Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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RailedTransportAIUpdateModuleData Class Reference

#include <RailedTransportAIUpdate.h>

Inherits AIUpdateModuleData.

Public Member Functions

 RailedTransportAIUpdateModuleData (void)
 
- Public Member Functions inherited from AIUpdateModuleData
 AIUpdateModuleData ()
 
virtual ~AIUpdateModuleData ()
 
virtual Bool isAiModuleData () const
 
const LocomotorTemplateVectorfindLocomotorTemplateVector (LocomotorSetType t) const
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from AIUpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
static void parseLocomotorSet (INI *ini, void *instance, void *store, const void *)
 
- Static Public Member Functions inherited from UpdateModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

AsciiString m_pathPrefixName
 prefix to use for waypont start and end points we'll look for
 
- Public Attributes inherited from AIUpdateModuleData
LocomotorTemplateMap m_locomotorTemplates
 locomotors for object
 
const TurretAIDatam_turretData [MAX_TURRETS]
 
UnsignedInt m_moodAttackCheckRate
 how frequently we should recheck for enemies due to moods, when idle
 
Bool m_forbidPlayerCommands
 Should isAllowedToRespondToAiCommands() filter out commands from the player, thus making it ai-controllable only?
 
Bool m_turretsLinked
 Turrets are linked together and attack together.
 
UnsignedInt m_autoAcquireEnemiesWhenIdle
 

Detailed Description

Definition at line 43 of file RailedTransportAIUpdate.h.

Constructor & Destructor Documentation

◆ RailedTransportAIUpdateModuleData()

RailedTransportAIUpdateModuleData::RailedTransportAIUpdateModuleData ( void )

Definition at line 45 of file RailedTransportAIUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void RailedTransportAIUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 52 of file RailedTransportAIUpdate.cpp.

Member Data Documentation

◆ m_pathPrefixName

AsciiString RailedTransportAIUpdateModuleData::m_pathPrefixName

prefix to use for waypont start and end points we'll look for

Definition at line 52 of file RailedTransportAIUpdate.h.


The documentation for this class was generated from the following files: