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| | Animatable3DObjClass (const char *htree_name) |
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| | Animatable3DObjClass (const Animatable3DObjClass &src) |
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| Animatable3DObjClass & | operator= (const Animatable3DObjClass &) |
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| virtual | ~Animatable3DObjClass (void) |
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| virtual void | Render (RenderInfoClass &rinfo) |
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| virtual void | Special_Render (SpecialRenderInfoClass &rinfo) |
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| virtual void | Set_Transform (const Matrix3D &m) |
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| virtual void | Set_Position (const Vector3 &v) |
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| virtual void | Set_Animation (void) |
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| virtual void | Set_Animation (HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL) |
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| virtual void | Set_Animation (HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) |
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| virtual void | Set_Animation (HAnimComboClass *anim_combo) |
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| virtual void | Set_Animation_Frame_Rate_Multiplier (float multiplier) |
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| virtual HAnimClass * | Peek_Animation_And_Info (float &frame, int &numFrames, int &mode, float &mult) |
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| virtual HAnimClass * | Peek_Animation (void) |
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| virtual bool | Is_Animation_Complete (void) const |
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| virtual int | Get_Num_Bones (void) |
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| virtual const char * | Get_Bone_Name (int bone_index) |
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| virtual int | Get_Bone_Index (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (int boneindex) |
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| virtual void | Capture_Bone (int boneindex) |
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| virtual void | Release_Bone (int boneindex) |
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| virtual bool | Is_Bone_Captured (int boneindex) const |
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| virtual void | Control_Bone (int bindex, const Matrix3D &objtm, bool world_space_translation=false) |
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| virtual const HTreeClass * | Get_HTree (void) const |
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| virtual bool | Simple_Evaluate_Bone (int boneindex, Matrix3D *tm) const |
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| virtual bool | Simple_Evaluate_Bone (int boneindex, float frame, Matrix3D *tm) const |
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| virtual void | Set_HTree (HTreeClass *htree) |
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| void | Friend_Set_Hierarchy_Valid (bool onoff) const |
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| | CompositeRenderObjClass (void) |
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| | CompositeRenderObjClass (const CompositeRenderObjClass &that) |
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| virtual | ~CompositeRenderObjClass (void) |
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| CompositeRenderObjClass & | operator= (const CompositeRenderObjClass &that) |
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| virtual void | Restart (void) |
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| virtual const char * | Get_Name (void) const |
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| virtual void | Set_Name (const char *name) |
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| virtual const char * | Get_Base_Model_Name (void) const |
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| virtual void | Set_Base_Model_Name (const char *name) |
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| virtual int | Get_Num_Polys (void) const |
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| virtual void | Notify_Added (SceneClass *scene) |
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| virtual void | Notify_Removed (SceneClass *scene) |
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| virtual bool | Cast_Ray (RayCollisionTestClass &raytest) |
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| virtual bool | Cast_AABox (AABoxCollisionTestClass &boxtest) |
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| virtual bool | Cast_OBBox (OBBoxCollisionTestClass &boxtest) |
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| virtual bool | Intersect_AABox (AABoxIntersectionTestClass &boxtest) |
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| virtual bool | Intersect_OBBox (OBBoxIntersectionTestClass &boxtest) |
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| virtual void | Create_Decal (DecalGeneratorClass *generator) |
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| virtual void | Delete_Decal (uint32 decal_id) |
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| virtual void | Get_Obj_Space_Bounding_Sphere (SphereClass &sphere) const |
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| virtual void | Get_Obj_Space_Bounding_Box (AABoxClass &box) const |
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| virtual void | Update_Obj_Space_Bounding_Volumes (void) |
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| virtual void | Set_User_Data (void *value, bool recursive=false) |
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| | RenderObjClass (void) |
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| | RenderObjClass (const RenderObjClass &src) |
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| RenderObjClass & | operator= (const RenderObjClass &) |
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| virtual | ~RenderObjClass (void) |
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| virtual RenderObjClass * | Clone (void) const =0 |
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| virtual int | Class_ID (void) const |
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| virtual void | On_Frame_Update () |
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| virtual void | Add (SceneClass *scene) |
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| virtual void | Remove (void) |
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| virtual SceneClass * | Get_Scene (void) |
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| virtual SceneClass * | Peek_Scene (void) |
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| virtual void | Set_Container (RenderObjClass *con) |
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| virtual void | Validate_Transform (void) const |
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| RenderObjClass * | Get_Container (void) const |
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| const Matrix3D & | Get_Transform (void) const |
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| const Matrix3D & | Get_Transform (bool &is_transform_identity) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (void) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (bool &is_transform_identity) const |
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| bool | Is_Transform_Identity () const |
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| bool | Is_Transform_Identity_No_Validity_Check () const |
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| Vector3 | Get_Position (void) const |
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| virtual int | Get_Num_Sub_Objects (void) const |
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| virtual RenderObjClass * | Get_Sub_Object (int index) const |
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| virtual int | Add_Sub_Object (RenderObjClass *subobj) |
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| virtual int | Remove_Sub_Object (RenderObjClass *robj) |
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| virtual RenderObjClass * | Get_Sub_Object_By_Name (const char *name, int *index=NULL) const |
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| virtual int | Get_Num_Sub_Objects_On_Bone (int boneindex) const |
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| virtual RenderObjClass * | Get_Sub_Object_On_Bone (int index, int boneindex) const |
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| virtual int | Get_Sub_Object_Bone_Index (RenderObjClass *subobj) const |
