#include <BoneFXUpdate.h>
Inherits UpdateModuleData.
Public Member Functions | |
| BoneFXUpdateModuleData (void) | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
| static void | parseFXList (INI *ini, void *instance, void *store, const void *userData) |
| static void | parseObjectCreationList (INI *ini, void *instance, void *store, const void *userData) |
| static void | parseParticleSystem (INI *ini, void *instance, void *store, const void *userData) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| DamageTypeFlags | m_damageFXTypes |
| flags used to play or not play the effects | |
| BoneFXListInfo | m_fxList [BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES] |
| DamageTypeFlags | m_damageOCLTypes |
| flags used to play or not play the effects | |
| BoneOCLInfo | m_OCL [BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES] |
| DamageTypeFlags | m_damageParticleTypes |
| flags used to play or not play the effects | |
| BoneParticleSystemInfo | m_particleSystem [BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES] |
Definition at line 95 of file BoneFXUpdate.h.
| BoneFXUpdateModuleData::BoneFXUpdateModuleData | ( | void | ) |
Definition at line 52 of file BoneFXUpdate.cpp.
|
inlinestatic |
Definition at line 102 of file BoneFXUpdate.h.
|
static |
In the form of: <BodyDamageState>FXList<index> = Bone:<BoneName> OnlyOnce:<Yes|No> <Min delay> <Max delay> FXList:<FXListName>
Definition at line 166 of file BoneFXUpdate.cpp.
|
static |
In the form of: <BodyDamageState>OCL<index> = Bone:<BoneName> OnlyOnce:<Yes|No> <Min delay> <Max delay> OCL:<OCLName>
Definition at line 208 of file BoneFXUpdate.cpp.
|
static |
In the form of: <BodyDamageState>ParticleSystem<index> = <Bone:BoneName> OnlyOnce:<Yes|No> <Min delay> <Max delay> PSys:<PSysName>
Definition at line 250 of file BoneFXUpdate.cpp.
| DamageTypeFlags BoneFXUpdateModuleData::m_damageFXTypes |
flags used to play or not play the effects
Definition at line 222 of file BoneFXUpdate.h.
| DamageTypeFlags BoneFXUpdateModuleData::m_damageOCLTypes |
flags used to play or not play the effects
Definition at line 224 of file BoneFXUpdate.h.
| DamageTypeFlags BoneFXUpdateModuleData::m_damageParticleTypes |
flags used to play or not play the effects
Definition at line 226 of file BoneFXUpdate.h.
| BoneFXListInfo BoneFXUpdateModuleData::m_fxList[BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES] |
Definition at line 223 of file BoneFXUpdate.h.
| BoneOCLInfo BoneFXUpdateModuleData::m_OCL[BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES] |
Definition at line 225 of file BoneFXUpdate.h.
| BoneParticleSystemInfo BoneFXUpdateModuleData::m_particleSystem[BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES] |
Definition at line 227 of file BoneFXUpdate.h.