#include <LoadScreen.h>
Inherited by ChallengeLoadScreen, GameSpyLoadScreen, MapTransferLoadScreen, MultiPlayerLoadScreen, ShellGameLoadScreen, and SinglePlayerLoadScreen.
Public Member Functions | |
| LoadScreen (void) | |
| virtual | ~LoadScreen (void) |
| virtual void | init (GameInfo *game)=0 |
| Init the loadscreen. | |
| virtual void | reset (void)=0 |
| Reset the system. | |
| virtual void | update (void)=0 |
| Update the state of the slider bars. | |
| virtual void | update (Int percent) |
| Update the state of the slider bars. | |
| virtual void | processProgress (Int playerId, Int percentage)=0 |
| virtual void | setProgressRange (Int min, Int max)=0 |
Protected Member Functions | |
| void | setLoadScreen (GameWindow *g) |
Protected Attributes | |
| GameWindow * | m_loadScreen |
| The GameWindow that is our loadscreen. | |
Definition at line 57 of file LoadScreen.h.
| LoadScreen::LoadScreen | ( | void | ) |
Definition at line 150 of file LoadScreen.cpp.
|
virtual |
Definition at line 155 of file LoadScreen.cpp.
|
pure virtual |
Init the loadscreen.
Implemented in ChallengeLoadScreen, GameSpyLoadScreen, MapTransferLoadScreen, MultiPlayerLoadScreen, ShellGameLoadScreen, and SinglePlayerLoadScreen.
Implemented in ChallengeLoadScreen, GameSpyLoadScreen, MapTransferLoadScreen, MultiPlayerLoadScreen, ShellGameLoadScreen, and SinglePlayerLoadScreen.
|
pure virtual |
Reset the system.
Implemented in ChallengeLoadScreen, GameSpyLoadScreen, MapTransferLoadScreen, MultiPlayerLoadScreen, ShellGameLoadScreen, and SinglePlayerLoadScreen.
|
inlineprotected |
Definition at line 70 of file LoadScreen.h.
Implemented in ChallengeLoadScreen, GameSpyLoadScreen, MapTransferLoadScreen, MultiPlayerLoadScreen, ShellGameLoadScreen, and SinglePlayerLoadScreen.
|
virtual |
Update the state of the slider bars.
Reimplemented in ChallengeLoadScreen, GameSpyLoadScreen, MapTransferLoadScreen, MultiPlayerLoadScreen, ShellGameLoadScreen, and SinglePlayerLoadScreen.
Definition at line 164 of file LoadScreen.cpp.
|
pure virtual |
Update the state of the slider bars.
Implemented in ChallengeLoadScreen, GameSpyLoadScreen, MapTransferLoadScreen, MultiPlayerLoadScreen, ShellGameLoadScreen, and SinglePlayerLoadScreen.
|
protected |
The GameWindow that is our loadscreen.
Definition at line 71 of file LoadScreen.h.