#include <AIStateMachine.h>
Inherited by AIAttackState, and TurretAI.
Definition at line 942 of file AIStateMachine.h.
◆ getOriginalVictimPos()
| virtual const Coord3D * NotifyWeaponFiredInterface::getOriginalVictimPos |
( |
| ) |
const |
|
pure virtual |
◆ isAttackingObject()
| virtual Bool NotifyWeaponFiredInterface::isAttackingObject |
( |
| ) |
const |
|
pure virtual |
◆ isWeaponSlotOkToFire()
| virtual Bool NotifyWeaponFiredInterface::isWeaponSlotOkToFire |
( |
WeaponSlotType | wslot | ) |
const |
|
pure virtual |
◆ notifyFired()
| virtual void NotifyWeaponFiredInterface::notifyFired |
( |
| ) |
|
|
pure virtual |
◆ notifyNewVictimChosen()
| virtual void NotifyWeaponFiredInterface::notifyNewVictimChosen |
( |
Object * | victim | ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: