#include <thread.h>
Inherited by BuddyThreadClass, GameResultsThreadClass, GameSpyThreadClass, , , and PSThreadClass.
Definition at line 49 of file thread.h.
◆ ExceptionHandlerType
| typedef int(* ThreadClass::ExceptionHandlerType) (int exception_code, struct _EXCEPTION_POINTERS *e_info) |
◆ ThreadClass()
◆ ~ThreadClass()
| ThreadClass::~ThreadClass |
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| ) |
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virtual |
◆ _Get_Current_Thread_ID()
| unsigned ThreadClass::_Get_Current_Thread_ID |
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| ) |
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static |
◆ Execute()
| void ThreadClass::Execute |
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| ) |
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◆ Get_Name()
| const char * ThreadClass::Get_Name |
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void | | ) |
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inline |
◆ Get_Thread_By_Index()
| static int ThreadClass::Get_Thread_By_Index |
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int | index, |
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char * | name_ptr = NULL ) |
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static |
◆ Is_Running()
| bool ThreadClass::Is_Running |
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◆ Set_Priority()
| void ThreadClass::Set_Priority |
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int | priority | ) |
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◆ Sleep_Ms()
| void ThreadClass::Sleep_Ms |
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unsigned | ms = 0 | ) |
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static |
◆ Stop()
| void ThreadClass::Stop |
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unsigned | ms = 3000 | ) |
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◆ Switch_Thread()
| void ThreadClass::Switch_Thread |
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static |
◆ Thread_Function()
| virtual void ThreadClass::Thread_Function |
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protectedpure virtual |
◆ ExceptionHandler
◆ running
| volatile bool ThreadClass::running |
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protected |
◆ ThreadID
| unsigned ThreadClass::ThreadID |
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protected |
◆ ThreadName
| char ThreadClass::ThreadName[64] |
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protected |
The documentation for this class was generated from the following files:
- Code/Libraries/Source/WWVegas/WWLib/thread.h
- Code/Libraries/Source/WWVegas/WWLib/thread.cpp