#include <Smudge.h>
Inherits DLNodeClass< SmudgeSet >.
Definition at line 48 of file Smudge.h.
◆ SmudgeSet()
| SmudgeSet::SmudgeSet |
( |
void | | ) |
|
◆ ~SmudgeSet()
| SmudgeSet::~SmudgeSet |
( |
| ) |
|
|
virtual |
◆ addSmudgeToSet()
| Smudge * SmudgeSet::addSmudgeToSet |
( |
void | | ) |
|
◆ getUsedSmudgeCount()
| Int SmudgeSet::getUsedSmudgeCount |
( |
void | | ) |
|
|
inline |
active smudges that need rendering.
Definition at line 63 of file Smudge.h.
◆ getUsedSmudgeList()
◆ removeSmudgeFromSet()
| void SmudgeSet::removeSmudgeFromSet |
( |
Smudge & | mySmudge | ) |
|
◆ reset()
| void SmudgeSet::reset |
( |
void | | ) |
|
◆ SmudgeManager
The documentation for this struct was generated from the following files:
- Code/GameEngine/Include/GameClient/Smudge.h
- Code/GameEngine/Source/GameClient/System/Smudge.cpp