#include <ProductionUpdate.h>
Inherits UpdateModuleData.
Public Member Functions | |
| ProductionUpdateModuleData (void) | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
| static void | parseAppendQuantityModifier (INI *ini, void *instance, void *store, const void *userData) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| Int | m_numDoorAnimations |
| has a door animation(s) upon unit built and exit | |
| UnsignedInt | m_doorOpeningTime |
| in frames, time it takes the door to open | |
| UnsignedInt | m_doorWaitOpenTime |
| in frames, time we should leave the door open | |
| UnsignedInt | m_doorClosingTime |
| in frames, time it takes to close the door | |
| UnsignedInt | m_constructionCompleteDuration |
| in frames, how long we state in "construction complete" condition after making something | |
| std::vector< QuantityModifier > | m_quantityModifiers |
| Quantity modifiers modify the number of specified object to created whenever produced. | |
| Int | m_maxQueueEntries |
| max things that can be queued at once. | |
| DisabledMaskType | m_disabledTypesToProcess |
Definition at line 125 of file ProductionUpdate.h.
| ProductionUpdateModuleData::ProductionUpdateModuleData | ( | void | ) |
Definition at line 100 of file ProductionUpdate.cpp.
|
static |
Definition at line 129 of file ProductionUpdate.cpp.
|
static |
Definition at line 114 of file ProductionUpdate.cpp.
| UnsignedInt ProductionUpdateModuleData::m_constructionCompleteDuration |
in frames, how long we state in "construction complete" condition after making something
Definition at line 133 of file ProductionUpdate.h.
| DisabledMaskType ProductionUpdateModuleData::m_disabledTypesToProcess |
Definition at line 136 of file ProductionUpdate.h.
| UnsignedInt ProductionUpdateModuleData::m_doorClosingTime |
in frames, time it takes to close the door
Definition at line 132 of file ProductionUpdate.h.
| UnsignedInt ProductionUpdateModuleData::m_doorOpeningTime |
in frames, time it takes the door to open
Definition at line 130 of file ProductionUpdate.h.
| UnsignedInt ProductionUpdateModuleData::m_doorWaitOpenTime |
in frames, time we should leave the door open
Definition at line 131 of file ProductionUpdate.h.
| Int ProductionUpdateModuleData::m_maxQueueEntries |
max things that can be queued at once.
Definition at line 135 of file ProductionUpdate.h.
| Int ProductionUpdateModuleData::m_numDoorAnimations |
has a door animation(s) upon unit built and exit
Definition at line 129 of file ProductionUpdate.h.
| std::vector<QuantityModifier> ProductionUpdateModuleData::m_quantityModifiers |
Quantity modifiers modify the number of specified object to created whenever produced.
Definition at line 134 of file ProductionUpdate.h.