Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ArmorStore Class Reference

#include <Armor.h>

Inherits SubsystemInterface.

Public Member Functions

 ArmorStore ()
 
 ~ArmorStore ()
 
void init ()
 
void reset ()
 
void update ()
 
const ArmorTemplatefindArmorTemplate (AsciiString name) const
 
Armor makeArmor (const ArmorTemplate *tmpl) const
 
- Public Member Functions inherited from SubsystemInterface
 SubsystemInterface ()
 
virtual ~SubsystemInterface ()
 
virtual void postProcessLoad ()
 
virtual void draw (void)
 
void UPDATE (void)
 
void DRAW (void)
 
AsciiString getName (void)
 
void setName (AsciiString name)
 

Static Public Member Functions

static void parseArmorDefinition (INI *ini)
 

Additional Inherited Members

- Protected Attributes inherited from SubsystemInterface
AsciiString m_name
 

Detailed Description

Interface class for TheArmorStore, which is just a convenient place for us to store each Armor we read from INI together in a list, with some access methods for finding Armors

Definition at line 99 of file Armor.h.

Constructor & Destructor Documentation

◆ ArmorStore()

ArmorStore::ArmorStore ( )

Definition at line 107 of file Armor.cpp.

◆ ~ArmorStore()

ArmorStore::~ArmorStore ( )

Definition at line 113 of file Armor.cpp.

Member Function Documentation

◆ findArmorTemplate()

const ArmorTemplate * ArmorStore::findArmorTemplate ( AsciiString name) const

Find the Armor with the given name. If no such Armor exists, return null.

Definition at line 119 of file Armor.cpp.

◆ init()

void ArmorStore::init ( )
inlinevirtual
  • Assign any default values to data required for the class
    • Allocate any memory and resources needed throughout the lifetime of the class

Implements SubsystemInterface.

Definition at line 107 of file Armor.h.

◆ makeArmor()

Armor ArmorStore::makeArmor ( const ArmorTemplate * tmpl) const
inline

Definition at line 116 of file Armor.h.

◆ parseArmorDefinition()

void ArmorStore::parseArmorDefinition ( INI * ini)
static

Definition at line 134 of file Armor.cpp.

◆ reset()

void ArmorStore::reset ( )
inlinevirtual
  • Any system should be able to reset all data and go back to an empty state that is ready to accept a completely new set of data. Reset() can expect to be used in the context of resetting the engine in order to start or load a new game.
    • Do NOT free and re-allocate resources needed, where possible reorganize and re-initialize the resources already allocated.
    • After a reset, the system does not need to be in EXACTLY the same state as a fresh instantiation. If there are persistent state information for the system make sure you maintain it while restoring or re-initializing other transient parts.

Implements SubsystemInterface.

Definition at line 108 of file Armor.h.

◆ update()

void ArmorStore::update ( )
inlinevirtual
  • Update methods are the place to do system per frame processing. You should call the system update once each time through the game loop to service the system.
    • Note that currently the GameClient and GameLogic will be updating at different rates where the logic is running real time, and the client will adjust how many loops can be done during one server time slice in order to improve performance on low end machines.

Implements SubsystemInterface.

Definition at line 109 of file Armor.h.


The documentation for this class was generated from the following files: