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| | BoxRenderObjClass (void) |
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| | BoxRenderObjClass (const W3dBoxStruct &def) |
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| | BoxRenderObjClass (const BoxRenderObjClass &src) |
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| BoxRenderObjClass & | operator= (const BoxRenderObjClass &) |
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| virtual int | Get_Num_Polys (void) const |
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| virtual const char * | Get_Name (void) const |
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| virtual void | Set_Name (const char *name) |
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| void | Set_Color (const Vector3 &color) |
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| void | Set_Opacity (float opacity) |
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| void | Set_Local_Center_Extent (const Vector3 ¢er, const Vector3 &extent) |
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| void | Set_Local_Min_Max (const Vector3 &min, const Vector3 &max) |
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| const Vector3 & | Get_Local_Center (void) |
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| const Vector3 & | Get_Local_Extent (void) |
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| | RenderObjClass (void) |
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| | RenderObjClass (const RenderObjClass &src) |
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| RenderObjClass & | operator= (const RenderObjClass &) |
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| virtual | ~RenderObjClass (void) |
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| virtual RenderObjClass * | Clone (void) const =0 |
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| virtual int | Class_ID (void) const |
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| virtual const char * | Get_Base_Model_Name (void) const |
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| virtual void | Set_Base_Model_Name (const char *name) |
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| virtual void | Render (RenderInfoClass &rinfo)=0 |
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| virtual void | Special_Render (SpecialRenderInfoClass &rinfo) |
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| virtual void | On_Frame_Update () |
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| virtual void | Restart (void) |
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| virtual void | Add (SceneClass *scene) |
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| virtual void | Remove (void) |
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| virtual SceneClass * | Get_Scene (void) |
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| virtual SceneClass * | Peek_Scene (void) |
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| virtual void | Set_Container (RenderObjClass *con) |
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| virtual void | Validate_Transform (void) const |
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| RenderObjClass * | Get_Container (void) const |
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| virtual void | Set_Transform (const Matrix3D &m) |
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| virtual void | Set_Position (const Vector3 &v) |
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| const Matrix3D & | Get_Transform (void) const |
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| const Matrix3D & | Get_Transform (bool &is_transform_identity) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (void) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (bool &is_transform_identity) const |
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| bool | Is_Transform_Identity () const |
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| bool | Is_Transform_Identity_No_Validity_Check () const |
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| Vector3 | Get_Position (void) const |
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| virtual void | Notify_Added (SceneClass *scene) |
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| virtual void | Notify_Removed (SceneClass *scene) |
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| virtual int | Get_Num_Sub_Objects (void) const |
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| virtual RenderObjClass * | Get_Sub_Object (int index) const |
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| virtual int | Add_Sub_Object (RenderObjClass *subobj) |
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| virtual int | Remove_Sub_Object (RenderObjClass *robj) |
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| virtual RenderObjClass * | Get_Sub_Object_By_Name (const char *name, int *index=NULL) const |
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| virtual int | Get_Num_Sub_Objects_On_Bone (int boneindex) const |
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| virtual RenderObjClass * | Get_Sub_Object_On_Bone (int index, int boneindex) const |
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| virtual int | Get_Sub_Object_Bone_Index (RenderObjClass *subobj) const |
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| virtual int | Get_Sub_Object_Bone_Index (int LodIndex, int ModelIndex) const |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, int bone_index) |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, const char *bname) |
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| virtual int | Remove_Sub_Objects_From_Bone (int boneindex) |
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| virtual int | Remove_Sub_Objects_From_Bone (const char *bname) |
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| virtual void | Update_Sub_Object_Transforms (void) |
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| virtual void | Set_Animation (void) |
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| virtual void | Set_Animation (HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL) |
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| virtual void | Set_Animation (HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) |
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| virtual void | Set_Animation (HAnimComboClass *anim_combo) |
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| virtual HAnimClass * | Peek_Animation (void) |
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| virtual int | Get_Num_Bones (void) |
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| virtual const char * | Get_Bone_Name (int bone_index) |
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| virtual int | Get_Bone_Index (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (int boneindex) |
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| virtual void | Capture_Bone (int bindex) |
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| virtual void | Release_Bone (int bindex) |
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| virtual bool | Is_Bone_Captured (int bindex) const |
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| virtual void | Control_Bone (int bindex, const Matrix3D &objtm, bool world_space_translation=false) |
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| virtual const HTreeClass * | Get_HTree (void) const |
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| virtual bool | Cast_Ray (RayCollisionTestClass &raytest) |
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| virtual bool | Cast_AABox (AABoxCollisionTestClass &boxtest) |
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| virtual bool | Cast_OBBox (OBBoxCollisionTestClass &boxtest) |
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| virtual bool | Intersect_AABox (AABoxIntersectionTestClass &boxtest) |
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| virtual bool | Intersect_OBBox (OBBoxIntersectionTestClass &boxtest) |
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| virtual bool | Intersect (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere_Quick (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual const SphereClass & | Get_Bounding_Sphere (void) const |
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| virtual const AABoxClass & | Get_Bounding_Box (void) const |
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| virtual void | Get_Obj_Space_Bounding_Sphere (SphereClass &sphere) const |
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| virtual void | Get_Obj_Space_Bounding_Box (AABoxClass &box) const |
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| virtual void | Update_Obj_Space_Bounding_Volumes (void) |
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| virtual void | Prepare_LOD (CameraClass &camera) |
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| virtual void | Recalculate_Static_LOD_Factors (void) |
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| virtual void | Increment_LOD (void) |
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| virtual void | Decrement_LOD (void) |
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| virtual float | Get_Cost (void) const |
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| virtual float | Get_Value (void) const |
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| virtual float | Get_Post_Increment_Value (void) const |
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| virtual void | Set_LOD_Level (int lod) |
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| virtual int | Get_LOD_Level (void) const |
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| virtual int | Get_LOD_Count (void) const |
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| virtual void | Set_LOD_Bias (float bias) |
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| virtual int | Calculate_Cost_Value_Arrays (float screen_area, float *values, float *costs) const |
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| virtual RenderObjClass * | Get_Current_LOD (void) |
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| virtual bool | Build_Dependency_List (DynamicVectorClass< StringClass > &file_list, bool recursive=true) |
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| virtual bool | Build_Texture_List (DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true) |
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| virtual void | Create_Decal (DecalGeneratorClass *generator) |
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| virtual void | Delete_Decal (uint32 decal_id) |
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| virtual MaterialInfoClass * | Get_Material_Info (void) |
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| virtual void | Set_User_Data (void *value, bool recursive=false) |
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| virtual void * | Get_User_Data () |
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| virtual int | Get_Num_Snap_Points (void) |
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| virtual void | Get_Snap_Point (int index, Vector3 *set) |
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| virtual float | Get_Screen_Size (CameraClass &camera) |
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| virtual void | Scale (float scale) |
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| virtual void | Scale (float scalex, float scaley, float scalez) |
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| virtual void | Set_ObjectScale (float scale) |
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| const float | Get_ObjectScale (void) const |
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| void | Set_ObjectColor (unsigned int color) |
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| const unsigned int | Get_ObjectColor (void) const |
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| virtual int | Get_Sort_Level (void) const |
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| virtual void | Set_Sort_Level (int level) |
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| virtual int | Is_Really_Visible (void) |
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| virtual int | Is_Not_Hidden_At_All (void) |
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| virtual int | Is_Visible (void) const |
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| virtual void | Set_Visible (int onoff) |
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| virtual int | Is_Hidden (void) const |
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| virtual void | Set_Hidden (int onoff) |
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| virtual int | Is_Animation_Hidden (void) const |
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| virtual void | Set_Animation_Hidden (int onoff) |
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| virtual int | Is_Force_Visible (void) const |
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| virtual void | Set_Force_Visible (int onoff) |
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| virtual int | Is_Translucent (void) const |
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| virtual void | Set_Translucent (int onoff) |
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| virtual int | Is_Alpha (void) const |
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| virtual void | Set_Alpha (int onoff) |
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| virtual int | Is_Additive (void) const |
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| virtual void | Set_Additive (int onoff) |
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| virtual int | Get_Collision_Type (void) const |
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| virtual void | Set_Collision_Type (int type) |
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| virtual bool | Is_Complete (void) |
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| virtual bool | Is_In_Scene (void) |
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| virtual float | Get_Native_Screen_Size (void) const |
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| virtual void | Set_Native_Screen_Size (float screensize) |
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| void | Set_Sub_Objects_Match_LOD (int onoff) |
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| int | Is_Sub_Objects_Match_LOD_Enabled (void) |
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| void | Set_Sub_Object_Transforms_Dirty (bool onoff) |
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| bool | Are_Sub_Object_Transforms_Dirty (void) |
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| void | Set_Ignore_LOD_Cost (bool onoff) |
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| bool | Is_Ignoring_LOD_Cost (void) |
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| void | Set_Is_Self_Shadowed () |
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| void | Unset_Is_Self_Shadowed () |
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| int | Is_Self_Shadowed () const |
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| virtual const PersistFactoryClass & | Get_Factory (void) const |
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| virtual bool | Save (ChunkSaveClass &csave) |
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| virtual bool | Load (ChunkLoadClass &cload) |
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| RenderHookClass * | Get_Render_Hook (void) |
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| void | Set_Render_Hook (RenderHookClass *hook) |
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| | RefCountClass (void) |
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| | RefCountClass (const RefCountClass &) |
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| void | Add_Ref (void) const |
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| WWINLINE void | Release_Ref (void) const |
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| int | Num_Refs (void) const |
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| virtual void | Delete_This (void) |
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| | PostLoadableClass (void) |
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| virtual | ~PostLoadableClass (void) |
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| virtual void | On_Post_Load (void) |
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| bool | Is_Post_Load_Registered (void) |
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| void | Set_Post_Load_Registered (bool onoff) |
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| | MultiListObjectClass (void) |
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| virtual | ~MultiListObjectClass (void) |
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| MultiListNodeClass * | Get_List_Node () const |
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| void | Set_List_Node (MultiListNodeClass *node) |
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BoxRenderObjClass: base class for AABox and OBBox collision boxes
NOTE: these render objects were designed from the start to be used for collision boxes. They are designed to normally never render unless you set the display mask and then, all boxes of that type will render. The display mask is 'AND'ed with the collision bits in the base render object class to determine if the box should be rendered. WW3D provides an interface for setting this mask in your app.
NOTE2: AABoxRenderObjClass is an axis-aligned box which will be positioned at a world-space offset (its local center) from the origin of the transform. This is done because AABoxes are used for rotationally invariant collision detection so we don't want the boxes to move around as the object rotates. For this reason, any AABoxes you use in a hierarchical model should be attached to the root and be constructed symmetrically...
NOTE3: OBBoxRenderObjClass is an oriented box which is aligned with its transform but can have a center point that is offest from the transform's origin.
Definition at line 75 of file boxrobj.h.