#include <DeliverPayloadAIUpdate.h>
Inherits AIUpdateModuleData.
Public Member Functions | |
| DeliverPayloadAIUpdateModuleData () | |
Public Member Functions inherited from AIUpdateModuleData | |
| AIUpdateModuleData () | |
| virtual | ~AIUpdateModuleData () |
| virtual Bool | isAiModuleData () const |
| const LocomotorTemplateVector * | findLocomotorTemplateVector (LocomotorSetType t) const |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from AIUpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
| static void | parseLocomotorSet (INI *ini, void *instance, void *store, const void *) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| UnsignedInt | m_doorDelay |
| Real | m_maxDistanceToTarget |
| How far away from target I can unload, plus how far after target I need to turn around at. | |
| Int | m_maxNumberAttempts |
| How many times I can re-approach. | |
| UnsignedInt | m_dropDelay |
| How long to wait after entering Deliver state (to allow for doors opening) | |
| Coord3D | m_dropOffset |
| where to disgorge the guys, relative to me | |
| Coord3D | m_dropVariance |
| variance in dropping position among guys that I am dropping | |
| AsciiString | m_putInContainerName |
| RadiusDecalTemplate | m_deliveryDecalTemplate |
| Real | m_deliveryDecalRadius |
Public Attributes inherited from AIUpdateModuleData | |
| LocomotorTemplateMap | m_locomotorTemplates |
| locomotors for object | |
| const TurretAIData * | m_turretData [MAX_TURRETS] |
| UnsignedInt | m_moodAttackCheckRate |
| how frequently we should recheck for enemies due to moods, when idle | |
| Bool | m_forbidPlayerCommands |
| Should isAllowedToRespondToAiCommands() filter out commands from the player, thus making it ai-controllable only? | |
| Bool | m_turretsLinked |
| Turrets are linked together and attack together. | |
| UnsignedInt | m_autoAcquireEnemiesWhenIdle |
Definition at line 188 of file DeliverPayloadAIUpdate.h.
|
inline |
Definition at line 201 of file DeliverPayloadAIUpdate.h.
|
inlinestatic |
Definition at line 217 of file DeliverPayloadAIUpdate.h.
| Real DeliverPayloadAIUpdateModuleData::m_deliveryDecalRadius |
Definition at line 199 of file DeliverPayloadAIUpdate.h.
| RadiusDecalTemplate DeliverPayloadAIUpdateModuleData::m_deliveryDecalTemplate |
Definition at line 198 of file DeliverPayloadAIUpdate.h.
| UnsignedInt DeliverPayloadAIUpdateModuleData::m_doorDelay |
Definition at line 191 of file DeliverPayloadAIUpdate.h.
| UnsignedInt DeliverPayloadAIUpdateModuleData::m_dropDelay |
How long to wait after entering Deliver state (to allow for doors opening)
Definition at line 194 of file DeliverPayloadAIUpdate.h.
| Coord3D DeliverPayloadAIUpdateModuleData::m_dropOffset |
where to disgorge the guys, relative to me
Definition at line 195 of file DeliverPayloadAIUpdate.h.
| Coord3D DeliverPayloadAIUpdateModuleData::m_dropVariance |
variance in dropping position among guys that I am dropping
Definition at line 196 of file DeliverPayloadAIUpdate.h.
| Real DeliverPayloadAIUpdateModuleData::m_maxDistanceToTarget |
How far away from target I can unload, plus how far after target I need to turn around at.
Definition at line 192 of file DeliverPayloadAIUpdate.h.
| Int DeliverPayloadAIUpdateModuleData::m_maxNumberAttempts |
How many times I can re-approach.
Definition at line 193 of file DeliverPayloadAIUpdate.h.
| AsciiString DeliverPayloadAIUpdateModuleData::m_putInContainerName |
Definition at line 197 of file DeliverPayloadAIUpdate.h.