#include <GameWindowTransitions.h>
Public Member Functions | |
| TransitionGroup (void) | |
| ~TransitionGroup (void) | |
| void | init (void) |
| void | update (void) |
| Bool | isFinished (void) |
| void | reverse (void) |
| void | draw (void) |
| void | skip (void) |
| AsciiString | getName (void) |
| void | setName (AsciiString name) |
| void | addWindow (TransitionWindow *transWin) |
| Bool | isReversed (void) |
| Bool | isFireOnce (void) |
Public Attributes | |
| Bool | m_fireOnce |
Definition at line 627 of file GameWindowTransitions.h.
| TransitionGroup::TransitionGroup | ( | void | ) |
Definition at line 232 of file GameWindowTransitions.cpp.
| TransitionGroup::~TransitionGroup | ( | void | ) |
Definition at line 238 of file GameWindowTransitions.cpp.
| void TransitionGroup::addWindow | ( | TransitionWindow * | transWin | ) |
Definition at line 344 of file GameWindowTransitions.cpp.
| void TransitionGroup::draw | ( | void | ) |
Definition at line 333 of file GameWindowTransitions.cpp.
|
inline |
Definition at line 640 of file GameWindowTransitions.h.
| void TransitionGroup::init | ( | void | ) |
Definition at line 250 of file GameWindowTransitions.cpp.
| Bool TransitionGroup::isFinished | ( | void | ) |
Definition at line 276 of file GameWindowTransitions.cpp.
|
inline |
Definition at line 644 of file GameWindowTransitions.h.
| Bool TransitionGroup::isReversed | ( | void | ) |
Definition at line 315 of file GameWindowTransitions.cpp.
| void TransitionGroup::reverse | ( | void | ) |
Definition at line 290 of file GameWindowTransitions.cpp.
|
inline |
Definition at line 641 of file GameWindowTransitions.h.
| void TransitionGroup::skip | ( | void | ) |
Definition at line 322 of file GameWindowTransitions.cpp.
| void TransitionGroup::update | ( | void | ) |
Definition at line 264 of file GameWindowTransitions.cpp.
| Bool TransitionGroup::m_fireOnce |
Definition at line 645 of file GameWindowTransitions.h.