Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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BoneFXUpdateModuleData Class Reference

#include <BoneFXUpdate.h>

Inherits UpdateModuleData.

Public Member Functions

 BoneFXUpdateModuleData (void)
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
static void parseFXList (INI *ini, void *instance, void *store, const void *userData)
 
static void parseObjectCreationList (INI *ini, void *instance, void *store, const void *userData)
 
static void parseParticleSystem (INI *ini, void *instance, void *store, const void *userData)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

DamageTypeFlags m_damageFXTypes
 flags used to play or not play the effects
 
BoneFXListInfo m_fxList [BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES]
 
DamageTypeFlags m_damageOCLTypes
 flags used to play or not play the effects
 
BoneOCLInfo m_OCL [BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES]
 
DamageTypeFlags m_damageParticleTypes
 flags used to play or not play the effects
 
BoneParticleSystemInfo m_particleSystem [BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES]
 

Detailed Description

Definition at line 95 of file BoneFXUpdate.h.

Constructor & Destructor Documentation

◆ BoneFXUpdateModuleData()

BoneFXUpdateModuleData::BoneFXUpdateModuleData ( void )

Definition at line 52 of file BoneFXUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

static void BoneFXUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 102 of file BoneFXUpdate.h.

◆ parseFXList()

void BoneFXUpdateModuleData::parseFXList ( INI * ini,
void * instance,
void * store,
const void * userData )
static

In the form of: <BodyDamageState>FXList<index> = Bone:<BoneName> OnlyOnce:<Yes|No> <Min delay> <Max delay> FXList:<FXListName>

Definition at line 166 of file BoneFXUpdate.cpp.

◆ parseObjectCreationList()

void BoneFXUpdateModuleData::parseObjectCreationList ( INI * ini,
void * instance,
void * store,
const void * userData )
static

In the form of: <BodyDamageState>OCL<index> = Bone:<BoneName> OnlyOnce:<Yes|No> <Min delay> <Max delay> OCL:<OCLName>

Definition at line 208 of file BoneFXUpdate.cpp.

◆ parseParticleSystem()

void BoneFXUpdateModuleData::parseParticleSystem ( INI * ini,
void * instance,
void * store,
const void * userData )
static

In the form of: <BodyDamageState>ParticleSystem<index> = <Bone:BoneName> OnlyOnce:<Yes|No> <Min delay> <Max delay> PSys:<PSysName>

Definition at line 250 of file BoneFXUpdate.cpp.

Member Data Documentation

◆ m_damageFXTypes

DamageTypeFlags BoneFXUpdateModuleData::m_damageFXTypes

flags used to play or not play the effects

Definition at line 222 of file BoneFXUpdate.h.

◆ m_damageOCLTypes

DamageTypeFlags BoneFXUpdateModuleData::m_damageOCLTypes

flags used to play or not play the effects

Definition at line 224 of file BoneFXUpdate.h.

◆ m_damageParticleTypes

DamageTypeFlags BoneFXUpdateModuleData::m_damageParticleTypes

flags used to play or not play the effects

Definition at line 226 of file BoneFXUpdate.h.

◆ m_fxList

BoneFXListInfo BoneFXUpdateModuleData::m_fxList[BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES]

Definition at line 223 of file BoneFXUpdate.h.

◆ m_OCL

BoneOCLInfo BoneFXUpdateModuleData::m_OCL[BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES]

Definition at line 225 of file BoneFXUpdate.h.

◆ m_particleSystem

BoneParticleSystemInfo BoneFXUpdateModuleData::m_particleSystem[BODYDAMAGETYPE_COUNT][BONE_FX_MAX_BONES]

Definition at line 227 of file BoneFXUpdate.h.


The documentation for this class was generated from the following files: