m_stealthLevel

Definition at line 93 of file StealthUpdate.h.

◆ m_stealthSpeed

Real StealthUpdateModuleData::m_stealthSpeed

Definition at line 85 of file StealthUpdate.h.

◆ m_teamDisguised

Bool StealthUpdateModuleData::m_teamDisguised

Definition at line 99 of file StealthUpdate.h.

◆ m_useRiderStealth

Bool StealthUpdateModuleData::m_useRiderStealth

Definition at line 100 of file StealthUpdate.h.


The documentation for this class was generated from the following files: