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GameObjDefParameterClass Class Reference

#include <parameter.h>

Inherits DefParameterClass.

Inherited by AmmoObjDefParameterClass, ExplosionObjDefParameterClass, and WeaponObjDefParameterClass.

Public Member Functions

 GameObjDefParameterClass (int *id)
 
 GameObjDefParameterClass (const GameObjDefParameterClass &src)
 
virtual ~GameObjDefParameterClass (void)
 
const GameObjDefParameterClassoperator= (const GameObjDefParameterClass &src)
 
bool operator== (const GameObjDefParameterClass &src)
 
bool operator== (const ParameterClass &src)
 
virtual Type Get_Type (void) const
 
virtual bool Is_Type (Type type) const
 
virtual void Set_Base_Class (const char *name)
 
virtual const char * Get_Base_Class (void) const
 
virtual void Copy_Value (const ParameterClass &src)
 
- Public Member Functions inherited from DefParameterClass
 DefParameterClass (int *id)
 
 DefParameterClass (const DefParameterClass &src)
 
virtual ~DefParameterClass (void)
 
const DefParameterClassoperator= (const DefParameterClass &src)
 
bool operator== (const DefParameterClass &src)
 
virtual DefParameterClassAs_DefParameterClass (void)
 
virtual void Set_Value (int id)
 
virtual int Get_Value (void) const
 
- Public Member Functions inherited from ParameterClass
 ParameterClass (void)
 
 ParameterClass (const ParameterClass &src)
 
virtual ~ParameterClass (void)
 
const ParameterClassoperator= (const ParameterClass &src)
 
virtual bool Is_Modifed (void) const
 
virtual void Set_Modified (bool onoff=true)
 
virtual const char * Get_Name (void) const
 
virtual void Set_Name (const char *new_name)
 
virtual const char * Get_Units_Name (void) const
 
virtual void Set_Units_Name (const char *units_name)
 

Protected Attributes

StringClass m_BaseClass
 
- Protected Attributes inherited from DefParameterClass
int * m_Value
 

Additional Inherited Members

- Public Types inherited from ParameterClass
enum  Type {
  TYPE_INT = 0 , TYPE_FLOAT , TYPE_STRING , TYPE_VECTOR3 ,
  TYPE_MATRIX3D , TYPE_BOOL , TYPE_TRANSITION , TYPE_MODELDEFINITIONID ,
  TYPE_FILENAME , TYPE_ENUM , TYPE_GAMEOBJDEFINITIONID , TYPE_SCRIPT ,
  TYPE_SOUND_FILENAME , TYPE_ANGLE , TYPE_WEAPONOBJDEFINITIONID , TYPE_AMMOOBJDEFINITIONID ,
  TYPE_SOUNDDEFINITIONID , TYPE_COLOR , TYPE_PHYSDEFINITIONID , TYPE_EXPLOSIONDEFINITIONID ,
  TYPE_DEFINITIONIDLIST , TYPE_ZONE , TYPE_FILENAMELIST , TYPE_SEPARATOR ,
  TYPE_GENERICDEFINITIONID , TYPE_SCRIPTLIST , TYPE_VECTOR2 , TYPE_RECT ,
  TYPE_TEXTURE_FILENAME , TYPE_STRINGSDB_ID
}
 
- Static Public Member Functions inherited from ParameterClass
static ParameterClassConstruct (ParameterClass::Type type, void *data, const char *param_name)
 

Detailed Description

Definition at line 689 of file parameter.h.

Constructor & Destructor Documentation

◆ GameObjDefParameterClass() [1/2]

GameObjDefParameterClass::GameObjDefParameterClass ( int * id)

Definition at line 1084 of file parameter.cpp.

◆ GameObjDefParameterClass() [2/2]

GameObjDefParameterClass::GameObjDefParameterClass ( const GameObjDefParameterClass & src)

Definition at line 1096 of file parameter.cpp.

◆ ~GameObjDefParameterClass()

virtual GameObjDefParameterClass::~GameObjDefParameterClass ( void )
inlinevirtual

Definition at line 698 of file parameter.h.

Member Function Documentation

◆ Copy_Value()

void GameObjDefParameterClass::Copy_Value ( const ParameterClass & src)
virtual

Reimplemented from DefParameterClass.

Reimplemented in AmmoObjDefParameterClass, ExplosionObjDefParameterClass, and WeaponObjDefParameterClass.

Definition at line 1161 of file parameter.cpp.

◆ Get_Base_Class()

virtual const char * GameObjDefParameterClass::Get_Base_Class ( void ) const
inlinevirtual

Definition at line 717 of file parameter.h.

◆ Get_Type()

virtual Type GameObjDefParameterClass::Get_Type ( void ) const
inlinevirtual

◆ Is_Type()

virtual bool GameObjDefParameterClass::Is_Type ( Type type) const
inlinevirtual

Reimplemented from ParameterClass.

Reimplemented in AmmoObjDefParameterClass, ExplosionObjDefParameterClass, and WeaponObjDefParameterClass.

Definition at line 713 of file parameter.h.

◆ operator=()

const GameObjDefParameterClass & GameObjDefParameterClass::operator= ( const GameObjDefParameterClass & src)

Definition at line 1110 of file parameter.cpp.

◆ operator==() [1/2]

bool GameObjDefParameterClass::operator== ( const GameObjDefParameterClass & src)

Definition at line 1123 of file parameter.cpp.

◆ operator==() [2/2]

bool GameObjDefParameterClass::operator== ( const ParameterClass & src)
virtual

Reimplemented from DefParameterClass.

Reimplemented in WeaponObjDefParameterClass.

Definition at line 1143 of file parameter.cpp.

◆ Set_Base_Class()

virtual void GameObjDefParameterClass::Set_Base_Class ( const char * name)
inlinevirtual

Definition at line 716 of file parameter.h.

Member Data Documentation

◆ m_BaseClass

StringClass GameObjDefParameterClass::m_BaseClass
protected

Definition at line 727 of file parameter.h.


The documentation for this class was generated from the following files: