Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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DozerAIUpdateModuleData Member List
This is the complete list of members for
DozerAIUpdateModuleData
, including all inherited members.
AIUpdateModuleData
()
AIUpdateModuleData
BehaviorModuleData
()
BehaviorModuleData
inline
buildFieldParse
(MultiIniFieldParse &p)
DozerAIUpdateModuleData
static
crc
(Xfer *xfer)
ModuleData
inline
virtual
DozerAIUpdateModuleData
(void)
DozerAIUpdateModuleData
findLocomotorTemplateVector
(LocomotorSetType t) const
AIUpdateModuleData
getAsW3DModelDrawModuleData
() const
ModuleData
inline
virtual
getAsW3DTreeDrawModuleData
() const
ModuleData
inline
virtual
getMinimumRequiredGameLOD
() const
ModuleData
inline
virtual
getModuleTagNameKey
() const
ModuleData
inline
isAiModuleData
() const
AIUpdateModuleData
inline
virtual
loadPostProcess
(void)
ModuleData
inline
virtual
m_autoAcquireEnemiesWhenIdle
AIUpdateModuleData
m_boredRange
DozerAIUpdateModuleData
m_boredTime
DozerAIUpdateModuleData
m_forbidPlayerCommands
AIUpdateModuleData
m_locomotorTemplates
AIUpdateModuleData
m_moodAttackCheckRate
AIUpdateModuleData
m_repairHealthPercentPerSecond
DozerAIUpdateModuleData
m_turretData
AIUpdateModuleData
m_turretsLinked
AIUpdateModuleData
ModuleData
()
ModuleData
inline
parseLocomotorSet
(INI *ini, void *instance, void *store, const void *)
AIUpdateModuleData
static
setModuleTagNameKey
(NameKeyType key)
ModuleData
inline
Snapshot
(void)
Snapshot
xfer
(Xfer *xfer)
ModuleData
inline
virtual
~AIUpdateModuleData
()
AIUpdateModuleData
virtual
~ModuleData
()
ModuleData
inline
virtual
~Snapshot
(void)
Snapshot
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