#include <ParticleSys.h>
Inherits MemoryPoolObject, and ParticleSystemInfo.
Public Member Functions | |
| ParticleSystem (const ParticleSystemTemplate *sysTemplate, ParticleSystemID id, Bool createSlaves) | |
| create a particle system from a template and assign it this ID | |
| ParticleSystemID | getSystemID (void) const |
| get unique system ID | |
| void | setPosition (const Coord3D *pos) |
| set the position of the particle system | |
| void | getPosition (Coord3D *pos) |
| get the position of the particle system | |
| void | setLocalTransform (const Matrix3D *matrix) |
| set the system's local transform | |
| void | rotateLocalTransformX (Real x) |
| rotate local transform matrix | |
| void | rotateLocalTransformY (Real y) |
| rotate local transform matrix | |
| void | rotateLocalTransformZ (Real z) |
| rotate local transform matrix | |
| void | setSkipParentXfrm (Bool enable) |
| disable transforming particle system with parent matrix. | |
| const Coord3D * | getDriftVelocity (void) |
| get the drift velocity of the system | |
| void | attachToDrawable (const Drawable *draw) |
| attach this particle system to a Drawable | |
| void | attachToObject (const Object *obj) |
| attach this particle system to an Object | |
| virtual Bool | update (Int localPlayerIndex) |
| update this particle system, return false if dead | |
| void | updateWindMotion (void) |
| update wind motion | |
| void | setControlParticle (Particle *p) |
| set control particle | |
| void | start (void) |
| (re)start a stopped particle system | |
| void | stop (void) |
| stop a particle system from emitting | |
| void | destroy (void) |
| stop emitting, and wait for particles to die, then destroy self | |
| void | setVelocityMultiplier (const Coord3D *value) |
| set the velocity multiplier coefficient | |
| const Coord3D * | getVelocityMultiplier (void) |
| get the velocity multiplier coefficient | |
| void | setBurstCountMultiplier (Real value) |
| Real | getBurstCountMultiplier (void) |
| void | setBurstDelayMultiplier (Real value) |
| Real | getBurstDelayMultiplier (void) |
| void | setSizeMultiplier (Real value) |
| Real | getSizeMultiplier (void) |
| void | trigger (void) |
| Force a burst of particles to be emitted immediately. | |
| void | setInitialDelay (UnsignedInt delay) |
| AsciiString | getParticleTypeName (void) |
| return the name of the particles | |
| Bool | isUsingDrawables (void) |
| Bool | isUsingStreak (void) |
| Bool | isUsingSmudge (void) |
| UnsignedInt | getVolumeParticleDepth (void) |
| Bool | shouldBillboard (void) |
| ParticleShaderType | getShaderType (void) |
| void | setSlave (ParticleSystem *slave) |
| set a slave system for us | |
| ParticleSystem * | getSlave (void) |
| void | setMaster (ParticleSystem *master) |
| make this a slave with a master | |
| ParticleSystem * | getMaster (void) |
| const Coord3D * | getSlavePositionOffset (void) |
| void | setSystemLifetime (UnsignedInt frames) |
| void | setLifetimeRange (Real min, Real max) |
| not the particle life, the system!... Lorenzen | |
| Bool | isSystemForever () const |
| UnsignedInt | getStartFrame (void) |
| return frame when this system was created | |
| Bool | isDestroyed (void) const |
| void | setSaveable (Bool b) |
| Bool | isSaveable (void) const |
| void | detachControlParticle (Particle *p) |
| called when the particle this system is controlled by dies | |
| const ParticleSystemTemplate * | getTemplate (void) |
| get the template used to create this system | |
| Particle * | getFirstParticle (void) |
| void | addParticle (Particle *particleToAdd) |
| void | removeParticle (Particle *p) |
| when a particle dies, it calls this method - ONLY FOR USE BY PARTICLE | |
| UnsignedInt | getParticleCount (void) const |
| ObjectID | getAttachedObject (void) |
| DrawableID | getAttachedDrawable (void) |
| void | setEmissionVolumeSphereRadius (Real newRadius) |
| void | setEmissionVolumeCylinderRadius (Real newRadius) |
| EmissionVolumeType | getEmisionVolumeType () const |
| ParticlePriorityType | getPriority () const |
| Real | getWindAngle (void) |
| WindMotion | getWindMotion (void) |
Public Member Functions inherited from MemoryPoolObject | |
| void | deleteInstance () |
Public Member Functions inherited from ParticleSystemInfo | |
| ParticleSystemInfo () | |
| to set defaults. | |
| void | tintAllColors (Color tintColor) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static ParticleInfo | mergeRelatedParticleSystems (ParticleSystem *masterParticleSystem, ParticleSystem *slaveParticleSystem, Bool slaveNeedsFullPromotion) |
Protected Member Functions | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
| virtual Particle * | createParticle (const ParticleInfo *data, ParticlePriorityType priority, Bool forceCreate=FALSE) |
| factory method for particles | |
| const ParticleInfo * | generateParticleInfo (Int particleNum, Int particleCount) |
| generate a new, random set of ParticleInfo | |
| const Coord3D * | computeParticlePosition (void) |
| compute a position based on emission properties | |
| const Coord3D * | computeParticleVelocity (const Coord3D *pos) |
| compute a velocity vector based on emission properties | |
| const Coord3D * | computePointOnUnitSphere (void) |
| compute a random point on a unit sphere | |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Protected Attributes | |
| Particle * | m_systemParticlesHead |
| Particle * | m_systemParticlesTail |
| UnsignedInt | m_particleCount |
| current count of particles for this system | |
| ParticleSystemID | m_systemID |
| unique id given to this system from the particle system manager | |
| DrawableID | m_attachedToDrawableID |
| if non-zero, system is parented to this Drawable | |
| ObjectID | m_attachedToObjectID |
| if non-zero, system is parented to this Object | |
| Matrix3D | m_localTransform |
| local orientation & position of system | |
| Matrix3D | m_transform |
| composite transform of parent Drawable and local | |
| UnsignedInt | m_burstDelayLeft |
| when zero, emit a particle burst | |
| UnsignedInt | m_delayLeft |
| decremented until zero | |
| UnsignedInt | m_startTimestamp |
| timestamp when this particle system was (re)started | |
| UnsignedInt | m_systemLifetimeLeft |
| lifetime remaining for entire particle system | |
| UnsignedInt | m_personalityStore |
| so that each particle gets an ever greater number | |
| Real | m_accumulatedSizeBonus |
| For a system that wants to make particles start bigger and bigger. StartSizeRate. | |
| Coord3D | m_velCoeff |
| scalar value multiplied by all velocity parameters | |
| Real | m_countCoeff |
| scalar value multiplied by burst count | |
| Real | m_delayCoeff |
| scalar value multiplied by burst delay | |
| Real | m_sizeCoeff |
| scalar value multiplied by initial size | |
| Coord3D | m_pos |
| this is the position to emit at. | |
| Coord3D | m_lastPos |
| this is the previous position we emitted at. | |
| ParticleSystem * | m_slaveSystem |
| if non-NULL, another system this one has control of | |
| ParticleSystemID | m_slaveSystemID |
| id of slave system (if present) | |
| ParticleSystem * | m_masterSystem |
| if non-NULL, the system that controls this one | |
| ParticleSystemID | m_masterSystemID |
| master system id (if present); | |
| const ParticleSystemTemplate * | m_template |
| the template this system was constructed from | |
| Particle * | m_controlParticle |
| if non-NULL, this system is controlled by this particle | |
| Bool | m_isLocalIdentity |
| if true, the matrix can be ignored | |
| Bool | m_isIdentity |
| if true, the matrix can be ignored | |
| Bool | m_isForever |
| System has infinite lifetime. | |
| Bool | m_isStopped |
| if stopped, do not emit particles | |
| Bool | m_isDestroyed |
| are we destroyed and waiting for particles to die | |
| Bool | m_isFirstPos |
| true if this system hasn't been drawn before. | |
| Bool | m_isSaveable |
| true if this system should be saved/loaded | |
| Bool | m_skipParentXfrm |
| true if this system is already in world space. | |
Additional Inherited Members | ||
Public Types inherited from ParticleSystemInfo | ||
| enum | ParticleShaderType { INVALID_SHADER =0 , ADDITIVE , ALPHA , ALPHA_TEST , MULTIPLY } | |
| enum | ParticleType { INVALID_TYPE =0 , PARTICLE , DRAWABLE , STREAK , VOLUME_PARTICLE , SMUDGE } | |
| enum | EmissionVelocityType { INVALID_VELOCITY =0 , ORTHO , SPHERICAL , HEMISPHERICAL , CYLINDRICAL , OUTWARD } | |
| enum | EmissionVolumeType { INVALID_VOLUME =0 , POINT , LINE , BOX , SPHERE , CYLINDER } | |
| enum | WindMotion { WIND_MOTION_INVALID = 0 , WIND_MOTION_NOT_USED , WIND_MOTION_PING_PONG , WIND_MOTION_CIRCULAR } | |
| typedef Int | Color | |
Public Attributes inherited from ParticleSystemInfo | ||
| Bool | m_isOneShot | |
| if true, destroy system after one burst has occurred | ||
| enum ParticleSystemInfo::ParticleShaderType | m_shaderType | |
| how this particle is rendered | ||
| enum ParticleSystemInfo::ParticleType | m_particleType | |
| AsciiString | m_particleTypeName | |
| if PARTICLE, texture filename, if DRAWABLE, Drawable name | ||
| GameClientRandomVariable | m_angleZ | |
| initial angle around Z axis | ||
| GameClientRandomVariable | m_angularRateZ | |
| initial angle around Z axis | ||
| GameClientRandomVariable | m_angularDamping | |
| angular velocity damping coefficient | ||
| GameClientRandomVariable | m_velDamping | |
| velocity damping factor | ||
| GameClientRandomVariable | m_lifetime | |
| lifetime of emitted particles | ||
| UnsignedInt | m_systemLifetime | |
| lifetime of the particle system | ||
| GameClientRandomVariable | m_startSize | |
| initial size of emitted particles | ||
| GameClientRandomVariable | m_startSizeRate | |
| change in start size of emitted particles | ||
| GameClientRandomVariable | m_sizeRate | |
| rate of change of size | ||
| GameClientRandomVariable | m_sizeRateDamping | |
| damping of size change | ||
| UnsignedInt | m_volumeParticleDepth | |
| how many layers deep to draw the particle, if >1 | ||
| RandomKeyframe | m_alphaKey [MAX_KEYFRAMES] | |
| RGBColorKeyframe | m_colorKey [MAX_KEYFRAMES] | |
| color of particle | ||
| GameClientRandomVariable | m_colorScale | |
| color coefficient | ||
| GameClientRandomVariable | m_burstDelay | |
| time between particle emissions | ||
| GameClientRandomVariable | m_burstCount | |
| number of particles emitted per burst | ||
| GameClientRandomVariable | m_initialDelay | |
| delay before particles begin emitting | ||
| Coord3D | m_driftVelocity | |
| additional velocity added to all particles | ||
| Real | m_gravity | |
| gravity acceleration (global Z) for particles in this system | ||
| AsciiString | m_slaveSystemName | |
| if non-empty, create a system whose particles track this system's | ||
| Coord3D | m_slavePosOffset | |
| positional offset of slave particles relative to master's | ||
| AsciiString | m_attachedSystemName | |
| if non-empty, create a system attached to each particle of this system | ||
| enum ParticleSystemInfo::EmissionVelocityType | m_emissionVelocityType | |
| ParticlePriorityType | m_priority | |
| union { | ||
| struct { | ||
| GameClientRandomVariable x | ||
| initial speed of particle along X axis More... | ||
| GameClientRandomVariable y | ||
| initial speed of particle along Y axis More... | ||
| GameClientRandomVariable z | ||
| initial speed of particle along Z axis More... | ||
| } ortho | ||
| struct { | ||
| GameClientRandomVariable speed | ||
| initial speed of particle along random radial direction More... | ||
| } spherical | ||
| struct { | ||
| GameClientRandomVariable speed | ||
| initial speed of particle along random radial direction More... | ||
| } hemispherical | ||
| struct { | ||
| GameClientRandomVariable radial | ||
| initial speed of particle in the disk More... | ||
| GameClientRandomVariable normal | ||
| initial speed of particle perpendicular to disk More... | ||
| } cylindrical | ||
| struct { | ||
| GameClientRandomVariable speed | ||
| speed outward from emission volume More... | ||
| GameClientRandomVariable otherSpeed | ||
| speed along "other" axis, such as cylinder length More... | ||
| } outward | ||
| } | m_emissionVelocity | |
| enum ParticleSystemInfo::EmissionVolumeType | m_emissionVolumeType | |
| the type of volume where particles are created | ||
| union ParticleSystemInfo::emissionVolumeUnion | m_emissionVolume | |
| the dimensions of the emission volume | ||
| Bool | m_isEmissionVolumeHollow | |
| if true, only create particles at boundary of volume | ||
| Bool | m_isGroundAligned | |
| if true, align with the ground. if false, then do the normal billboarding. | ||
| Bool | m_isEmitAboveGroundOnly | |
| if true, only emit particles when the system is above ground. | ||
| Bool | m_isParticleUpTowardsEmitter | |
| if true, align the up direction to be towards the emitter. | ||
| WindMotion | m_windMotion | |
| motion of the wind angle updating | ||
| Real | m_windAngle | |
| angle of the "wind" associated with this system | ||
| Real | m_windAngleChange | |
| current how fast the angle changes (higher=faster change) | ||
| Real | m_windAngleChangeMin | |
| min for angle change | ||
| Real | m_windAngleChangeMax | |
| max for angle change | ||
| Real | m_windMotionStartAngle | |
| (for ping pong) angle 1 of the ping pong | ||
| Real | m_windMotionStartAngleMin | |
| (for ping pong) min angle for angle 1 | ||
| Real | m_windMotionStartAngleMax | |
| (for ping pong) max angle for angle 1 | ||
| Real | m_windMotionEndAngle | |
| (for ping pong) angle 2 of the ping pong | ||
| Real | m_windMotionEndAngleMin | |
| (for ping pong) min angle for angle 2 | ||
| Real | m_windMotionEndAngleMax | |
| (for ping pong) max angel for angle 2 | ||
| Byte | m_windMotionMovingToEndAngle | |
| (for ping pong) TRUE if we're moving "towards" the end angle | ||
A particle system, responsible for creating Particles. If a particle system has finished, but still has particles "in the air", it must wait before destroying itself in order to ensure everything can be cleaned up if the system is reset.
Definition at line 527 of file ParticleSys.h.
| ParticleSystem::ParticleSystem | ( | const ParticleSystemTemplate * | sysTemplate, |
| ParticleSystemID | id, | ||
| Bool | createSlaves ) |
create a particle system from a template and assign it this ID
Read particle system properties from given file
Definition at line 1035 of file ParticleSys.cpp.
| void ParticleSystem::addParticle | ( | Particle * | particleToAdd | ) |
Definition at line 2243 of file ParticleSys.cpp.
| void ParticleSystem::attachToDrawable | ( | const Drawable * | draw | ) |
attach this particle system to a Drawable
Attach this particle system to a Drawable
Definition at line 1352 of file ParticleSys.cpp.
| void ParticleSystem::attachToObject | ( | const Object * | obj | ) |
attach this particle system to an Object
Attach this particle system to a Drawable
Definition at line 1363 of file ParticleSys.cpp.
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compute a position based on emission properties
Compute a position based on emission properties
Definition at line 1552 of file ParticleSys.cpp.
compute a velocity vector based on emission properties
Compute a velocity vector based on emission properties
<
Definition at line 1395 of file ParticleSys.cpp.
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compute a random point on a unit sphere
Compute a random point on a unit sphere
Definition at line 1375 of file ParticleSys.cpp.
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factory method for particles
Factory method for particles.
Definition at line 1677 of file ParticleSys.cpp.
| void ParticleSystem::destroy | ( | void | ) |
stop emitting, and wait for particles to die, then destroy self
Stop emitting, wait for all of our particles to die, then destroy self.
Definition at line 1279 of file ParticleSys.cpp.
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called when the particle this system is controlled by dies
Definition at line 607 of file ParticleSys.h.
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generate a new, random set of ParticleInfo
Generate a new, random set of ParticleInfo particleNum and particleCount are used to get 'tween frame particles emitted in the correct place. (jkmcd)
Definition at line 1738 of file ParticleSys.cpp.
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Definition at line 625 of file ParticleSys.h.
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Definition at line 624 of file ParticleSys.h.
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Definition at line 567 of file ParticleSys.h.
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Definition at line 570 of file ParticleSys.h.
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get the drift velocity of the system
Definition at line 549 of file ParticleSys.h.
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Definition at line 630 of file ParticleSys.h.
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Definition at line 617 of file ParticleSys.h.
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Definition at line 593 of file ParticleSys.h.
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Definition at line 622 of file ParticleSys.h.
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return the name of the particles
Definition at line 580 of file ParticleSys.h.
| void ParticleSystem::getPosition | ( | Coord3D * | pos | ) |
get the position of the particle system
Get the position of the particle system
Definition at line 1291 of file ParticleSys.cpp.
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Definition at line 631 of file ParticleSys.h.
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Definition at line 588 of file ParticleSys.h.
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Definition at line 573 of file ParticleSys.h.
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Definition at line 591 of file ParticleSys.h.
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Definition at line 594 of file ParticleSys.h.
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return frame when this system was created
Definition at line 600 of file ParticleSys.h.
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get unique system ID
Definition at line 539 of file ParticleSys.h.
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get the template used to create this system
Definition at line 614 of file ParticleSys.h.
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get the velocity multiplier coefficient
Definition at line 564 of file ParticleSys.h.
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Definition at line 584 of file ParticleSys.h.
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Definition at line 634 of file ParticleSys.h.
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Definition at line 635 of file ParticleSys.h.
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Definition at line 601 of file ParticleSys.h.
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Definition at line 604 of file ParticleSys.h.
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Definition at line 598 of file ParticleSys.h.
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Definition at line 581 of file ParticleSys.h.
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Definition at line 583 of file ParticleSys.h.
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Definition at line 582 of file ParticleSys.h.
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Load post process
Reimplemented from ParticleSystemInfo.
Definition at line 2537 of file ParticleSys.cpp.
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called to merge two systems info. If slaveNeedsFullPromotion is true, then the slave needs to be aware of how many particles to generate as well.
Definition at line 2300 of file ParticleSys.cpp.
| void ParticleSystem::removeParticle | ( | Particle * | particleToRemove | ) |
when a particle dies, it calls this method - ONLY FOR USE BY PARTICLE
Remove given particle from the list - ONLY FOR USE BY PARTICLE
Definition at line 2276 of file ParticleSys.cpp.
| void ParticleSystem::rotateLocalTransformX | ( | Real | x | ) |
rotate local transform matrix
Rotate local transform matrix
Definition at line 1325 of file ParticleSys.cpp.
| void ParticleSystem::rotateLocalTransformY | ( | Real | y | ) |
rotate local transform matrix
Rotate local transform matrix
Definition at line 1334 of file ParticleSys.cpp.
| void ParticleSystem::rotateLocalTransformZ | ( | Real | z | ) |
rotate local transform matrix
Rotate local transform matrix
Definition at line 1343 of file ParticleSys.cpp.
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Definition at line 566 of file ParticleSys.h.
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Definition at line 569 of file ParticleSys.h.
| void ParticleSystem::setControlParticle | ( | Particle * | p | ) |
set control particle
Definition at line 2383 of file ParticleSys.cpp.
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Definition at line 629 of file ParticleSys.h.
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Definition at line 628 of file ParticleSys.h.
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Definition at line 578 of file ParticleSys.h.
not the particle life, the system!... Lorenzen
Definition at line 2376 of file ParticleSys.cpp.
| void ParticleSystem::setLocalTransform | ( | const Matrix3D * | matrix | ) |
set the system's local transform
Set the system's local transform
Definition at line 1316 of file ParticleSys.cpp.
| void ParticleSystem::setMaster | ( | ParticleSystem * | master | ) |
make this a slave with a master
Definition at line 1233 of file ParticleSys.cpp.
| void ParticleSystem::setPosition | ( | const Coord3D * | pos | ) |
set the position of the particle system
Set the position of the particle system
Definition at line 1305 of file ParticleSys.cpp.
| void ParticleSystem::setSaveable | ( | Bool | b | ) |
Definition at line 1253 of file ParticleSys.cpp.
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Definition at line 572 of file ParticleSys.h.
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disable transforming particle system with parent matrix.
Definition at line 547 of file ParticleSys.h.
| void ParticleSystem::setSlave | ( | ParticleSystem * | slave | ) |
set a slave system for us
Definition at line 1243 of file ParticleSys.cpp.
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Definition at line 596 of file ParticleSys.h.
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set the velocity multiplier coefficient
Definition at line 563 of file ParticleSys.h.
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Definition at line 586 of file ParticleSys.h.
| void ParticleSystem::start | ( | void | ) |
(re)start a stopped particle system
(Re)start a stopped particle system
Definition at line 1263 of file ParticleSys.cpp.
| void ParticleSystem::stop | ( | void | ) |
stop a particle system from emitting
Stop a particle system from emitting
Definition at line 1271 of file ParticleSys.cpp.
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Force a burst of particles to be emitted immediately.
Definition at line 576 of file ParticleSys.h.
update this particle system, return false if dead
Update this particle system, potentially generating new particles
Definition at line 1849 of file ParticleSys.cpp.
| void ParticleSystem::updateWindMotion | ( | void | ) |
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Xfer method Version Info: 1: Initial version
Reimplemented from ParticleSystemInfo.
Definition at line 2401 of file ParticleSys.cpp.
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For a system that wants to make particles start bigger and bigger. StartSizeRate.
Definition at line 675 of file ParticleSys.h.
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if non-zero, system is parented to this Drawable
Definition at line 661 of file ParticleSys.h.
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if non-zero, system is parented to this Object
Definition at line 662 of file ParticleSys.h.
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when zero, emit a particle burst
Definition at line 667 of file ParticleSys.h.
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if non-NULL, this system is controlled by this particle
Definition at line 692 of file ParticleSys.h.
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scalar value multiplied by burst count
Definition at line 678 of file ParticleSys.h.
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scalar value multiplied by burst delay
Definition at line 679 of file ParticleSys.h.
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decremented until zero
Definition at line 668 of file ParticleSys.h.
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are we destroyed and waiting for particles to die
Definition at line 698 of file ParticleSys.h.
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true if this system hasn't been drawn before.
Definition at line 699 of file ParticleSys.h.
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System has infinite lifetime.
Definition at line 696 of file ParticleSys.h.
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if true, the matrix can be ignored
Definition at line 695 of file ParticleSys.h.
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if true, the matrix can be ignored
Definition at line 694 of file ParticleSys.h.
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true if this system should be saved/loaded
Definition at line 700 of file ParticleSys.h.
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if stopped, do not emit particles
Definition at line 697 of file ParticleSys.h.
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this is the previous position we emitted at.
Definition at line 683 of file ParticleSys.h.
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local orientation & position of system
Definition at line 664 of file ParticleSys.h.
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if non-NULL, the system that controls this one
Definition at line 688 of file ParticleSys.h.
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master system id (if present);
Definition at line 689 of file ParticleSys.h.
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current count of particles for this system
Definition at line 658 of file ParticleSys.h.
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so that each particle gets an ever greater number
increments each time it is aggigned to each new particle
Definition at line 672 of file ParticleSys.h.
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this is the position to emit at.
Definition at line 682 of file ParticleSys.h.
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scalar value multiplied by initial size
Definition at line 680 of file ParticleSys.h.
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true if this system is already in world space.
Definition at line 701 of file ParticleSys.h.
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if non-NULL, another system this one has control of
Definition at line 685 of file ParticleSys.h.
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id of slave system (if present)
Definition at line 686 of file ParticleSys.h.
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timestamp when this particle system was (re)started
Definition at line 670 of file ParticleSys.h.
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unique id given to this system from the particle system manager
Definition at line 659 of file ParticleSys.h.
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lifetime remaining for entire particle system
Definition at line 671 of file ParticleSys.h.
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Definition at line 655 of file ParticleSys.h.
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Definition at line 656 of file ParticleSys.h.
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the template this system was constructed from
Definition at line 691 of file ParticleSys.h.
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composite transform of parent Drawable and local
Definition at line 665 of file ParticleSys.h.
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scalar value multiplied by all velocity parameters
Definition at line 677 of file ParticleSys.h.