#include <MissileAIUpdate.h>
Inherits AIUpdateModuleData.
Public Member Functions | |
| MissileAIUpdateModuleData () | |
Public Member Functions inherited from AIUpdateModuleData | |
| AIUpdateModuleData () | |
| virtual | ~AIUpdateModuleData () |
| virtual Bool | isAiModuleData () const |
| const LocomotorTemplateVector * | findLocomotorTemplateVector (LocomotorSetType t) const |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from AIUpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
| static void | parseLocomotorSet (INI *ini, void *instance, void *store, const void *) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| Bool | m_tryToFollowTarget |
| if true, attack object, not pos | |
| UnsignedInt | m_fuelLifetime |
| num frames till missile runs out of motive power (0 == inf) | |
| UnsignedInt | m_ignitionDelay |
| delay in frames from when missile is 'fired', to when it starts moving 15 | |
| Real | m_initialVel |
| Real | m_initialDist |
| Real | m_diveDistance |
| If I get this close to my target, start ignoring my preferred height. | |
| const FXList * | m_ignitionFX |
| FXList to do when missile 'ignites'. | |
| Bool | m_useWeaponSpeed |
| if true, limit speed of projectile to the Weapon's info | |
| Bool | m_detonateOnNoFuel |
| If true, don't just stop thrusting, blow up when out of gas. | |
| Int | m_garrisonHitKillCount |
| KindOfMaskType | m_garrisonHitKillKindof |
| the kind(s) of units that can be collided with | |
| KindOfMaskType | m_garrisonHitKillKindofNot |
| the kind(s) of units that CANNOT be collided with | |
| const FXList * | m_garrisonHitKillFX |
| Real | m_distanceScatterWhenJammed |
| How far I scatter when Jammed. | |
| Real | m_lockDistance |
| If I get this close to my target, guaranteed hit. | |
| Bool | m_detonateCallsKill |
| if true, kill() will be called, instead of KILL_SELF state, which calls destroy. | |
| Int | m_killSelfDelay |
| If I have detonated and entered the KILL-SELF state, how ling do I wait before I Kill/destroy self? | |
Public Attributes inherited from AIUpdateModuleData | |
| LocomotorTemplateMap | m_locomotorTemplates |
| locomotors for object | |
| const TurretAIData * | m_turretData [MAX_TURRETS] |
| UnsignedInt | m_moodAttackCheckRate |
| how frequently we should recheck for enemies due to moods, when idle | |
| Bool | m_forbidPlayerCommands |
| Should isAllowedToRespondToAiCommands() filter out commands from the player, thus making it ai-controllable only? | |
| Bool | m_turretsLinked |
| Turrets are linked together and attack together. | |
| UnsignedInt | m_autoAcquireEnemiesWhenIdle |
Definition at line 46 of file MissileAIUpdate.h.
| MissileAIUpdateModuleData::MissileAIUpdateModuleData | ( | ) |
Definition at line 66 of file MissileAIUpdate.cpp.
|
static |
Definition at line 86 of file MissileAIUpdate.cpp.
| Bool MissileAIUpdateModuleData::m_detonateCallsKill |
if true, kill() will be called, instead of KILL_SELF state, which calls destroy.
Definition at line 65 of file MissileAIUpdate.h.
| Bool MissileAIUpdateModuleData::m_detonateOnNoFuel |
If true, don't just stop thrusting, blow up when out of gas.
Definition at line 57 of file MissileAIUpdate.h.
| Real MissileAIUpdateModuleData::m_distanceScatterWhenJammed |
How far I scatter when Jammed.
Definition at line 62 of file MissileAIUpdate.h.
| Real MissileAIUpdateModuleData::m_diveDistance |
If I get this close to my target, start ignoring my preferred height.
Definition at line 54 of file MissileAIUpdate.h.
| UnsignedInt MissileAIUpdateModuleData::m_fuelLifetime |
num frames till missile runs out of motive power (0 == inf)
Definition at line 50 of file MissileAIUpdate.h.
| Int MissileAIUpdateModuleData::m_garrisonHitKillCount |
Definition at line 58 of file MissileAIUpdate.h.
| const FXList* MissileAIUpdateModuleData::m_garrisonHitKillFX |
Definition at line 61 of file MissileAIUpdate.h.
| KindOfMaskType MissileAIUpdateModuleData::m_garrisonHitKillKindof |
the kind(s) of units that can be collided with
Definition at line 59 of file MissileAIUpdate.h.
| KindOfMaskType MissileAIUpdateModuleData::m_garrisonHitKillKindofNot |
the kind(s) of units that CANNOT be collided with
Definition at line 60 of file MissileAIUpdate.h.
| UnsignedInt MissileAIUpdateModuleData::m_ignitionDelay |
delay in frames from when missile is 'fired', to when it starts moving 15
Definition at line 51 of file MissileAIUpdate.h.
| const FXList* MissileAIUpdateModuleData::m_ignitionFX |
FXList to do when missile 'ignites'.
Definition at line 55 of file MissileAIUpdate.h.
| Real MissileAIUpdateModuleData::m_initialDist |
Definition at line 53 of file MissileAIUpdate.h.
| Real MissileAIUpdateModuleData::m_initialVel |
Definition at line 52 of file MissileAIUpdate.h.
| Int MissileAIUpdateModuleData::m_killSelfDelay |
If I have detonated and entered the KILL-SELF state, how ling do I wait before I Kill/destroy self?
Definition at line 66 of file MissileAIUpdate.h.
| Real MissileAIUpdateModuleData::m_lockDistance |
If I get this close to my target, guaranteed hit.
Definition at line 64 of file MissileAIUpdate.h.
| Bool MissileAIUpdateModuleData::m_tryToFollowTarget |
if true, attack object, not pos
Definition at line 49 of file MissileAIUpdate.h.
| Bool MissileAIUpdateModuleData::m_useWeaponSpeed |
if true, limit speed of projectile to the Weapon's info
Definition at line 56 of file MissileAIUpdate.h.