#include <Smudge.h>
Inherited by W3DSmudgeManager.
Definition at line 71 of file Smudge.h.
◆ HardwareSmudgeSupport
| Enumerator |
|---|
| SMUDGE_SUPPORT_UNKNOWN | |
| SMUDGE_SUPPORT_NO | |
| SMUDGE_SUPPORT_YES | |
Definition at line 90 of file Smudge.h.
◆ SmudgeManager()
| SmudgeManager::SmudgeManager |
( |
void | | ) |
|
◆ ~SmudgeManager()
| SmudgeManager::~SmudgeManager |
( |
| ) |
|
|
virtual |
◆ addSmudgeSet()
| SmudgeSet * SmudgeManager::addSmudgeSet |
( |
void | | ) |
|
◆ getHardwareSupport()
| Bool SmudgeManager::getHardwareSupport |
( |
void | | ) |
|
|
inline |
◆ getSmudgeCountLastFrame()
| Int SmudgeManager::getSmudgeCountLastFrame |
( |
void | | ) |
|
|
inline |
return number of smudges submitted last frame.
Definition at line 84 of file Smudge.h.
◆ init()
| void SmudgeManager::init |
( |
void | | ) |
|
|
virtual |
◆ ReAcquireResources()
| virtual void SmudgeManager::ReAcquireResources |
( |
void | | ) |
|
|
inlinevirtual |
◆ ReleaseResources()
| virtual void SmudgeManager::ReleaseResources |
( |
void | | ) |
|
|
inlinevirtual |
◆ removeSmudgeSet()
| void SmudgeManager::removeSmudgeSet |
( |
SmudgeSet & | mySmudge | ) |
|
◆ reset()
| void SmudgeManager::reset |
( |
void | | ) |
|
|
virtual |
◆ setSmudgeCountLastFrame()
| void SmudgeManager::setSmudgeCountLastFrame |
( |
Int | count | ) |
|
|
inline |
◆ m_freeSmudgeSetList
unused SmudgeSets ready for re-use.
Definition at line 95 of file Smudge.h.
◆ m_hardwareSupportStatus
flag whether we verified that the effect is supported by hardware.
Definition at line 92 of file Smudge.h.
◆ m_smudgeCountLastFrame
| Int SmudgeManager::m_smudgeCountLastFrame |
|
protected |
◆ m_usedSmudgeSetList
used SmudgeSets
Definition at line 94 of file Smudge.h.
The documentation for this class was generated from the following files:
- Code/GameEngine/Include/GameClient/Smudge.h
- Code/GameEngine/Source/GameClient/System/Smudge.cpp