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| virtual int | Get_Sub_Object_Bone_Index (int LodIndex, int ModelIndex) const |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, int bone_index) |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, const char *bname) |
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| virtual int | Remove_Sub_Objects_From_Bone (int boneindex) |
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| virtual int | Remove_Sub_Objects_From_Bone (const char *bname) |
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| virtual bool | Intersect (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere_Quick (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual const SphereClass & | Get_Bounding_Sphere (void) const |
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| virtual const AABoxClass & | Get_Bounding_Box (void) const |
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| virtual void | Prepare_LOD (CameraClass &camera) |
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| virtual void | Recalculate_Static_LOD_Factors (void) |
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| virtual void | Increment_LOD (void) |
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| virtual void | Decrement_LOD (void) |
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| virtual float | Get_Cost (void) const |
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| virtual float | Get_Value (void) const |
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| virtual float | Get_Post_Increment_Value (void) const |
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| virtual void | Set_LOD_Level (int lod) |
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| virtual int | Get_LOD_Level (void) const |
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| virtual int | Get_LOD_Count (void) const |
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| virtual void | Set_LOD_Bias (float bias) |
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| virtual int | Calculate_Cost_Value_Arrays (float screen_area, float *values, float *costs) const |
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| virtual RenderObjClass * | Get_Current_LOD (void) |
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| virtual bool | Build_Dependency_List (DynamicVectorClass< StringClass > &file_list, bool recursive=true) |
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| virtual bool | Build_Texture_List (DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true) |
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| virtual MaterialInfoClass * | Get_Material_Info (void) |
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| virtual void * | Get_User_Data () |
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| virtual int | Get_Num_Snap_Points (void) |
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| virtual void | Get_Snap_Point (int index, Vector3 *set) |
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| virtual float | Get_Screen_Size (CameraClass &camera) |
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| virtual void | Scale (float scale) |
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| virtual void | Scale (float scalex, float scaley, float scalez) |
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| virtual void | Set_ObjectScale (float scale) |
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| const float | Get_ObjectScale (void) const |
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| void | Set_ObjectColor (unsigned int color) |
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| const unsigned int | Get_ObjectColor (void) const |
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| virtual int | Get_Sort_Level (void) const |
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| virtual void | Set_Sort_Level (int level) |
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| virtual int | Is_Really_Visible (void) |
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| virtual int | Is_Not_Hidden_At_All (void) |
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| virtual int | Is_Visible (void) const |
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| virtual void | Set_Visible (int onoff) |
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| virtual int | Is_Hidden (void) const |
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| virtual void | Set_Hidden (int onoff) |
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| virtual int | Is_Animation_Hidden (void) const |
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| virtual void | Set_Animation_Hidden (int onoff) |
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| virtual int | Is_Force_Visible (void) const |
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| virtual void | Set_Force_Visible (int onoff) |
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| virtual int | Is_Translucent (void) const |
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| virtual void | Set_Translucent (int onoff) |
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| virtual int | Is_Alpha (void) const |
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| virtual void | Set_Alpha (int onoff) |
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| virtual int | Is_Additive (void) const |
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| virtual void | Set_Additive (int onoff) |
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| virtual int | Get_Collision_Type (void) const |
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| virtual void | Set_Collision_Type (int type) |
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| virtual bool | Is_Complete (void) |
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| virtual bool | Is_In_Scene (void) |
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| virtual float | Get_Native_Screen_Size (void) const |
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| virtual void | Set_Native_Screen_Size (float screensize) |
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| void | Set_Sub_Objects_Match_LOD (int onoff) |
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| int | Is_Sub_Objects_Match_LOD_Enabled (void) |
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| void | Set_Sub_Object_Transforms_Dirty (bool onoff) |
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| bool | Are_Sub_Object_Transforms_Dirty (void) |
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| void | Set_Ignore_LOD_Cost (bool onoff) |
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| bool | Is_Ignoring_LOD_Cost (void) |
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| void | Set_Is_Self_Shadowed () |
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| void | Unset_Is_Self_Shadowed () |
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| int | Is_Self_Shadowed () const |
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| virtual const PersistFactoryClass & | Get_Factory (void) const |
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| virtual bool | Save (ChunkSaveClass &csave) |
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| virtual bool | Load (ChunkLoadClass &cload) |
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| RenderHookClass * | Get_Render_Hook (void) |
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| void | Set_Render_Hook (RenderHookClass *hook) |
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| | RefCountClass (void) |
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| | RefCountClass (const RefCountClass &) |
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| void | Add_Ref (void) const |
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| WWINLINE void | Release_Ref (void) const |
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| int | Num_Refs (void) const |
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| virtual void | Delete_This (void) |
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| | PostLoadableClass (void) |
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| virtual | ~PostLoadableClass (void) |
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| virtual void | On_Post_Load (void) |
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| bool | Is_Post_Load_Registered (void) |
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| void | Set_Post_Load_Registered (bool onoff) |
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| | MultiListObjectClass (void) |
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| virtual | ~MultiListObjectClass (void) |
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| MultiListNodeClass * | Get_List_Node () const |
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| void | Set_List_Node (MultiListNodeClass *node) |
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Animatable3DObjClass This class performs some of the work necessary to implement hierarchical animation. It implements much of the bone and animation interface of RenderObjClass.
Definition at line 63 of file animobj.h.