Inherits GameSpyBuddyMessageQueueInterface.
Definition at line 56 of file BuddyThread.cpp.
◆ ~GameSpyBuddyMessageQueue()
| GameSpyBuddyMessageQueue::~GameSpyBuddyMessageQueue |
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◆ GameSpyBuddyMessageQueue()
| GameSpyBuddyMessageQueue::GameSpyBuddyMessageQueue |
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◆ addRequest()
| void GameSpyBuddyMessageQueue::addRequest |
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const BuddyRequest & | req | ) |
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◆ addResponse()
| void GameSpyBuddyMessageQueue::addResponse |
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const BuddyResponse & | resp | ) |
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◆ endThread()
| void GameSpyBuddyMessageQueue::endThread |
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◆ getLocalProfileID()
| GPProfile GameSpyBuddyMessageQueue::getLocalProfileID |
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◆ getRequest()
◆ getResponse()
◆ getThread()
◆ isConnected()
| Bool GameSpyBuddyMessageQueue::isConnected |
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◆ isConnecting()
| Bool GameSpyBuddyMessageQueue::isConnecting |
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◆ isThreadRunning()
| Bool GameSpyBuddyMessageQueue::isThreadRunning |
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◆ startThread()
| void GameSpyBuddyMessageQueue::startThread |
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The documentation for this class was generated from the following file: