Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
TransitionGroup Class Reference

#include <GameWindowTransitions.h>

Public Member Functions

 TransitionGroup (void)
 
 ~TransitionGroup (void)
 
void init (void)
 
void update (void)
 
Bool isFinished (void)
 
void reverse (void)
 
void draw (void)
 
void skip (void)
 
AsciiString getName (void)
 
void setName (AsciiString name)
 
void addWindow (TransitionWindow *transWin)
 
Bool isReversed (void)
 
Bool isFireOnce (void)
 

Public Attributes

Bool m_fireOnce
 

Detailed Description

Definition at line 627 of file GameWindowTransitions.h.

Constructor & Destructor Documentation

◆ TransitionGroup()

TransitionGroup::TransitionGroup ( void )

Definition at line 232 of file GameWindowTransitions.cpp.

◆ ~TransitionGroup()

TransitionGroup::~TransitionGroup ( void )

Definition at line 238 of file GameWindowTransitions.cpp.

Member Function Documentation

◆ addWindow()

void TransitionGroup::addWindow ( TransitionWindow * transWin)

Definition at line 344 of file GameWindowTransitions.cpp.

◆ draw()

void TransitionGroup::draw ( void )

Definition at line 333 of file GameWindowTransitions.cpp.

◆ getName()

AsciiString TransitionGroup::getName ( void )
inline

Definition at line 640 of file GameWindowTransitions.h.

◆ init()

void TransitionGroup::init ( void )

Definition at line 250 of file GameWindowTransitions.cpp.

◆ isFinished()

Bool TransitionGroup::isFinished ( void )

Definition at line 276 of file GameWindowTransitions.cpp.

◆ isFireOnce()

Bool TransitionGroup::isFireOnce ( void )
inline

Definition at line 644 of file GameWindowTransitions.h.

◆ isReversed()

Bool TransitionGroup::isReversed ( void )

Definition at line 315 of file GameWindowTransitions.cpp.

◆ reverse()

void TransitionGroup::reverse ( void )

Definition at line 290 of file GameWindowTransitions.cpp.

◆ setName()

void TransitionGroup::setName ( AsciiString name)
inline

Definition at line 641 of file GameWindowTransitions.h.

◆ skip()

void TransitionGroup::skip ( void )

Definition at line 322 of file GameWindowTransitions.cpp.

◆ update()

void TransitionGroup::update ( void )

Definition at line 264 of file GameWindowTransitions.cpp.

Member Data Documentation

◆ m_fireOnce

Bool TransitionGroup::m_fireOnce

Definition at line 645 of file GameWindowTransitions.h.


The documentation for this class was generated from the following files: