#include <AutoHealBehavior.h>
Inherits UpdateModuleData.
Public Member Functions | |
| AutoHealBehaviorModuleData () | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| UpgradeMuxData | m_upgradeMuxData |
| Bool | m_initiallyActive |
| Bool | m_singleBurst |
| Int | m_healingAmount |
| UnsignedInt | m_healingDelay |
| UnsignedInt | m_startHealingDelay |
| how long since our last damage till autoheal starts. | |
| Real | m_radius |
| Bool | m_affectsWholePlayer |
| I have more than a range, I try to affect everything the player owns. | |
| Bool | m_skipSelfForHealing |
| Don't heal myself. | |
| KindOfMaskType | m_kindOf |
| KindOfMaskType | m_forbiddenKindOf |
| const ParticleSystemTemplate * | m_radiusParticleSystemTmpl |
| const ParticleSystemTemplate * | m_unitHealPulseParticleSystemTmpl |
Definition at line 51 of file AutoHealBehavior.h.
|
inline |
Definition at line 68 of file AutoHealBehavior.h.
|
inlinestatic |
Definition at line 84 of file AutoHealBehavior.h.
| Bool AutoHealBehaviorModuleData::m_affectsWholePlayer |
I have more than a range, I try to affect everything the player owns.
Definition at line 61 of file AutoHealBehavior.h.
| KindOfMaskType AutoHealBehaviorModuleData::m_forbiddenKindOf |
Definition at line 64 of file AutoHealBehavior.h.
| Int AutoHealBehaviorModuleData::m_healingAmount |
Definition at line 57 of file AutoHealBehavior.h.
| UnsignedInt AutoHealBehaviorModuleData::m_healingDelay |
Definition at line 58 of file AutoHealBehavior.h.
| Bool AutoHealBehaviorModuleData::m_initiallyActive |
Definition at line 55 of file AutoHealBehavior.h.
| KindOfMaskType AutoHealBehaviorModuleData::m_kindOf |
Definition at line 63 of file AutoHealBehavior.h.
| Real AutoHealBehaviorModuleData::m_radius |
Definition at line 60 of file AutoHealBehavior.h.
| const ParticleSystemTemplate* AutoHealBehaviorModuleData::m_radiusParticleSystemTmpl |
Definition at line 65 of file AutoHealBehavior.h.
| Bool AutoHealBehaviorModuleData::m_singleBurst |
Definition at line 56 of file AutoHealBehavior.h.
| Bool AutoHealBehaviorModuleData::m_skipSelfForHealing |
Don't heal myself.
Definition at line 62 of file AutoHealBehavior.h.
| UnsignedInt AutoHealBehaviorModuleData::m_startHealingDelay |
how long since our last damage till autoheal starts.
Definition at line 59 of file AutoHealBehavior.h.
| const ParticleSystemTemplate* AutoHealBehaviorModuleData::m_unitHealPulseParticleSystemTmpl |
Definition at line 66 of file AutoHealBehavior.h.
| UpgradeMuxData AutoHealBehaviorModuleData::m_upgradeMuxData |
Definition at line 54 of file AutoHealBehavior.h.