#include <Armor.h>
Public Member Functions | |
| ArmorTemplate () | |
| void | clear () |
| Real | adjustDamage (DamageType t, Real damage) const |
Static Public Member Functions | |
| static void | parseArmorCoefficients (INI *ini, void *instance, void *, const void *userData) |
An Armor encapsulates the a particular type of actual modifier to damage taken, in order to simulate different materials, and to help make game balance easier to adjust.
| Real ArmorTemplate::adjustDamage | ( | DamageType | t, |
| Real | damage ) const |
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static |