#include <BuddyThread.h>
Inherited by GameSpyBuddyMessageQueue.
Definition at line 155 of file BuddyThread.h.
◆ ~GameSpyBuddyMessageQueueInterface()
| virtual GameSpyBuddyMessageQueueInterface::~GameSpyBuddyMessageQueueInterface |
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inlinevirtual |
◆ addRequest()
| virtual void GameSpyBuddyMessageQueueInterface::addRequest |
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const BuddyRequest & | req | ) |
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pure virtual |
◆ addResponse()
| virtual void GameSpyBuddyMessageQueueInterface::addResponse |
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const BuddyResponse & | resp | ) |
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pure virtual |
◆ createNewMessageQueue()
◆ endThread()
| virtual void GameSpyBuddyMessageQueueInterface::endThread |
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void | | ) |
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pure virtual |
◆ getLocalProfileID()
| virtual GPProfile GameSpyBuddyMessageQueueInterface::getLocalProfileID |
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void | | ) |
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pure virtual |
◆ getRequest()
| virtual Bool GameSpyBuddyMessageQueueInterface::getRequest |
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BuddyRequest & | req | ) |
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pure virtual |
◆ getResponse()
◆ isConnected()
| virtual Bool GameSpyBuddyMessageQueueInterface::isConnected |
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void | | ) |
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pure virtual |
◆ isConnecting()
| virtual Bool GameSpyBuddyMessageQueueInterface::isConnecting |
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void | | ) |
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pure virtual |
◆ isThreadRunning()
| virtual Bool GameSpyBuddyMessageQueueInterface::isThreadRunning |
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void | | ) |
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pure virtual |
◆ startThread()
| virtual void GameSpyBuddyMessageQueueInterface::startThread |
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void | | ) |
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pure virtual |
The documentation for this class was generated from the following files: