Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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BoneFXUpdateModuleData Member List

This is the complete list of members for BoneFXUpdateModuleData, including all inherited members.

BehaviorModuleData()BehaviorModuleDatainline
BoneFXUpdateModuleData(void)BoneFXUpdateModuleData
buildFieldParse(MultiIniFieldParse &p)BoneFXUpdateModuleDatainlinestatic
crc(Xfer *xfer)ModuleDatainlinevirtual
getAsW3DModelDrawModuleData() constModuleDatainlinevirtual
getAsW3DTreeDrawModuleData() constModuleDatainlinevirtual
getMinimumRequiredGameLOD() constModuleDatainlinevirtual
getModuleTagNameKey() constModuleDatainline
isAiModuleData() constModuleDatainlinevirtual
loadPostProcess(void)ModuleDatainlinevirtual
m_damageFXTypesBoneFXUpdateModuleData
m_damageOCLTypesBoneFXUpdateModuleData
m_damageParticleTypesBoneFXUpdateModuleData
m_fxListBoneFXUpdateModuleData
m_OCLBoneFXUpdateModuleData
m_particleSystemBoneFXUpdateModuleData
ModuleData()ModuleDatainline
parseFXList(INI *ini, void *instance, void *store, const void *userData)BoneFXUpdateModuleDatastatic
parseObjectCreationList(INI *ini, void *instance, void *store, const void *userData)BoneFXUpdateModuleDatastatic
parseParticleSystem(INI *ini, void *instance, void *store, const void *userData)BoneFXUpdateModuleDatastatic
setModuleTagNameKey(NameKeyType key)ModuleDatainline
Snapshot(void)Snapshot
xfer(Xfer *xfer)ModuleDatainlinevirtual
~ModuleData()ModuleDatainlinevirtual
~Snapshot(void)Snapshot