#include <DozerAIUpdate.h>
Inherits AIUpdateModuleData.
Public Member Functions | |
| DozerAIUpdateModuleData (void) | |
Public Member Functions inherited from AIUpdateModuleData | |
| AIUpdateModuleData () | |
| virtual | ~AIUpdateModuleData () |
| virtual Bool | isAiModuleData () const |
| const LocomotorTemplateVector * | findLocomotorTemplateVector (LocomotorSetType t) const |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from AIUpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
| static void | parseLocomotorSet (INI *ini, void *instance, void *store, const void *) |
Static Public Member Functions inherited from UpdateModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| Real | m_repairHealthPercentPerSecond |
| how many health points per second the dozer repairs at | |
| Real | m_boredTime |
| after this many frames, a dozer will try to find something to do on its own | |
| Real | m_boredRange |
| range the dozers try to auto repair when they're bored | |
Public Attributes inherited from AIUpdateModuleData | |
| LocomotorTemplateMap | m_locomotorTemplates |
| locomotors for object | |
| const TurretAIData * | m_turretData [MAX_TURRETS] |
| UnsignedInt | m_moodAttackCheckRate |
| how frequently we should recheck for enemies due to moods, when idle | |
| Bool | m_forbidPlayerCommands |
| Should isAllowedToRespondToAiCommands() filter out commands from the player, thus making it ai-controllable only? | |
| Bool | m_turretsLinked |
| Turrets are linked together and attack together. | |
| UnsignedInt | m_autoAcquireEnemiesWhenIdle |
NOTE: If you edit module data you must do it in both the Dozer AND the Worker
Definition at line 170 of file DozerAIUpdate.h.
| DozerAIUpdateModuleData::DozerAIUpdateModuleData | ( | void | ) |
Definition at line 1417 of file DozerAIUpdate.cpp.
|
static |
Definition at line 1427 of file DozerAIUpdate.cpp.
| Real DozerAIUpdateModuleData::m_boredRange |
range the dozers try to auto repair when they're bored
Definition at line 183 of file DozerAIUpdate.h.
| Real DozerAIUpdateModuleData::m_boredTime |
after this many frames, a dozer will try to find something to do on its own
Definition at line 182 of file DozerAIUpdate.h.
| Real DozerAIUpdateModuleData::m_repairHealthPercentPerSecond |
how many health points per second the dozer repairs at
Definition at line 181 of file DozerAIUpdate.h.