Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ObjectCreationListStore Class Reference

#include <ObjectCreationList.h>

Inherits SubsystemInterface.

Public Member Functions

 ObjectCreationListStore ()
 
 ~ObjectCreationListStore ()
 
void init ()
 
void reset ()
 
void update ()
 
const ObjectCreationListfindObjectCreationList (const char *name) const
 
void addObjectCreationNugget (ObjectCreationNugget *nugget)
 
- Public Member Functions inherited from SubsystemInterface
 SubsystemInterface ()
 
virtual ~SubsystemInterface ()
 
virtual void postProcessLoad ()
 
virtual void draw (void)
 
void UPDATE (void)
 
void DRAW (void)
 
AsciiString getName (void)
 
void setName (AsciiString name)
 

Static Public Member Functions

static void parseObjectCreationListDefinition (INI *ini)
 

Additional Inherited Members

- Protected Attributes inherited from SubsystemInterface
AsciiString m_name
 

Detailed Description

The "store" used to hold all the ObjectCreationLists in existence.

Definition at line 187 of file ObjectCreationList.h.

Constructor & Destructor Documentation

◆ ObjectCreationListStore()

ObjectCreationListStore::ObjectCreationListStore ( )

Definition at line 1582 of file ObjectCreationList.cpp.

◆ ~ObjectCreationListStore()

ObjectCreationListStore::~ObjectCreationListStore ( )

Definition at line 1587 of file ObjectCreationList.cpp.

Member Function Documentation

◆ addObjectCreationNugget()

void ObjectCreationListStore::addObjectCreationNugget ( ObjectCreationNugget * nugget)

Definition at line 1615 of file ObjectCreationList.cpp.

◆ findObjectCreationList()

const ObjectCreationList * ObjectCreationListStore::findObjectCreationList ( const char * name) const

return the ObjectCreationList with the given namekey. return NULL if no such ObjectCreationList exists.

Definition at line 1598 of file ObjectCreationList.cpp.

◆ init()

void ObjectCreationListStore::init ( )
inlinevirtual
  • Assign any default values to data required for the class
    • Allocate any memory and resources needed throughout the lifetime of the class

Implements SubsystemInterface.

Definition at line 195 of file ObjectCreationList.h.

◆ parseObjectCreationListDefinition()

void ObjectCreationListStore::parseObjectCreationListDefinition ( INI * ini)
static

Definition at line 1621 of file ObjectCreationList.cpp.

◆ reset()

void ObjectCreationListStore::reset ( )
inlinevirtual
  • Any system should be able to reset all data and go back to an empty state that is ready to accept a completely new set of data. Reset() can expect to be used in the context of resetting the engine in order to start or load a new game.
    • Do NOT free and re-allocate resources needed, where possible reorganize and re-initialize the resources already allocated.
    • After a reset, the system does not need to be in EXACTLY the same state as a fresh instantiation. If there are persistent state information for the system make sure you maintain it while restoring or re-initializing other transient parts.

Implements SubsystemInterface.

Definition at line 196 of file ObjectCreationList.h.

◆ update()

void ObjectCreationListStore::update ( )
inlinevirtual
  • Update methods are the place to do system per frame processing. You should call the system update once each time through the game loop to service the system.
    • Note that currently the GameClient and GameLogic will be updating at different rates where the logic is running real time, and the client will adjust how many loops can be done during one server time slice in order to improve performance on low end machines.

Implements SubsystemInterface.

Definition at line 197 of file ObjectCreationList.h.


The documentation for this class was generated from the following files: