#include <JetAIUpdate.h>
Inherits AIUpdateModuleData.
Public Member Functions | |
| JetAIUpdateModuleData () | |
Public Member Functions inherited from AIUpdateModuleData | |
| AIUpdateModuleData () | |
| virtual | ~AIUpdateModuleData () |
| virtual Bool | isAiModuleData () const |
| const LocomotorTemplateVector * | findLocomotorTemplateVector (LocomotorSetType t) const |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from AIUpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
| static void | parseLocomotorSet (INI *ini, void *instance, void *store, const void *) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| Real | m_outOfAmmoDamagePerSecond |
| Real | m_takeoffDistForMaxLift |
| percent of distance from start (100%) to end (0%) that gives us max lift. Higher value lifts off sooner. | |
| Real | m_minHeight |
| how far off the ground to lift the drawable when taxiing | |
| Real | m_parkingOffset |
| tweaking the park loc | |
| Real | m_sneakyOffsetWhenAttacking |
| our sneaky offset when attacking (or zero) | |
| Bool | m_keepsParkingSpaceWhenAirborne |
| if t, keeps its parking space reservation even when airborne | |
| Bool | m_needsRunway |
| if t, needs runways to takeoff/land | |
| UnsignedInt | m_takeoffPause |
| pre-takeoff pause | |
| LocomotorSetType | m_attackingLoco |
| custom attacking loco | |
| LocomotorSetType | m_returningLoco |
| custom return-for-ammo loco | |
| UnsignedInt | m_attackLocoPersistTime |
| if we have a custom attack loco, it persists for this long after attack is done | |
| UnsignedInt | m_attackersMissPersistTime |
| how long after our attack we continue immunity | |
| UnsignedInt | m_lockonTime |
| time it takes for someone to lock-on to us. | |
| AsciiString | m_lockonCursor |
| template used for lockon. | |
| Real | m_lockonInitialDist |
| how far away the lockon cursor starts. | |
| Real | m_lockonFreq |
| Real | m_lockonAngleSpin |
| how many times to spin around it | |
| Real | m_lockonBlinky |
| UnsignedInt | m_returnToBaseIdleTime |
| if we're idle for this long, return to base | |
Public Attributes inherited from AIUpdateModuleData | |
| LocomotorTemplateMap | m_locomotorTemplates |
| locomotors for object | |
| const TurretAIData * | m_turretData [MAX_TURRETS] |
| UnsignedInt | m_moodAttackCheckRate |
| how frequently we should recheck for enemies due to moods, when idle | |
| Bool | m_forbidPlayerCommands |
| Should isAllowedToRespondToAiCommands() filter out commands from the player, thus making it ai-controllable only? | |
| Bool | m_turretsLinked |
| Turrets are linked together and attack together. | |
| UnsignedInt | m_autoAcquireEnemiesWhenIdle |
Definition at line 50 of file JetAIUpdate.h.
| JetAIUpdateModuleData::JetAIUpdateModuleData | ( | ) |
Definition at line 1650 of file JetAIUpdate.cpp.
|
static |
Definition at line 1673 of file JetAIUpdate.cpp.
| UnsignedInt JetAIUpdateModuleData::m_attackersMissPersistTime |
how long after our attack we continue immunity
Definition at line 65 of file JetAIUpdate.h.
| LocomotorSetType JetAIUpdateModuleData::m_attackingLoco |
custom attacking loco
Definition at line 62 of file JetAIUpdate.h.
| UnsignedInt JetAIUpdateModuleData::m_attackLocoPersistTime |
if we have a custom attack loco, it persists for this long after attack is done
Definition at line 64 of file JetAIUpdate.h.
| Bool JetAIUpdateModuleData::m_keepsParkingSpaceWhenAirborne |
if t, keeps its parking space reservation even when airborne
Definition at line 59 of file JetAIUpdate.h.
| Real JetAIUpdateModuleData::m_lockonAngleSpin |
how many times to spin around it
Definition at line 70 of file JetAIUpdate.h.
| Real JetAIUpdateModuleData::m_lockonBlinky |
Definition at line 71 of file JetAIUpdate.h.
| AsciiString JetAIUpdateModuleData::m_lockonCursor |
template used for lockon.
Definition at line 67 of file JetAIUpdate.h.
| Real JetAIUpdateModuleData::m_lockonFreq |
Definition at line 69 of file JetAIUpdate.h.
| Real JetAIUpdateModuleData::m_lockonInitialDist |
how far away the lockon cursor starts.
Definition at line 68 of file JetAIUpdate.h.
| UnsignedInt JetAIUpdateModuleData::m_lockonTime |
time it takes for someone to lock-on to us.
Definition at line 66 of file JetAIUpdate.h.
| Real JetAIUpdateModuleData::m_minHeight |
how far off the ground to lift the drawable when taxiing
Definition at line 56 of file JetAIUpdate.h.
| Bool JetAIUpdateModuleData::m_needsRunway |
if t, needs runways to takeoff/land
Definition at line 60 of file JetAIUpdate.h.
| Real JetAIUpdateModuleData::m_outOfAmmoDamagePerSecond |
amount of damage to take per SEC (not per frame) when out of ammo note that it's expressed as a percent of max health, not an absolute
Definition at line 53 of file JetAIUpdate.h.
| Real JetAIUpdateModuleData::m_parkingOffset |
tweaking the park loc
Definition at line 57 of file JetAIUpdate.h.
| LocomotorSetType JetAIUpdateModuleData::m_returningLoco |
custom return-for-ammo loco
Definition at line 63 of file JetAIUpdate.h.
| UnsignedInt JetAIUpdateModuleData::m_returnToBaseIdleTime |
if we're idle for this long, return to base
Definition at line 72 of file JetAIUpdate.h.
| Real JetAIUpdateModuleData::m_sneakyOffsetWhenAttacking |
our sneaky offset when attacking (or zero)
Definition at line 58 of file JetAIUpdate.h.
| Real JetAIUpdateModuleData::m_takeoffDistForMaxLift |
percent of distance from start (100%) to end (0%) that gives us max lift. Higher value lifts off sooner.
Definition at line 55 of file JetAIUpdate.h.
| UnsignedInt JetAIUpdateModuleData::m_takeoffPause |
pre-takeoff pause
Definition at line 61 of file JetAIUpdate.h.