#include <PeerThread.h>
Inherited by GameSpyPeerMessageQueue.
Definition at line 369 of file PeerThread.h.
◆ ~GameSpyPeerMessageQueueInterface()
| virtual GameSpyPeerMessageQueueInterface::~GameSpyPeerMessageQueueInterface |
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| ) |
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inlinevirtual |
◆ addRequest()
| virtual void GameSpyPeerMessageQueueInterface::addRequest |
( |
const PeerRequest & | req | ) |
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pure virtual |
◆ addResponse()
| virtual void GameSpyPeerMessageQueueInterface::addResponse |
( |
const PeerResponse & | resp | ) |
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pure virtual |
◆ createNewMessageQueue()
◆ endThread()
| virtual void GameSpyPeerMessageQueueInterface::endThread |
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void | | ) |
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pure virtual |
◆ getRequest()
| virtual Bool GameSpyPeerMessageQueueInterface::getRequest |
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PeerRequest & | req | ) |
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pure virtual |
◆ getResponse()
| virtual Bool GameSpyPeerMessageQueueInterface::getResponse |
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PeerResponse & | resp | ) |
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pure virtual |
◆ getSerialAuthResult()
| virtual SerialAuthResult GameSpyPeerMessageQueueInterface::getSerialAuthResult |
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void | | ) |
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pure virtual |
◆ isConnected()
| virtual Bool GameSpyPeerMessageQueueInterface::isConnected |
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void | | ) |
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pure virtual |
◆ isConnecting()
| virtual Bool GameSpyPeerMessageQueueInterface::isConnecting |
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void | | ) |
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pure virtual |
◆ isThreadRunning()
| virtual Bool GameSpyPeerMessageQueueInterface::isThreadRunning |
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void | | ) |
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pure virtual |
◆ startThread()
| virtual void GameSpyPeerMessageQueueInterface::startThread |
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void | | ) |
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pure virtual |
The documentation for this class was generated from the following files: